Traditional Culture Encyclopedia - Traditional culture - High points for help !!!!!!!
High points for help !!!!!!!
Anciently, there is a saying that a ballad is a reaction of the people's heart. Similarly, from the mouths of the children who are now in their school years, we hear what is in their hearts. Unfortunately, "grow up in XX line to do a famous", "when the scientists", "study well, study abroad" such words have basically disappeared, perhaps holding these Ideas of the children are more introverted, perhaps these words are now said out Some "old-fashioned", but with this silence is in sharp contrast to the small, middle and university students on the network game in the event of nothingness of the excitement and talk about it.
The author lives near a middle school in Beijing's Dongcheng District, and every day when he meets middle school students going to and from school, the words "leveling," "buying equipment," "PK," and "killing people" will drift into his ears intentionally or unintentionally, as if once he leaves school, these children are like off-duty, leaving their studies as work, and plunging into the virtual world, regardless of other things.
Likewise, I have seen more than once, many people at work are also addicted to and netizens hand in hand "to break into the world", it seems to be honored as a virtual world of "warrior" than through hard work to get a promotion and a pay raise and a hundred times more glorious.
While society as a whole, not too many people are addicted to online games, but among students and young people, online game fans are already a large group, affecting learning and work may now seem to be only a small matter of individual, but with these adverse effects to more people, especially young people penetration, we may only be able to online games under such an eight comment: mislead people, The newest addition to the list is the newest addition to the list, the newest addition to the list!
Perhaps on the surface, the impact of classes, work inattentive looks much better than those who play online games live tired, no money to play the game of murder and robbery, the family's discouragement of dissatisfaction and thus the "righteousness of the family," the extreme behavior, but it is the influence of the subtle, in short, is to play with things will lose their minds.
Maybe some people will say, play online games will be a disaster? It's a bit too exaggerated, too worrying, right? But when we turn to Edward Gibbon's Gibbon's "History of the Decline and Fall of the Roman Empire" and Montesquieu's "The Reasons for the Decline and Fall of Rome", we can find that the Roman Empire was born in a crisis, strong in the expansion of enterprising, died in the best examples of pleasure and lechery, when the Romans put aside the ancestors of the spirit of the simple enterprising, completely invested their energy in the banquets, car racing, gladiatorial performances, and so on, entertainment, the cornerstone of the city of Rome began to falter when the original was regarded as a barbarous Gothic soldiers came to the city. When the Goths, whom they had previously regarded as barbarians, descended upon the city, they were only able to talk on paper.
Healthy and limited entertainment is beneficial to people's lives, can be over-indulged, ignoring other things of entertainment will let people regress or even degenerate, some people say that the computer game is electronic opium, that online games can be called electronic heroin, which is much more toxic, more likely to let a person get addicted. And it is heartbreaking that it is poisoning our motherland's future flower children, they are not compared to those Japanese and Korean teenagers, can do in an affluent environment, "the second generation", the future development of China still need to put their best foot forward, the future of the competition between countries and war is not a decision on the network game on the superiority of the Chinese people's income is not as high as the Korean and Japanese people, but it is not as high as the Japanese. Income is not as rich as South Korea, the Japanese, can not be like them to eat all day and do nothing, online games for China is still a "luxury", is to soften our fighting spirit of the playthings, China should be the popularity of online games and the development of say no!
Perhaps the rise of homegrown online games in the last two years, especially over imported Korean online games, has made a lot of "insiders" really excited for a while, but whether it's homegrown "drugs" or imported "drugs", it's not the same thing. "Drugs", the essence of what difference? Although some domestic online games claim to be able to promote the traditional culture of the nation, but these games in the strange ancient costume shape, completely modernized and violent plot, so that we can not agree with the game developers to establish this kind of "chastity house" of the argument.
Those who rely on online games to make a living, specializing in selling "equipment", "money" and "experience points" online game dealers are even more hateful, they use the 1 and 0 composition of the virtual goods in exchange for the blood of others. The virtual goods they use to exchange for people with the blood and sweat to earn the yuan, we can take them as the network era of the new type of liar or speculation molecules.
In addition to reviewing the harm that online games have brought us, we should also seriously reflect on why our young people are so addicted to online games, too heavy school, work, monotonous and lack of social life, so that many people outside of the school and the company lack of recognition and even affirmation of the opportunity to be recognized by others, so that many can only be through the success of the online game to satisfy their own vanity, which may be the cause of addiction to online games.
This may be the deeper reason why people addicted to online games are disappointed with reality and only want to live in the virtual world.
This deep-seated reason may be impossible to change in the short term, but restricting the poisonous effects of online games on the country's people is something that can be realized immediately. Please note that here is to limit rather than give up, is now a networked society, the refusal of network communication can only be a regression, the key is how to make online games play a positive role, which lies entirely in the network game developers to provide what kind of content, if they seriously study the young people's social interaction, learning and work needs, the development of some of the enhancement of the learning and working ability of the beneficial If they seriously study the needs of young people for social interaction, study and work, and develop some game products that are useful for improving study and work ability, such as online games that train English speaking, games that familiarize people with the rules of business transactions, or the kind of strategic games used by the U.S. military to train soldiers, and combine the positive aspects of the real and virtual worlds, I believe that online games will turn from the current spiritual drugs into educational and fun learning and work aids.
The words finished, I finally want to mention that wandering in the brain, a long time difficult to pass away scene. It was a trip with friends, on the bus, a few high school students talked about how to practice in online games, PK, suddenly a person mentioned the English homework, another person immediately shouted, I'm not suitable for learning English, the test has never passed. Its tone is not like shame but like pride, to which the friend first laugh, and then shook his head and sighed, asked why, he replied: If the students are now like this, I feel that the future they will not give us these old people what threat, so laugh, but also feel that if many young people are like this, I do not know what will become of our country in the future, so sighed.
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