Traditional Culture Encyclopedia - Traditional customs - What are the ancient Chinese intellectual games?

What are the ancient Chinese intellectual games?

Ranking of ancient Chinese intellectual games

1.Nine consecutive rings

2.Tangrams

3.Go

4.Xiangqi

5.Shooting overlays 6.Hidden hooks

7.Riddles

NO.1

Nine consecutive rings

There are also many other games that relied on both intelligence and skill to be able to play, for example, nine consecutive rings in ancient China. intelligence as well as skill, as in the case of the Nine Linked Rings.

The nine consecutive rings, also known as the "chain set" and "skillful rings," were created during the Song Dynasty. In the Song Dynasty, Zhou Bangyan wrote the words "Solving the Nine Linked Rings," which reads, "Even if I have a wonderful hand, I will be able to solve the Nine Linked Rings." Nine consecutive rings were first made of metal wire,**** there are nine small round rings, strung together with each other.

Gamers had to find ways to untie them one by one and then put them together again. Ming "Dan Lead General Record" cloud: "nine consecutive rings, both mutually through a, get its twist, solve it as two, and then together as one." Later, nine consecutive rings are also made of copper or iron, the game is also more and more, the ring can be divided can be combined, there are many changes. This game needs to be played after careful thought, tangram

The ancient Chinese tangrams, puzzles, etc., are different from the board games of another type of intelligent game, through a number of different shapes of boards or cardboard for different forms of arrangement and combination, and thus put together a variety of things in the image of the jigsaw puzzle game way.

The jigsaw puzzle was originally popular among the literati, but later spread to the people, especially by the children and young people's favorite. It is generally a square board cut into seven geometric shapes of different sizes and shapes, and then these seven boards according to different ways to put together, composed of people, plants and animals, housing and architecture, pavilions and pavilions, boats, bridges and horses, flowers, birds and insects and other patterns. This game is cleverly conceived, endless changes, can improve the judgment of human imagination, active human image thinking, especially to inspire children.

NO.3 Go:

In the history of ancient Chinese games, Weiqi, Xiangqi and other board games are intellectual forms of play, with Weiqi having the longest history. Ming Xie Zhao? Cloud: "ancient and modern theater, the most long-lasting circulation, such as Weiqi." As early as in the pre-Qin period, Weiqi has been popular in society, to the Han, Wei, Tang and Song periods, Weiqi has been a great development, until the Yuan, Ming and Qing dynasties, Weiqi has been prevalent. This kind of game form, which can last for thousands of years and endure, and which has been passed down for countless generations, is rare in the history of Chinese and foreign games.

Weiqi's method and rules are very complex, it is mainly through doing eye, point eye, robbing, siege, break and other techniques and tactics to eat and occupy the empty space, checkmate each other, usually divided into layout, midgame, the end of the three stages, each order of Xiangqi

Weiqi is more difficult, with the wisdom of the deep, for a long time basically in some of the upper class of the aristocratic class, popular, and has not been popularized to the general public to go. It has not been popularized among the general public.

The case of Xiangqi is different. Although Xiangqi is also an intellectual game, its popularity is much higher than that of Weiqi because it is simpler than Weiqi in terms of form and method. In ancient Chinese history, not only did many princes and nobles like to play Xiangqi, but also many common people were very fond of it. The chessboard consists of nine straight lines and ten horizontal lines, forming ninety intersections and thirty-two pieces***. This kind of chess game evolved from Baoying Xiangqi in the Tang Dynasty, and was basically finalized in the Song Dynasty, and has been continued to this day and is still very popular.

Besides Weiqi and Xiangqi, there are many other chess games in ancient China

NO.5 Shooting Repeat?

One of the more primitive of the guessing games was a form of game called "shooting over". The so-called "shooting over" is to cover a certain object under a utensil such as an ou or a pellet and let people guess what is inside. Han Shu - Dongfang Shuo biography: "on the taste to make all the several families shooting cover. Yan Shigu's note said: "Under the overlaying vessel and put all the objects under it, so that the darkness can shoot at it, so it is said to shoot the overlaying."

From the above records, the game of shooting covers was already popular in the palace during the Han Dynasty. Most of the objects in the shooting cover were daily necessities, such as hand towels, fans, brushes and ink, boxes and jars, etc."

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NO.6 Hidden Hook?

In the Han dynasty palace, also prevails a kind of jade hooks to use as a shot to cover the object of the game activities, that is the so-called "hidden hooks".

Hidden hook is said to have been created in the Han Emperor Wu Di, when it is often used as a banquet in the palace after the entertainment to cheer up the program. According to the Jin Dynasty Zhou Chu, "Records of Customs and Excavations" recorded: "Hidden hooks of the play, divided into two Cao, in order to compare the winners and losers. If people are even then hostile, people odd then odd people for the tour attached, or belongs to the upper Cao, or belongs to the lower Cao, called 'Flying Bird', to Qi Cao number of people. A hook hidden in the number of hands, Cao people when shooting know where, a hidden for a chip, three hidden for a are ...... hidden in the upper Cao that is the lower Cao shot, in the lower Cao that is the upper Cao shot." It can be seen, to the Jin Dynasty, the Tibetan hook game in the allocation of personnel, activities program, rewards and punishment system has formed a set of more complete customization.

NO.7 Riddles:

Another important category in the guessing game is riddles. Riddles have a great influence in the history of Chinese culture, and their main form of expression is to use various features of language and writing to hide the meaning or image of some things for people to guess and speculate. Therefore, riddles are actually a kind of linguistic and textual game activity.

The predecessor of riddles was called "? The predecessor of riddles was called "? At that time, in order to persuade the king to believe in their own ideas, some travelers often did not say the original intention, but borrowed some cryptic words to imply, so that the king will be inspired by them. After the Qin and Han dynasties, two important forms of cryptic language evolved, one is to describe the characteristics of things mainly thing puzzle, the other is to the text shape and meaning of the main text puzzle.