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The traditional game world 20 years ago

Twenty years ago, in that era when there were many excellent domestic games, a very different kind of martial arts masterpiece was born, that is, "The Robbery of Heaven and Earth: The Legend of Gods and Demons". Speaking of this game, I think many old players should be impressed. This is a strategy and chess game made by Hantang International, which is based on the Northern Song Dynasty in China.

As the first work in the series "Robbery of Heaven and Earth", this work adopts a low resolution of 320*200. Although it was questioned by players when it was first released, it was quickly attracted and accepted by players because of the exciting plot and deep system in the game. Unfortunately, due to various factors, Robbery of Heaven and Earth at that time only sold the Legend of the Supreme Ghost, the Preface of the Ghost Sword and the Legend of the World Gods, and then it was gone, which also made quite a few loyal players feel helpless.

Now, after 20 years, the classic IP sequel of "Heaven and Earth Robbery" has finally been passed down again. This superb fantasy martial arts RPG "Robbery of Heaven and Earth: Return of Ghost Town" officially landed on Android and iOS on March 1 1, and quickly reached the top of each platform. Up to now, The Robbery of Heaven and Earth: The Return of the Ghost Town scored 87.3 points on the good game platform, ranking first in the hot list. Players also spoke highly of the game.

For many games, the quality of art directly affects people's first impression of this work. The first impression of Thief: The Return of Dark City is luxury. The black jack working group's request for pictures can be said to be a paranoid state. A series of technologies that should not have appeared in mobile games, such as HDR light and shadow, have been stuffed into this small chess game, making the game screen look very delicate, and the light and shadow and materials in the game have reached the level of authenticity.

Video games have been pursuing high quality since they rose decades ago. If the overall picture can be improved by using some emerging technologies, then some details in the picture need to be carefully considered by the production team. These details are enough to show that the Black Jack production team is persistent in the quality of the game. In the battle, the hair of the character's clothes swings naturally with the wind, the background corresponds to the grid where the character is located, and the character makes some different little moves in different States. Although these things do not affect the overall experience of the game, they are a qualitative improvement for the viewing experience and sense of substitution during the player's play.

Picture art has reached a level comparable to that of movies, so the plot can't fall. The main plot in the game is the original traditional kingly plot in which three protagonists travel around the world to solve the mystery of their own lives. It's a bit corny, but it's good enough. The branch line, or the "erosion gap" in the game, can be regarded as a classic copy of the original version of "Robbery of Heaven and Earth", with a great amount of plot, which basically completely restores the trilogy of "Robbery of Heaven and Earth". The story of the eclipse gap can be pushed forward at will, and it will not be related to the main line, but the world of the main line branch is the same. Therefore, if you are an old player who grabs the world, you can take the gap between eclipses as the main line and the original story as an anecdote or sequel. For some sentimental parties, the game can be regarded as a replica of the classic trilogy, and this game is completely played as a stand-alone game. It's quite comfortable to push stories every day to relive the classics and occasionally draw a few card pools.

The core play of the game is war chess and character cultivation, which is very close to the original trilogy. After the hand tour, you can also take another game of Black Jack Studio, Dream Simulation War, as a reference, which is essentially a set of gameplay. In addition to the three royal families presented at the opening ceremony of the game, other roles must be obtained through card drawing or activities.

"The Robbery of Heaven and Earth: Return of the Ghost Town" inherits most of the mechanisms of the end tour, so as a mobile game, the mechanism is a bit too complicated and the game guidance is poor, which leads to many new players being discouraged. There are six values that affect a character's attributes: Qi and blood, physical attack, physical defense, legal attack, legal defense and understanding. Physical and legal attacks are the most important, which affects whether you can kill the enemy quickly. Followed by qi and blood, and finally, double prevention and understanding. However, it is worth noting that the importance of different attributes of different roles may be different. How to choose the most important attributes for a character is also a great pleasure in the process of cultivation.

At the same time, a * * * in the game has five attributes, ice, fire and thunder restrain each other, and light restrains darkness. The bonus provided by this game's attribute restraint is terrible. If you attribute restraint to the opposite side, you can suppress your opponent even if you are four or five grades lower than the opposite side. At the same time, in order to amplify the importance of attributes, different copies often have some buffers to restrain harm and so on. This also requires us not to practice only one group of roles, and the roles are diversified. Choosing different roles according to the actual situation is the key to customs clearance. But that doesn't mean we have to prepare a lineup for each attribute. Sometimes the role of the tank is not necessary, and the nurse standing in the back row does not need to output and bear the damage or care about the property. So we only need to care about whether the output properties are constrained. Therefore, although it seems that the mechanism requires us to have a large number of different characters, we can still play even if there are only a few characters in the actual playing process.

Similar to the traditional SRPG game, the characters are also divided into multiple occupations in The Robbery of Heaven and Earth: Return of Ghost Town. Different occupations have different characteristics. For example, the iron guard is similar to the positioning of blood-rich tanks, so it is very important to balance the team according to the occupation in the game.

"Five Inner", that is, each role is similar to a skill tree system. Each role has a main role and two auxiliary roles. By upgrading the role, you can get rhyme points, and then upgrade the five roles of the role. Some of the five roles will improve the basic panel of the role, while others will provide powerful active and passive skills for the role. However, it is worth noting that the role upgrade can only provide enough rhyme points to fill a main interior and an auxiliary interior. How to distribute these points is more profitable, and it is also one of the pleasures in the development of players.

In addition, there is an extended new concept in the five years, which is the war system. The war system is similar to the transcendental system of fantasy simulated war. After the characters point out the relevant skills in the text, they can get huge bonuses as long as they play the corresponding roles. To some extent, this makes the later team routines somewhat homogeneous.

Heaven and earth robbery: the equipment system returned from the ghost town is extremely complicated, but it is for the sake of complexity and complexity. Quenching body, body, ornaments, animal spirits, these things I believe many players seem confused, but in fact, many of these things can be directly regarded as the attributes of the role. As long as you brush the material, you can improve it, and you don't have to work hard at all. The only thing that needs to be studied is animal soul system. The animal soul system is similar to the imperial soul of the Yin and Yang masters and the sacred objects of the original gods. Assembling the suit will have additional effects, and the items of the beast soul will be randomly brushed out, resulting in a powerful beast soul that will consume players a lot of time to cultivate. On the other hand, it also greatly improves the playable time of the game.

This is the general practice and play of "Robbery of Heaven and Earth: Return of Ghost Town". Although complex gameplay will discourage new players to a certain extent, it is this complex mechanism that will attract players to learn for a long time. The simple mechanism is naturally easy to use, but it also invisibly shortens the life of the game. The complicated system not only brings difficulties to into the pit, but also brings more strategic choices and fun.

Robbery of Heaven and Earth: The return of ghost town is not only a perfect replica of some SRPG games in the original book, such as "maze puzzle solving" in Ghost Town Magic Sword Record or "bonfire camp" in Legend of Ghosts and Ghosts. But not only that, "The Robbery of Heaven and Earth: Return of the Ghost Town" has extended a series of characteristic gameplay in line with the positioning of mobile games on the basis of being loyal to the original work. For example, online confrontation with boss and the upcoming PVP gameplay. It is certainly worthy of recognition to be able to perfectly restore the end-game content, but it is even more surprising to go out of your own way and make a game that meets the preferences of current players.

Generally speaking, Robbery of Heaven and Earth: Return of Ghost Town has no shortcomings except that the game development is relatively complicated. The development complexity represents the richness of the game content to a certain extent, which is not entirely a shortcoming. As a domestic martial arts game, Robbery of Heaven and Earth: The Return of Ghost Town did not choose some easy-to-make game modes, but chose to restore the original unpopular SRPG game, which is also an interesting attempt of domestic games.

Therefore, no matter whether "Heaven and Earth Robbery: The Return of Dark City" is successful or not, it will open up a new road for domestic martial arts mobile games. Whether you are an old fan of stand-alone games in those days, or you are only interested in the theme of war chess and martial arts, I believe that the film "The Robbery of Heaven and Earth: The Return of Youcheng" developed by Black Jack Studio will not let you down.