Traditional Culture Encyclopedia - Traditional customs - Jiu-Er's game method and process in Shanghai Old Lane

Jiu-Er's game method and process in Shanghai Old Lane

Jiuzi games include: "playing marbles, rolling circles (commonly known as rolling iron rings), kicking shuttlecock, staring at the nucleus (staring at the olive nucleus), building a house, pulling bells (pulling fork bells), scraping films (scraping cigarette labels), pulling knots (turning mahjong cards) and pulling tuo (pulling cheap bones)".

1, no knot

Sew a small sandbag and pick up some stones to weigh your hands. This is probably the most popular game besides flipping cigarette brands. If there are more rules, I will move a table and play some fancy; Most of the time, I just sit on the ground and play with myself as "periophthalmus".

How to play: 1 table, 6 dominoes, 1 knot. Throw six dominoes on the table, then throw the knot into the air and connect it to the palm of your hand. During the throwing process, turn the six dominoes on the table into white (front), horizontal, vertical and finally black (back) in order to terminate the game. The upper throwing knot needs to complete the formula 1 within 10 times, and the times exceeding 10 times are added to enter the following formula. Knots and dominoes are thrown twice every time they land (on the surface) Those who are less married rank first.

2. Ring the bell

This is a project that requires hard training and skills. Usually, a group of children will watch adults play with the lid of a teapot and wait for a while.

How to play: put 1 bell and 1 tie rod in a 5 square meter field. Athletes hold a pull rod in each hand, and try to turn the bell on the pull rod rope and change various movements for 3 minutes. The bell rings to start the game, and the score is1; If the bell rotates continuously for 3 minutes without landing, score 5 points; When the bell moves on rope, stick, air and ground, add 1 minute, and deduct 1 minute every time it lands. The person who scores more points wins.

Step 3 draw camel's head

This is probably one of the most venting emotions in the alley game. Many adults will also take "cheap bones" as an example when educating their children.

How to play: Generally, old Shanghainese call it a "bitch". A top tied to a stick with cowhide tendons and rotating on the ground. Gyroscopes are big and small, with wood and iron, and they can compete with each other. When two gyroscopes collide, whoever is stopped will lose.

Step 4 set a circle

The reservation program in the amusement park is changed for ten laps for ten cents, and every setting is bounced off. Fathers are often experts, showing their talents while educating their children not to be cheated.

How to play: Put 20 bottles from the starting line of 1.8m on a 6m× 2m rectangular field, with a longitudinal interval of 0.4m and a transverse interval of 0.3m.. Prepare 1 1 cm ferrule with diameter. During the competition, each person holds 10 lap and throws 10 times. The scores of bottles going straight from the circular line are 1, 2, 3, 4 and 5 in turn. If you miss it, you will get 0 points. It is a foul for an athlete to pedal or exceed the starting line, and the shot is invalid. According to the sum of the scores of the players in this set, the player with the highest score ranks first. If the total score is equal, the player with the highest single score ranks first.

Step 5 scrape off the film

The scores shall be leveled and close to each other, and then stacked in the center of the site according to the lowest 4th, 3rd and 2nd floors and the top floor 1. Scrape the main scraper onto the spectrum scraper, and the spectrum scraper will scrape a reverse side, counting 1 min, and take it out at the same time. Scrape out of the field, take out the scraper, and do not score. Time is over, and the game is over. 10 scrapers are all taken out, and the game is over.

6. Top Nucleon

Spend a few cents to buy a bag of olives, and carefully wash the core after eating, which is a ready-made prop.

How to play: Draw three concentric circles with diameters of 10 cm, 20 cm and 40 cm in the venue, and the line width of each circle is 3 cm. There are two cores (olive core), one is placed at the center of the circle, and the other is held by the athlete. Athletes must stand up straight, hold the nucleus with two fingers and circle the nucleus at the top. Each athlete can top the nucleus five times. If the nucleus is not topped, the score is 0. If it is topped, the score will be calculated according to the position where the nucleus finally landed. 10cm circle is 1, 20cm circle is 3, 40cm circle is 5, and 40cm circle is10.

When jacking up the nucleus pulposus, the tilt angle of the neck should not exceed 8.5 degrees, and the nucleus pulposus should not be lower than the neck. According to the sum of athletes' scores in five rounds, the highest score is the first.

7. Drum

Wrap the scrap wire in a circle, and one person can play in the patio for half a day. In the words of some expert players, this is a project that helps to cultivate hands-on ability and improve balance ability.

Rules of the game: put three pillars on a 20-meter ×4-meter rectangular field. Prepare a rolling ring and an iron hook. After hearing the departure signal, hook the wheel with an iron hook from the starting point and roll forward, bypassing each cylinder and returning. Don't touch the rolling ring with your hands. If the wheel falls to the ground, you can pick it up where it fell, but it takes 5 seconds. In the end, the one who takes less time wins. If the result is equal, the one who falls to the ground less times by wheel ranks first.

8. play marbles

Almost every child has some colorful glass marbles in his pocket. In addition to winning on his little friends, the most direct source is the narcissus basin at home.

Conventional play: The simplest play is "mutual bounce". One person bounces a marble, and the other person hits it with a marble. The batter won the opponent's point. If he fails, his opponent will attack. Another way to play is to dig six fist-sized pits on the ground. The first five pits are separated by one meter, and the last pit is separated by two meters. This is the "main pit". Pinball starts one meter from the first pit. If the ball doesn't sink into the pit, it spins. The same ball went into five holes, then into the "main hole" and became the "main ball". The "cue ball" can shoot any other pinball, and the ball that is hit is considered a failure. Other balls hit the "main ball" three times in a row to become the "new main ball". The last remaining pinball is victory.

9. Build a house

Pick up a red brick and draw a house, and you can start the game with a "brush" as a prop. Many times, the word "big front door" will be written at the top, which is the highest goal to decide the outcome. "Building a house" means drawing a grid on the ground first. There are several styles, such as "straight jump" and "square jump". The squares are marked with Arabic numerals, and the numbers in the square squares are deliberately staggered. Players throw seed bags or other objects (such as key chains, iron blocks, jade, Le Kang balls, badminton, etc. ) enter the grid and complete various difficult movements in accordance with the prescribed jumping method.

The stride is elementary, and the one-legged jump is an upgraded game. Easy first, then difficult. In the primary game, just throw the object into the designated grid correctly, stride with both feet, and dequeue in the order of 1, 2, 3, 4, 5, 6, 7, 8, 9. To upgrade the game, you need to jump on one foot. During the game, feet are not allowed to step on the line, and objects thrown into the grid cannot press the line. If your foot touches the line, it is considered a failure, and the waiting playmate will continue to challenge.

How to play: Draw a four-story building on a flat rectangular ground with a length of 4m and a width of 2m, kick small square bricks into each floor in turn, jump with one foot or two feet according to the arrangement of the building grid, and return to the starting point to finish. Bricks must be kicked to the designated floor before they can be counted. When jumping, one foot and two feet are not allowed to step on the line, and jumping on the wrong floor must be repeated. According to the time it takes athletes to complete the construction of each floor, the winner is ranked first with less time; It takes a long time, and the winner is the one who jumps and kicks less.

Extended data

Other similar games:

Jumping gold

"Malanhua, Malanhua, not afraid of wind and rain ..." Humming nursery rhymes should be the longest-lasting project in "Children of Nine Alleys". When there are many people, there will always be two masters leading two teams. When there are few people, a rubber band and two small benches can make a person play in full swing.

Rules of play: according to the order of knees, hands down, waist, shoulder blades, head and back, 9 levels of play. Three people in each team stretch the rubber band into an equilateral triangle, and three opponents must compete at the soundboard according to the same rhythm and unified regulations. Failure to follow the same rhythm, unified movements and any height transposition are failures, and the game stops. In the end, according to the prescribed action series, the highest one wins.

Baidu Encyclopedia-Jiuzi Game