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"Feixiao Chang'an City" Product Analysis Report

Experience environment equipment model: smartisanPro 2 System environment: Android4.4.2 Product version: 6.15 1. Product overview "Fei Xiao Chang'an City" is an ancient style word game launched by Shanyi in 2017. Players will be in an imaginary history.

, playing the role of the fifth young lady of the master's palace, the youngest daughter of the prince and tutor, choosing her own path in the world of martial arts and temples.

2. Gameplay Analysis 2.1 Art Style The overall tone/UI of the game adopts a bright yellow antique style, which is consistent with the overall style of the game. What can be discussed is that, for example, the interface in the Shifu interface lacks integrity, the splicing feeling is serious, and some UIs are rough and still

There is room for refinement.

2.2 Sense of immersion and lack of sense of purpose in novice guidance: It may be due to limitations of the editor. It is not possible to set clear guidance information and taskbars like mobile games. As a result, the personal experience in the early stages of the game is not suitable and lacks a sense of purpose. I

I don’t know what to do and which direction to work towards, which is reasonable considering that the protagonist is still a child.

After flipping through a few pages, I found that there was no similar feedback. It can only be said that users of platforms like Chengguang Shanyi have adapted to specific game modes and formed their own user habits.

2.3 Core gameplay The gameplay in the game mainly consists of three parts: functions, itineraries, and events. I will not analyze all the functions one by one. I will only talk about the shortcomings or points that can be optimized.

2.31 How to play when going out 1. There are many repeated events when going out, and there is no skipping: There are too many repeated events when going out to wander around the house, and there is no skip button. Every time I meet the lady in the ancestral hall, especially Xinlan Garden to see the orchids, and there are also

The sections about the second mother, third sister, and fourth sister were ridiculed by them every time. They couldn't skip it even if they couldn't stop talking. They were so angry that their fingers were about to be chewed to bits.

(Isn’t it okay if you don’t go? Obsessive-compulsive disorder is afraid of missing the plot of the event, so you will still go) Optimization: Increase the dialogue content, increase the dialogue without intimacy, and you can choose to skip 2.32. The itinerary gameplay will reduce the health value after passing the course. No perception: due to lack of perception, because of health

Falling sick due to reduced value and causing the trip to be canceled was too sudden. The body information clearly showed that he was in good spirits and suddenly fell ill. This was because he did not know that the health value was reduced in the process of passing the course.

The reason why we pay so much attention to this point is that in the process of traditional mobile games, players are easily lost due to poor guidance, lag, unclear information and inability to perceive. As I said before, it may be because of the different game modes.

LightShanYi players have a higher tolerance for this and have formed corresponding user habits.

2.33 Add character biographies to the interpersonal gameplay: It would be better if you click on the character with the interpersonal function and have a corresponding character biography. Of course, what this refers to is based on the current version. There are more interpersonal gameplay methods in the mobile game, such as intimacy unlocking character events.

Traveling together, dating, etc., these still need to be designed according to the gameplay structure of the specific game.

2.34 The Master's test question bank is too small: The Master's test question bank is too small and can be appropriately increased. If it is related to the questions of the father's Mid-Autumn Festival assessment, it will be more reasonable. 2.35 The choice of entering the palace ps: The picture here shows whether to choose to enter the palace or not to enter the palace. When playing, there is no

If you don’t care about it, use this picture to temporarily select the prompt: In major plot branches, the prompt effect should be strengthened. It may also be because of the editor, but it can also appear like Xiaoyun in the picture above, prompting you to be careful when choosing, so

I will at least save a file. If I can't choose to go, I will realize later that I don't have time to save a double-king line.

(Other people don’t feel that most of the player group is young students. They have a lot of time to spend on re-refreshing. People in society have a different view of time. They still have to work in the direction of the best user experience.

The user group still has something to do with it) 2.4 Game Values ??There is really nothing to say about this numerical value. It is meaningless to explain what each attribute represents individually, so I won’t waste time.

For example, just ensure that the maximum value of a single attribute during the trigger period will not be lower than the plot trigger value. The value depends on when it is triggered.