Traditional Culture Encyclopedia - Traditional customs - Can someone briefly introduce Go in English. Origin, etc.

Can someone briefly introduce Go in English. Origin, etc.

The game was invented in ancient China more than 2,500 years ago, and is therefore believed to be the oldest board game continuously played today.[2][3 It was considered one of the four essential arts of the cultured aristocratic Chinese scholar caste in antiquity. The earliest written reference to the game is generally recognized as the historical annals. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan[4][5] (c. 4th century BCE). [6] The modern game of Go as we know it was formalized in Japan in the 15th century CE.

Despite its relatively simple rules, Go is very complex, even

Despite its relatively simple rules, Go is very complex, even more so than chess, and possesses more possibilities than the total number of atoms in the visible universe. Compared to chess, Go has both a larger board Compared to chess, Go has both a larger board with more scope for play and longer games, and, on average, many more alternatives to consider per move.[7]

The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (named "points") of a board with a 19×19 grid of lines. Beginners often play on smaller 9×9 and 13×13 boards,[8] and archaeological evidence shows that the game was once played on a 17×17 grid. However, boards with a 19×19 grid had become standard by the time the game had reached what was then the Imperial Chinese Tributary State of Korea in the 5th century CE and later to what was then the Imperial Chinese Tributary State of Korea in the 5th century CE. the 5th century CE and later to what was then the Imperial Chinese Tributary State of Japan in the 7th century CE.[9]

Weiqi is a strategic game of chess played on a grid board with black and white pieces. It originated in China, where it was played in ancient times. It originated in China, where it was known by various names such as "弈", "碁"("碁")[1], "手谈", and so on. "It is one of the four arts of qin, chess, calligraphy and painting. Its Western name, go, is derived from the Japanese pronunciation of the word "碁".

The two players alternate placing black and white pieces at the intersections of the chessboard grid. After [2] the discs have been placed, they cannot be moved. During the game, the player surrounds the ground and eats the discs, and the winner is determined by the size of the "ground" surrounded.

The rules of Weiqi are simple and elegant, but the gameplay is ever-changing and requires a great deal of practice and study to master. Chess grandmaster Emanuel Lasker praised the game, saying, "If intelligent life forms exist elsewhere in the universe, they will almost certainly play Go." [3] Meanwhile, Go is considered to be one of the most complex board games in the world today, with its complexity having been proven to be PSPACE-hard by Robertson and Munro in 1978 [4].

As of mid-2008, there were over 40 million players worldwide, the vast majority of them in East Asia. [5]As of July 2015, the International Go Federation*** has 75 member states and 5 association members. [6]

Go originated in ancient China and is one of the world's oldest board sports. The presumed time of origin is about the 6th century BC. Legend has it that Yao's son, Dan Zhu, was recalcitrant, and Yao invented Go to educate Dan Zhu and cultivate his temperament. [7] The earliest reliable record of Go is found in the Spring and Autumn Period's Zuo Zhuan [8], and the earliest artifacts of Go can be traced back to the Warring States period [9], when Yiqiu was the first Go player to appear in historical records. During the Han Dynasty, the board was 17-channel, and during the Northern and Southern Dynasties, the board was standardized to the current 19-channel board, which was introduced to the Korean Peninsula [10], and the nine-point system for evaluating the level of players appeared. Weiqi gradually became a compulsory subject for the ancient Chinese intellectual class to cultivate themselves, and it was one of the four arts of the literati: qin, qi, shu, and painting.