Traditional Culture Encyclopedia - Traditional customs - Sports > Wushu combat training methods Anyone know?

Sports > Wushu combat training methods Anyone know?

1, the actual combat posture

It refers to the most advantageous posture adopted for the completion of the attack on the defensive action, varies from person to person, but should have a solid center of gravity of the body, exposed to the other side of the area is small, conducive to the defense and the start of the dexterity, easy to launch, conducive to the advantages of the attack. Both feet front and back apart, the front heel and back toe for a foot and a half distance between the front foot and back foot lateral distance slightly wider than the shoulder, the front toe slightly to the inside turn, the back toe toward the oblique front heel slightly off the ground, the arms naturally bending, the left, right arm angle of about 90 degrees between the left fist placed in front of the body slightly below the eyes, the fist face diagonally towards the front, the eyes of the fist diagonally facing upwards between the right arm angle should be less than 90 degrees, the right fist placed in front of the right left ribs slightly above the lower forehead, elbows and body distance between the right and left fists, and the elbows and body distance of about 90 degrees, the right fist placed in front of the body slightly above the lower forehead. The elbow is about one fist away from the body, with the left shoulder and left side of the abdomen facing each other, the chest is slightly contained, the abdomen is slightly closed, the upper body is slightly leaning forward, the head is slightly lowered, the lower forehead is slightly closed, the teeth are clenched, the lips are closed, and the eyes are looking forward.

2, the basic footwork

Sparring footwork is to maintain the distance between the opponent, the implementation of offensive and defensive actions or to destroy the opponent and offensive and defensive intentions, and specialized foot movement methods, footwork a lot, such as sliding, padding and so on.

1. Slide includes front, back, left and right. The front slide: the actual combat situation, the back foot stirrups the ground, the front foot moves forward, landing in front of the palm of the foot first landing, followed by the back foot forward, landing with the original basic posture. Rear Slide: vice versa.

2. Left Slide: in the actual combat position, the back foot stomps on the ground, the front foot moves to the left, and the back foot then moves to the left, and after the completion of the exercise, it is the same as the original actual combat position. The right slide is vice versa.

3. Pad step:

Front pad step: actual combat position, front foot stomps the ground, back foot moves forward, the front foot lands on the inside of the front foot and at the same time the front foot moves forward, and after landing the front foot remains in the original basic position.

Back Pad Step: actual combat situation, back foot stirrups, front foot backward, in the front foot at the same time as the inside of the landing back foot backward, after landing into the basic position, change to be fast, the two legs can not be intersected, the fork pad step when the center of gravity requires the two feet close to the ground skating.

3, the basic boxing

The main boxing techniques are: straight punch, hook, swinging fist, which also evolved jab, whip fist and other techniques.

1 left and right straight fist

Left straight fist: the basic combat position standing, left foot stirrups the ground, the left heel slightly outward, the center of gravity shifted to the left foot, the upper body slightly left, at the same time, the left arm along the shoulder and elbow extension, so that the fist to the front of the straight line of impact, the force of the punch, the fist, the fist, the heart of the fist facing downward, the right fist to the forehead, the eyes of the left fist, and then the straight line of the left fist to recover into the basic position. The right straight fist is vice versa.

The main points: to make stomping, wringing the waist of the force of the fist surface, the whole action should be coordinated and complete, the center of gravity can not be too much forward leaning, striking part of the height of the difference in the left knee degree, the fist can not appear before the fist before the fist before striking the omen, and can not be in the punch will be pulled back the right arm, combined with the footwork of the strike should be done to the fist to the step to the.

Right straight fist: to be consistent with the right foot stomping on the ground and twisting the waist to turn the body of the force integrity, so as to obtain the maximum impulse, the center of gravity of the body in the punch at the same time forward, not in advance, the left fist should not be sagging or outwardly open.

2 left and right swinging fist left swinging fist: the basic combat situation, the right foot stirrups the ground, the center of gravity shifted to the left foot, the left heel slightly off the ground outside turn, and roll over the palms of the feet, the upper body right turn at the same time the left arm inward rotation, elbow lifting and shoulder level, so that the fist from the left to the right side of the horizontal strike higher than the shoulder level, and then return to the basic posture. The right swinging fist is vice versa.

Points to note: the body should not be tilted to the right when swinging the fist, the elbow should be lifted while punching, the center of gravity of the left foot after striking, the left foot's rolling force should not be ignored, the chest should be included and the abdomen should be closed, and the head should not be lowered. The right arm should not be pulled back before the left pendulum punch, and the center of gravity should fall on the left foot, but the upper body should not lean forward too much, and the elbow should be lifted while the punch is being thrown.

3 left-right hook left hook: the basic combat position standing, right foot stirrups the ground, the center of gravity shifted to the left foot left heel slightly lifted outward turn, the palm of the foot grinding ground, the upper body left turn slightly sunken, the left knee and the upper body instantly stretch and turn to the right body, at the same time, the left arm rotates externally from the bottom of the fist, the fist face up, the heart of the fist toward the right inside, the force of the fist face, the right fist is still placed in front of the lower forehead, the eyes of the left fist, and then return to the basic position. The right hook punch is reversed.

The main points: the left arm external rotation and strike at the same time, not external rotation and then strike, the upper body can not be too forward, the size of the angle of flexion of the arm according to the other side of the distance and the part of the strike, the upper body to the left to sink in the stirrups, and the right turn to coordinate the moment of natural, not to break or process is too long.

4, the basic leg method

Leg method is one of the most important techniques in the sparring technique, the highest usage rate in the competition, the leg is longer than the hand, can play an inch long, an inch strong role, the leg is more stout and powerful, attacking the power of the defense effectively, the leg's attack surface is easy to get, the leg to attack the other side of the disk is more covert, so the boxers often say: the hand is the two doors, depending on the leg to fight, three points fist The status of the leg in Sanda is visible in seven points of the leg.

Leg law in the sparring holds a very important benefit, boxing proverb: "practice boxing not slip legs, to the old lost ghost". There are four major strikes in martial arts, namely: kicking, hitting, wrestling, and taking. Kick is the leg method, the leg method in the sparring match scored the most, according to statistics accounted for 63.5% of the total score. Over the years, why is the leg method favored by the majority of martial arts practitioners? Because the leg method has four major characteristics. First, the leg under the body, every day bear the major task of supporting the body, plus the leg method for special training, two legs are very powerful, at the same time, the thigh has the body's thickest bones, under the muscle group is also the body's most developed muscle groups, legs and arms compared to the power to be much larger, of course, halberd power naturally than the fist. The Japanese martial arts community had a scientific method to measure the Thai boxer's leg kicking power, such as the side leg that sweeping leg, the power is to punch the maximum force of five times, the leg kicking strength of up to 500 kilograms. Secondly, the leg attack distance, because the leg is longer than the arm, boxing proverb: "an inch long, an inch strong". Third, the leg attack hidden good, leg in the human body under the eyes of the other party farther away, so there is a good attack hidden characteristics. Fourth, the leg attack changes, high can kick the face, low can kick the leg, can be in all directions into the halberd, there are kicking, kicking, sweeping, swinging, ding and so on more than 20 kinds, there are all kinds of chain leg, boxing leg combination, low with high, false with real, left with right and so on continuous strikes, potential momentum, unpredictable changes.

Positive Stirrup

Left Stirrup: the basic combat position standing, the center of gravity shifted to the back leg, the back leg slightly flexed, the left leg lifted up by bending the knee, containing the chest, abdominal, the lower leg close to the chest to the tip of the foot hooked, the bottom of the foot towards the front, then the left leg from the flexion and extension of the front upward stirrups, the force reaches the heel, when the foot touches the target to extend the crotch and make the tip of the foot violently forward to the bottom of the pressure, so that the force reaches the full palm of the foot and the fist, naturally falling in front of the body! Eyes on the front foot, stirrups after the foot down, restore the basic posture. Right stomping and vice versa, key points: the supporting leg can be slightly bent to maintain balance, the upper body can not be too much backward, bending the knee up and left stomping to be coherent.

Side Kick

Left Side Kick: Standing in the basic combat position, the center of gravity is shifted to the back leg, the knee is slightly flexed, the toes are spread out, the left leg is flexed, the knee is raised above the waist, the toes are hooked up, and the soles of the feet are directed to the outer side of the foot, then the calf is turned outward and the bottom of the foot is directed to the attacking point to kick the knee out, and the force is reached at the soles of the feet, and at the same time the back leg is straightened up, and the upper body tilts to the side of the back leg and the eyes are directed at the feet, and then it kicks out, and the leg falls down, and it reverts back to the basic position. The right side of the leg is the opposite of the right side of the leg. Key points: when the knee lifting the upper body slightly to the support leg side turn, the inner side of the foot and the ground nearly parallel, kick out the body to the support leg side tilt inclination with the height of the attack point, the higher the inclination is greater, the support leg should be the forefoot as the axis of grinding the ground, so that the heel of the foot inward.

Whip leg

Left side whip leg: basic combat situation, the center of gravity to the right leg, knee slightly bent left leg, bent knee upward, high over the waist, the upper body after the left leg side turn slightly tilted, at the same time the knee is slightly inward, the calf is slightly outwardly turned, the ankle relaxation, and then the knee, so that the calf from the outside upward, forward to the inward arc of the popping and the surface of the foot taut so that the force reaches the surface of the foot or the shin bone, the eyes of the foot, and then the side of the popping leg, down! Return to the basic position. Right whip leg and vice versa. Points: The knee of the leg flick is strong and powerful, but with the help of twisting the waist and cutting the hips to increase the strength, the knee of the supporting leg is straight and the foot is the axis of the leg flick, crushing the ground, the heel of the foot is closed, and the upper body should not be too tilted. [edit]Competitions Modern Sanshou competitions began in the late 1970s, while the 2000 Chinese Wushu Sanshou King Competition debuted in a new form, compared to the traditional tournaments and invitational tournaments, the Wushu Sanshou King Competition gives the feeling of a more exciting, better to watch, but also some of the basic rules of its competitions.

There are two ways to win or lose a match: one is an advantageous victory, and the other is winning by points.

Advantageous victory is easier to see and understand, there are mainly several situations: 1, the strength of the difference, in order to protect the athletes, the field referee with the consent of the referee may declare the advantageous party won; 2, one of the athletes by a heavy blow to the ground, in ten seconds can not re-play, or ten seconds to stand up and then obviously incapacitated, the other side of the athletes that is to obtain an advantageous victory; 3, in a If one athlete is forced to read the seconds three times during a match, the referee on the field can declare the other side to be the winner when the last reading is completed.4. If one athlete suffers an injury or illness during a match, and is diagnosed by the on-site medical supervisor to be unfit to continue the match, the referee on the field can declare the other side to be the winner.5 When one side commits a foul and is disqualified from the match, the opposing athlete wins;6. Wins due to the opposing side abstaining from the match. As the athletes participating in the Sanshou Wang competition are all the top domestic experts, advantageous victory in the competition is relatively rare, in most cases, it is necessary to determine the winner by calculating the score of both sides.

The scoring system of the Sanda King Competition is a five-game total score system, in which the side referees record the scores of each game, and the on-court referees give the scores to the scorekeeper, who counts the scores of each side referee at the end of all the five games, and the athlete who has been awarded as the winner by the majority of the side referees at the end of a game shall be declared as the winning side. It should be noted that each referee is independent in awarding points, and the total points of the three side referees cannot be added together to determine the winner. In a Sanshou competition, athletes may score points as long as they make reasonable use of the offensive and defensive moves of each wushu school, including punches, kicks, falls and knees, but they are severely penalized if they use foul moves during the competition.

How Athletes' Scores Are Calculated

In a sparring match, two athletes are constantly on the field, attacking and defending. In the case of a non-dominant victory, the number of points scored in the match will determine whether the athlete wins or loses. The athlete's score consists of two parts, one is the technical score, which is mainly recorded by the three side referees; the other is when the opponent is penalized for a technical foul or an encroachment foul, he or she will be awarded one or two points, and the penalty for the foul will be enforced by the court referee and recorded by the scorekeeper. In order to score technical points, athletes must use certain moves for offense; pure defense cannot score points, but the effective use of defensive moves can keep the opponent from scoring. Due to the vastness and depth of Chinese Wushu and its many schools, the available moves specified in the rules include offensive and defensive moves from all schools of Wushu, such as punches, kicks, drops and knees. Since an attack with the elbow is very lethal and can easily result in injury, the rules state that the elbow shall not be used.

The rules also have strict requirements on the parts of the body that can be scored, only refers to the effective attack on the opponent's head, torso, thighs and calves, of which the knee can only be attacked above the waistband torso. In the game, attacking the opponent's gloves and arms can not be scored. Some athletes frequently hit the opponent's arm during the match, which looks very lively, but in fact it is not scored. Sometimes the athlete contacts or touches the opponent's scoring area, but there is no obvious effect, so there is no score either. Refereeing law stipulates that only obvious hits can be scored, otherwise all points will be recorded, and the game will not be good or exciting. When one player attacks and the other uses an effective defensive maneuver, the attacking team is also not scored, because since the attack has been dismantled, it would be unreasonable to score any more points.

The rules specify three areas where strikes are prohibited: the back of the head, the neck and the crotch. These three parts of the human body are weak points, if attacked, it is easy to cause injury accidents. How one side of the athlete intentionally attack the other side of the forbidden parts, or unintentionally hit the other side of the forbidden parts caused by the other side of the injury, the referee on the field to give a warning penalty, you have to lose two points. Athletes who use techniques to attack are generally awarded only 1 point. However, 2 points will be awarded for a knockout using punches or kicks, but the action must be crisp and clean. If it is interspersed with pushing, pulling and cradling movements, it will not score 2 points.

There are several situations in which a point is awarded: 1. The opponent falls to the ground other than by knockout. In the sparring match on the ground regulations are very strict, as long as the two feet outside any part of the support competition table counts as a fall, but if both sides are down on the ground can not be credited, wrestling each other when he fell to the ground can only be said that the kung fu is not practiced. 2, with the leg method to hit the opponent's score part. 3, with the technique to hit the opponent's score part. 4, with the knee method to hit the opponent's torso above the waistband area. 5, the athlete is negative 8 seconds, the athlete's negative 8 seconds, the opponent's score is not the same. After being designated to attack within 8 seconds and still do not attack, the other side scored l points, the game athlete negative game, so sorry for the audience, of course, should be penalized. 6, the other side of the foul by the advice, the foul should be punished, this is a natural thing.

How to determine the foul

Sparring program is a very intense confrontation of the sport, although most athletes have a very good martial arts, but not allowed to hit the anxious what moves all make. Tyson, the famous American boxer, bit someone's ear in front of hundreds of millions of television viewers, and some of the nobodies are even less likely to do so. The penalty for foul play is a kind of punitive education for such athletes with poor martial virtues.

The rules provide for two major categories of fouls, one is the invasive fouls, invasive fouls are very easy to cause injury to the opponent, so the referee on the field of the invasive fouls of the penalties are very harsh, and even when some athletes have a tendency to invasive fouls, the referee on the field of the referee will be reminded of this is called the necessary hints. The second category is technical fouls, mainly refers to some do not meet the requirements of the rules will have a certain impact on the game.

There are seven types of fouls: 1) Attacking the opponent before the referee's command "start" or "stop". 2) Striking the opponent's prohibited area. 3) Attacking the opponent with the head, elbow, and anti-joint movements. 4) Attacking the opponent's head with the knee. 5) Attacking the opponent's head with the knee. 6) Attacking the opponent's head with the knee. 7) Attacking the opponent's head with the knee. Attacking an opponent with a knee to the head. 5. Attacking an opponent with a fall that forces the opponent's head to the ground or intentionally crushing the opponent. 6. Attacking the head of a fallen opponent with a leg kick. 7. Biting an opponent with the teeth. These seven types of fouls as long as the intentional use of one, the opponent will be enough to hang. Audience site to see each game before the field referee to urge the athletes a few words, this is before the start of the game again to remind the athletes do not invade the foul, otherwise the field referee will not be polite, this is called the first courtesy before the military. Technical fouls, although there is no major harm, but it will make the game not good, or will affect the image of the Sanshou King Competition.

There are eight kinds of technical fouls: 1, negatively embracing the opponent. 2, negatively escaping to avoid the opponent's attack. 3, grabbing the rope with the hand to attack the opponent or improperly utilizing the rope or the column. 4, asking for a timeout when in an unfavorable situation. 5, asking for a timeout when in an unfavorable situation. Behavior, language, or other disobedience to the referee during the game. 6. Intentionally delaying the game. 7. Going onto the court without wearing or spitting out the guards, intentionally loosening the guards. 8. Serious violation of the rules by the coaches and assistants. 9.

There are three main types of penalties for fouls: admonition, warning and disqualification. Technical fouls are generally given an admonition and the opponent scores one point.2. Intruding fouls that do not result in serious consequences are generally given a warning and the opponent scores two points. Athletes who intentionally injure someone or who commit a foul that, although not intentional, prevents the opponent from playing are subject to disqualification from the match and, depending on the circumstances, to a sanction of suspension. This sanction is generally discreet and cannot be enforced independently by the on-field referee, but can only be determined by the head referee. Some athletes with poorer martial arts skills than others will sometimes fraudulently injure themselves. In fact, sometimes the opponent only touches them unintentionally and is not injured at all, but pretends to be in immense pain, and as long as the referee on the field discovers such a situation, he will not only be unable to cheat the points, but also be penalized for the penalty points. As long as the on-court referee realizes this situation, not only will he not be able to cheat the points, but he will also be penalized. [Edit Paragraph] Development By learning and training loose, can develop human strength, endurance, flexibility, sensitivity and other qualities; at the same time, loose hand is a resistance sport, can develop human mind, so that the human body and mind to get a comprehensive exercise. Adhere to loose hand training, can be strong bones, strong body. The loose hand is to confront each other as a form of exercise, which requires the practitioner in practice to grasp the correct timing of the attack, defense to be in place, counterattack in time, so as to establish the correct conditioned reflexes; at the same time, but also for the different opponents and the two sides of the field of the changes, to improve the ability to strain, as well as to improve the ability to fight and fight, all of which play a role in mastering the skills of self-defense and victory over the enemy. Beginning to learn sparring, to endure the pain of pulling ligaments; attack and defense practice, to bear the flesh and blood pain of striking and resisting striking; to carry out the actual battle, to overcome the timidity, hesitation, nervousness, recklessness and other undesirable psychological reactions. Sanshou is a very confrontational sport, through the long-term training of Sanshou, can cultivate the practitioner brave, tenacious, resourceful, decisive, flexible and other spirits, and then form a mature, steady, positive and excellent quality.

Wushu combat has a strong vitality, continued to the present, in addition to the social and cultural background and the characteristics of the sport itself has a great deal to do with, the formation of its combat with a high degree of ornamental, but also played a role. Scattered in the competition is not only exciting, intense, and fight wisdom, fight courage, has a high ornamental value, increasingly attracted great attention and interest. Chinese martial arts hand-to-hand combat, as early as more than a thousand years ago to Japan, then called "Tang hand", later renamed "empty hand". Nowadays, martial arts enthusiasts from many countries not only love the Chinese set techniques, but also like loose hand sports. By competing with players from different countries, not only can we promote international martial arts exchanges and bring Chinese Sanshou sports to the world, but also enhance the understanding and development between athletes from different countries and promote international cultural exchanges.

Faced with the needs of today's society, we should not only be based on the cultivation of enemy capture and theft and self-defense skills, to inherit and develop the traditional wushu fighting techniques, and the killing techniques to be retained in the military and police technology. We should also comply with the trend that the Wushu fighting techniques have been developed in the direction of sports in general, and seek the space for the development of the Wushu fighting techniques in the broad world of sports, and develop and create different fighting characteristics and different competition rules for the fighting competitions. The Wushu world will be more vibrant and splendid due to the diversified development of the fighting styles. Wushu practitioners will be able to achieve a more comprehensive development by practicing a wide range of disciplines and participating in a wide range of disciplinary competitions. It is only through such diversified development that the full picture of the martial arts can be presented and the overall development of the martial arts promoted. [edit]Movie of the same name Basic information

Chinese title: "Scattergories"

Director: Mak Tsz Shan

Producer: Tsui Hark

Action Director: Ma Chung Hin

Cinematographer: Tsang Wai-sze, Yau Lai-tao

Playwright: Tsui Hark, Lam Siu-lung, Chung Jee-cheong, Li Man, Tse-yeung

Lead actor: Sang Wai-ling Zhao Zilong

Zhang Hongjun Ni Jingyang

Li Tie Teng Jun

SHENZHEN FILM STUDIO

FILM STUDIO LIMITED CO-PRODUCTION

Synopsis

Qiang, who has been practicing martial arts since he was a young boy, does not take part in any competitions after he wins a championship of the set, but only stays in the village to teach the children to play the set. Qiang later meets Xiao Yu, a woman with a disabled appearance, but with an unshakable strength of character. Xiao Yu thought that Qiang's title of "champion" was just a burden, which made him afraid to take on any challenge, not even as good as her. After Xiao Yu's death, Qiang sadly left his hometown and went with his best friend Shrimp Boy to the southern city of Shenzhen to make his way in the world.......

Tsui Hark Explained

Tsui Hark, born in 1950, has been making eight-meter-centimeter-percent experimental films since he was thirteen years old. In 1977, Tsui joined Television Broadcasts Limited, where he worked as a director and producer. 2003 Tsui Hark produced "Sanshou" (散打), the most popular boxing sport in China in recent years, which depicts the struggles of Sanshou fighters and uses professional Sanshou fighters in the film to fully express the excitement of Sanshou matches. ......

The Sanshou boxing profession is characterized by the extreme admiration of the practitioners of external martial arts, and the crazy pursuit of the limit of strength. They are engaged in high-intensity training every day, exercising their arms, legs and feet. Just like this day after day, year after year, never intermittent.

They believe that they do not need to study the flashy fighting skills, only by virtue of the instantaneous explosive force, will be the down kick, up kick, inch punch, shoulder top these seemingly simple moves, played into a deadly killing moves. Coupled with the continuous gain status technique "dominant body armor"......

Thus, the title of "God of Martial Arts" is not an overstatement at all.

Type of attack Physical-based

Proficient weapon Recommended boxing gloves

Proficient protective gear Light armor

Difficulty ★★★★ (medium defense, poor ranged attack ability) [Edit] Sanshou Kung Fu Training Techniques Eight Tips The overall requirements of the Wushu Sanshou Kung Fu technique can be summed up in the words of fast, long, heavy, accurate, stable, no, alive, and clever.

(a) fast

Fast, refers to the completion of the action fast. Boxing proverbs say "fast hit slow" "fist like a meteor" "hair leg like shooting arrows", only fast strike, in order to achieve the "first first hit Only by striking quickly can we achieve the striking effect of "first strike first hit" and "second strike first hit". Fast performance in the reaction fast, fast action and displacement fast three aspects.

Response fast, that is, from observation, judgment to operation action, thinking quickly and agile. When the initiative to attack the cloud color to find the opportunity to fight, create the opportunity to fight, use the time gap, action gap, and quickly strike. Defensive counterattack, the other side wants to move can accurately know what action he wants to issue, so as to defend or defensive counterattack, rapid conversion of war opportunities.

Fast action, that is, from the start of the action to hit the target, try to complete in the shortest possible time. When using punches, kicks, wrestling and various combinations of combinations of moves, the speed of completing the movement and the rate of converting the movement should be fast while ensuring the quality.

Fast displacement, that is, the body should move quickly. Sanda's striking action is carried out in a constant state of movement, the direction, distance, angle and position of the body posture should be just right, which is the precondition to ensure the effectiveness of the attacking action. Body displacement is mainly realized through footwork. The so-called "step is not stable is boxing chaos, step is not fast is boxing slow" is the truth.

(2) Long

Long means that when the offensive action is completed, it should be stretchy. An offensive action, in the center of gravity, the fulcrum of the premise of solid, need to participate in the activities of the various joints as far as possible to stretch, forward coordinated movement, so that not only to expand the range of their own point of fire, but also increase the other side to send out the difficulty of the action, which is the "one inch long, one inch strong" reasoning.

In the process of technical training, no matter whether it is to do the air strike practice, or to do sandbag, hand target, foot target practice, are required to put a long strike far, the formation of good power stereotypes.

(3) heavy

Heavy, is the completion of the action strength of the technical requirements. Chinese martial arts sparring is more concerned about "to trick to win" "to trick to power", advocating technical fighting. However, these and the action needs power is not contradictory. The cleverness, is the ability to use the overall technology; heavy, is the individual action of the force theory.

The practice of sparring matches has proved that the one-sided pursuit of power without a comprehensive mastery of sparring techniques will not work; mastery of sparring techniques, action without power will not work. The skill and power have their own functions, they are not opposed to each other, but are unified with each other.

Sparring action needs power, in the technical requirements of its roots in the feet, conversion in the hip waist, up to the fist and feet, to give full play to their own overall synergy. In the expression of force, the requirements of explosive force and convergence force, force to avoid rigid force.

(D) quasi-

Quasi, refers to the movement of the force point, involved in the movement of muscle contraction is accurate. The point of force is to hit the opponent's point of contact, different movements have different requirements of the point of force, the point of force is not allowed, not only affects the effectiveness of the movement, but also easy to get hurt.

Any action is to bone for leverage, muscle for power to complete, each action, the active muscles involved in the action, passive muscles and synergistic muscle contraction force are required to be accurate, the force of the muscle force, should not force the muscle force, to achieve the function of saving, and with the correct breathing method, to destroy the power of the breath, so as to achieve the accuracy.

(E) Stability

Stability refers to the need to stabilize the movement. In the fierce confrontation fighting, to maintain the stability of the body, must consider three aspects of the factors.

1. Action force and reaction force. The greater the action force, the greater the reaction force, the body's center of gravity is not stable, not conducive to controlling the reaction force.

2. After the movement hits the opponent and encounters resistance, it is necessary to quickly adjust the posture and stabilize the center of gravity, in order to prepare for the initiation of the next attack or defense of this movement.

3. Although there are technical requirements of "long" and "heavy" in Sanda technology, it must be carried out under the premise of keeping the center of gravity of the body stable and avoiding the phenomenon of shifting the center of gravity of the body as much as possible, so as not to cause "four or two thousand pounds" to the opponent. The "four two pounds" and "hand to take sheep" opportunity.

(F) No

No, refers to the covert nature of the action, suddenness and the absence of any premonition. The so-called foreshadowing is unconsciously pre-exposed offensive intent of the additional action, which is more prone to errors in the sparring athlete.

Common foreshadowing actions include grimacing, glaring, and vocalizing before the force is released, as well as the habit of recovering the leg when punching, etc. Any "foreshadowing" before the action is about to be released is not a good idea, but it is a good idea. About to send out before the action, any "want to move" can prompt the other side to prevent, learning Sanda technology, should try to overcome the omen, so as to avoid the formation of the wrong action habits.

(7) Live

Live, refers to the rapid and flexible transition between action and action. To realize the flexible conversion of movement, we must maintain the correct body posture, the heel should be slightly lifted to maintain flexibility, easy to move; limb muscles moderately relaxed, do not stagnant, easy to quickly start; the center of gravity of the body between the two legs, easy to convert the action; jaw slightly closed, the head is not biased, the center of the Anshu, easy for the brain to play the completion of the action of the operation of the mind.

Live technical requirements, but also involves the operation of the athlete's ability to move, the range of footwork movement, the capacity of the technical movement and the ability to convert the movement.

(H) skillful

The skillfulness refers to the skillfulness of using techniques. Sanshou individual action has its own role, Sanshou technology each action itself is not clever or not. However, due to the completeness and adaptability of Sanda sport, it provides a wide space and rich connotation for the skillful use of Sanda movements.

As the saying goes, "skillful control of force", "skillful control of speed", "to win by skillful". In the process of using Sanda technology, we should give full play to the function of Sanda movements, make full use of all kinds of opportunities, and use the corresponding methods to follow the force and break it, so as to get the maximum effect with the minimum consumption.

The key to fake action in sparring

1. Eyes: command each other by spewing out a ferocious light through the eyes. In sparring, you look at the opponent's eyes, and when the opponent also looks at your eyes, you suddenly look at the opponent's legs, and at the same time progress forward. When the other party's attention down, the distance between the two people has been shortened, then you suddenly punch each other's face will receive good results, even if the fist did not hit, but also for you to use the legs and wrestling attack to create favorable conditions.

When you are fighting with the enemy, you suddenly turn your head to look at the enemy's side and back, and the enemy often turns back to look. When the enemy turned back a moment, you can quickly come to the enemy in front of the hit its vitals. If the enemy has a weapon, in this instant you can also ask for shovels, sticks, stones and other things, or grab a handful of sand or soil, when the enemy back to the head, with the sand and soil to hit its eyes, and then fists, legs and subdue the enemy.

While the eyes can not hit people, but it makes a fake action, can make the other side deceived, it can play a role in leading the God, to distract their attention for the role of the offensive moves to create favorable conditions.

2. step: in sparring, the use of footwork to do false action is a common thing, such as knee pick up straight punch. Footwork in the pad step knee is for leg law attack to create favorable conditions, it also ding to play the role of confusing each other. You pad step knee lift each other must prevent you leg, then you lift the leg suddenly forward to the ground, at the same time with the fist to hit the other side can be hit. Another example is that you step back, at the same time, the upper body slightly back, such as the other party to follow up, you and suddenly forward progress, at the same time to meet the opponent, will make the other party was caught off guard and was hit. If you move your foot forward to the left and your opponent moves his foot to the right, this is the best angle for your right leg.

In short, through the discussion of different footwork to make the real false action to confuse and command Liu Fang, and ultimately hit the other side. False movements should be made real, and real movements should be made without pre-movement.

3. Hands: through the true and false movements of the various techniques to command each other, pointing up and down is a simple example. When you use the sharp palm stabbing each other's eyes, you have to be ready to start the leg, the other side to make a defense on the action, you immediately start the leg to attack each other in the lower disk, will receive good results. Boxing from the shoulder force, some of the old athletes are good at using the afterglow to pay attention to each other's shoulder joints, in sparring in the distance adjustment, your right shoulder suddenly stretching forward to see what kind of reaction the other side, if the other side ignored, your second or third sudden punch straight to the face, if the other side to make the wrong defense, to be the fist of the defense when the drop, your second attack to be fast and did not pre-movement, and straight to the other side of the upper The second attack should be fast and unpredictable, and take the opponent's upper plate.

The hand is more flexible, the fake action to do real, in two consecutive fake action to have a real action, to do real fake. The hand fake can be a pioneer for the leg method, wrestling method. The fake action of the hand is not successful, and will not cause their own mistakes, so the fake action of the hand should be done more, especially the forehand.

4. leg: good leg fake, can lead the attention of the opponent to the bottom, easy to play boxing, leg fake can also serve a variety of leg.

For example, the right leg slightly raised. At the same time to the left side of the hip, to do the action of the right leg, when the other side to prevent the right leg: and to the right side of the hip, while kicking out the left leg. Another example is that the left leg is lifted forward to make the action of sending the left leg, and when the enemy makes the defense of the left leg, the left leg falls forward and attacks the opponent with the right leg or with the fist.

The power of the leg attack is greater, especially for athletes with good legs. The opponent is very afraid of you start the leg, so the leg of the fake action is very sensitive. The leg is below the body, far away from the opponent's eyes, and the fake action is slightly bigger.

5. Body: the body of the fake action is also very important, it can confuse each other, close, away from or dodge each other, it can be for kicking, hitting, falling to do cover. For example, the upper body forward to do hair boxing head movement, to be the enemy upper body back to dodge, suddenly squat down to hold its legs will fall. Another example, the upper body left to make a right swing action, to be its defense of the right swing, the upper body and suddenly turn right, at the same time, the left leg attack on the right side of the body.

The use of bodywork in sparring is good, forcing the opponent to expose an opening, so that the opponent can not attack and defense. Bodywork before, after, left, right swing, but also for the legs of the attack and defense to create favorable conditions. However, it is difficult to practice, and requires long-term practice and application. If the use of bodywork is dull, the center of gravity is slow to move, the use of the legs will not be flexible.