Traditional Culture Encyclopedia - Traditional customs - World of Warcraft: Why do two-handed melee weapons like AL and Eyeball Axe decline?

World of Warcraft: Why do two-handed melee weapons like AL and Eyeball Axe decline?

Wearing nostalgic clothes, being an official has become a profitable business because of GZS's massive participation. Coupled with the rise of the shake head team, most players only participate in the battlefield for a prestige reward and have no interest in PVP. They just hang up passively when they enter the battlefield, so that even players who are interested in playing will become uninterested, and then they will either leave the battlefield or walk slowly. In such a vicious circle, the PVP of nostalgic clothes disappears completely, and natural soldiers do not need two-handed weapons. The most direct consequence is that the value of AL and eyeball axe plummets.

The hottest debate on the forum recently is to discuss Ashkandy? The question now is which is more suitable to use, the sword of brothers or the blade of crazy darkness. These two legendary weapons are called AL and Eyeball Axe for short. They are both well-known two-handed weapons in the nostalgic clothes of World of Warcraft. After the fifth level was opened, many players got the eyeball axe that they always wanted to try. These players all said that this weapon is more convenient than AL. So where is the gap between these two weapons, and how big is the gap? Let's briefly explain this problem today.

First look at all the output type attribute bonuses between the two, regardless of interference factors such as special effects. It is not difficult to see that AL's attribute bonus increases the player's attack strength by 86 points, while the attribute increase of eyeball axe is 35 points of strength and 19 points of agility improvement. If both weapons are equipped for soldiers, the difference between them is only 20 points when soldiers cast a fatal blow. There is not much difference in other output skills except white damage and critical strike, so we can draw a conclusion that the output improvement of these two weapons to soldiers is basically the same except the killing stage.

As for the difference in soldiers' talent between sword major and axe major, it can also be ignored. After the soldiers point out some talents, there is no difference between axe specialty and sword specialty. Although these situations should be carried out on the premise that soldiers are well equipped, the soldiers at this stage should have qualified, so exceptions are unlikely to happen. The bonus of sword specialty to cloth armor is actually just a flash in the pan in PVP, which is not practical.

Why is the eyeball axe considered more useful by players? Actually, it's all skill bonus. Eyeball axe has the ability to trigger a certain probability of blinding and confusing effect through ordinary attacks, which is simply a beautiful thing for a soldier without hard control. In PVP battle, this passive skill can easily determine the outcome of the whole battle as soon as it is triggered, so the soldiers in the current version of PVP basically choose the eyeball axe as a weapon.

Two-handed weapons are actually in nostalgic clothes, and there is not much difference in white attributes in the same level of equipment. The only thing that can pull away other equipment from the basic damage is the power of Minehir in the sixth stage, so if you want to choose a two-handed weapon, you actually have to analyze it from the skill aspect. Of course, playing nostalgic clothes is just a feeling. Just have fun and don't pursue too much. It's like playing a legendary person. It's hard for outsiders to understand why they are still playing this web game with low image quality and low frame rate, just to get back the feeling of playing before. Recently, a new legendary game was very popular, and Naza and Xiaogang Feng were also invited as spokespersons. I have to say that even the great director Xiaogang Feng was invited, which is really amazing. Please invite one to promote a wave of nostalgic clothes to save the tide.