Traditional Culture Encyclopedia - Traditional customs - How can I get started with Go?

How can I get started with Go?

1. The Go board is square and consists of 19 horizontal and 19 vertical lines. 19╳19 forms 361 intersections.

2. There are nine stars on the board, the center one is called "Tianyuan", which means the highest point in the sky. To "Tianyuan" as the center can be found in concentric squares (now the board of nineteen horizontal and vertical can be found in nine).

3. Each intersection is a star position, which is where we need to drop our pieces when playing chess.

The pieces can't be placed in the grid, they must be placed on the intersection points. Go pieces are divided into black and white, with 181 black pieces and 180 white pieces, which adds up to 361 pieces, exactly the same number of points as on the board.

Basic rules

1. The first step is to guess first. This is a necessary step at the beginning of the game, because the first player has a great advantage in Go.

2. First, one player holds a number of white discs without showing them.

1) The other side shows one black disc, which means "if there is an odd number, his side will play black, and vice versa"

2) if there are two black discs, it means "if there is an even number, his side will play black, and vice versa". The person holding the white discs announces the number of white discs in his/her hand, and the order of hands is determined naturally.

3. From the guessing above, we can see that the player with only black discs is the first player to make a move.

Go is not random, the ancient people used Go as a virtual battlefield because of its unique way of playing, we are more than who occupies more territory who is the winner, so our goal is to try to occupy as much as possible of the limited territory on the board.

An old saying goes: "The golden corners and silver edges". This means that the corners are the best places to occupy, followed by the edges, so generally the first thing to do is to occupy the corners, then the edges, and finally the center.

4. The "qi" of Go pieces.

The "qi" is the line that the pieces can extend outwards. To make it easier for you to understand, I've made a picture of it, and here are the details of the "qi" of Go.

5. The way to eat a disc.

Knowing how to drop a sub, the following is to understand how we can eat the opponent's sub. In Go, the line in which the disc can survive becomes the gas, and if a disc has no gas it is also a dead disc and needs to be taken off the board. In other words, in order to take the opponent's discs we have to block all the chi of the opponent's discs.

Special note: You can't put a piece on a square that has no gas, unless you put a piece on it that can take an opponent's piece. As long as there is gas, you can place a piece.

6. Recognizing the hijack.

Hijacking is a very common phenomenon in the game of Go, and we usually rob "hijacking" at the end of the game to keep it for ourselves. What we need to know about hijacking is that it is not possible to bring back a piece that has been moved, but you need to play a move in another position that is not filled by the opponent before you can play a piece to take it back. Expanded Information:

Weiqi, a strategic two-player game of chess, was known as "弈" ("弈") in China, and "yi" ("弈") in the West. It is popular in East Asian countries (China, Japan, Korea, and North Korea) and is one of the four arts of qin, qi, shu, and painting. The game originated in China and is said to have been made by Emperor Yao, and was recorded during the Spring and Autumn and Warring States Periods. It was recorded during the Spring and Autumn and Warring States Periods. During the Sui and Tang dynasties, the game was introduced to Japan through Korea and spread to Europe and the United States. Weiqi contains the rich connotation of Chinese culture, it is the embodiment of Chinese culture and civilization.

Weiqi is played with a square checkered board and round black and white discs. The board is divided into 361 intersections with 19 vertical and 19 horizontal lines, and the discs are placed at the intersections, with both sides playing alternately. Because Black takes advantage of the game by moving first, it is artificially stipulated that Black must give White a post at the end of the game.

In ancient China, Go was played with two discs on each side of a diagonal star (the diagonal star layout), in a seated system, with White going first. The modern game of Go, developed in Japan, has eliminated the seat rule, with black first and white second, making the game more complex and varied. Go is also considered the most complex board game in the world.

Basic Gameplay

1. Each side of the game plays with one color of disc, black first and white second, alternating between the two, and can only play one disc at a time.

2. The pieces are placed at intersections on the board.

3. After a piece is placed, it may not be moved to another position.

4. It is the right of both players to take turns playing, but it is permitted for either player to give up the right to play and use a false move.

Ki of a piece: A piece has "ki" on the board in the sense that the empty points immediately adjacent to it in a straight line are the piece's "ki". If there are discs of the same color on the points immediately adjacent to a disc in a straight line, they are connected to each other to form an indivisible whole. Their chi should be counted together. If there is a disc of a different color at a point immediately adjacent to the pieces in a straight line, the breath shall cease to exist.

If all the chi is occupied by the opponent, there is no chi. A piece in a state of no breath cannot exist on the board, i.e. - a tic-tac-toe.

Raising stones: The means of raising a stone with no chi off the board is called "raising stones". There are two types of takijo:

1. When the opponent's disc has no gas after playing, it should be extracted immediately.

2. When both players' discs are empty after a move, the opponent's empty disc should be extracted immediately. After extracting one of your opponent's discs, it is a no-take point (also called a no-entry point). If any piece on the board, after a player has played, immediately becomes airless and at the same time cannot extract the opponent's piece, this point is called the "forbidden point", and the player whose piece is being withdrawn is forbidden to play.

Winning and losing

There are three kinds of rules in Go. Mainland China uses the rule of counting stones, Taiwan uses the rule of Ying's counting points, and Japan and Korea use the rule of numbers. Because Black has a certain advantage in going first, all the rules use the posting system.

Baidu Encyclopedia: Weiqi