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Tabletop Games Knowledge

Tabletop games originated in Germany and have been popular in Europe and the United States for decades. People use games to meet friends and make friends. In foreign countries, the tabletop game content involves war, trade, culture, art, city construction, history and other aspects, most of them use paper materials with the aid of exquisite models. It is a kind of face-to-face game, which emphasizes communication very much. Therefore, tabletop games are the best way of communication in many occasions, such as family leisure, friends' gathering, and even business leisure. At the beginning of this century it also landed in the country, popular white-collar groups.

The term "tabletop game" originates from the English Board Game, which is also translated as tabletop game. BG, or "table game" for short.

Narrowly speaking, the term "table game" was originally used to refer specifically to games introduced from Europe and the United States: a game played by placing, removing, or moving some instructions or objects on a specific board (usually designed for a game). The most widely known representative of this type of game is Monopoly[1] (Strong Hand / Monopoly).

However, tabletop games can also refer to a very broad category of games in a broader sense. In English, there is also the term Tabletop Game, and the broader meaning of Tabletop Game is similar to Tabletop Game: it refers to any game that can be played on a tabletop or a platform, as opposed to a sports or video game. For example, the following common games belong to the category of Tabletop Games: Mahjong, Chess, Poker, Killing Game (Werewolf / Lupus of Tabula), and Marvelous Cards[2] (Magic).

However, most of the time when we talk about table games, we are referring specifically to table games in the context of tabletop games (see below).

Board games have been popular in Europe and the United States for decades, and have long been a popular social activity. Everyone to the game will be friends, making friends. In foreign countries, tabletop games have become the same publications as books, involving war, trade, culture, art, urban construction, history and other aspects.

Through tabletop games, we can train people's thinking, memory, association, and judgment. Tabletop games are games played face-to-face with people, through which you can learn how to get along and communicate with others, focusing on the intellectual level and analyzing and calculating ability of the challenge. Moreover, tabletop games do not require much difference in the age of the players, so they are suitable for family members to play together to enhance the relationship between family members. Through the game to improve the thinking and logical reasoning ability of the participants, so that the game players realize the application of various disciplines and the application of theories and to achieve the goal of the strategy and overall plan.

Table games originated in Germany, this brain sport is loved by all people, solid once a year will be held once a year in the World Games Competition (Spiel des Jahres - German Game of the Year Award)! And every award can be voted by the players. Table games are still an unknown sport in China, but in Europe and the United States, and even in South Korea, Japan and Taiwan, table games have been in full swing for a long time! When we talk about table games, it can be generalized to refer to such as chess, cards, puzzles and other games such as wargames, negotiation games, such as sand table projections.

Features

Talking about the essence of BG, we have to mention that it has a nice nickname - unplugged game.

In my opinion, unplugged is exactly the biggest feature that distinguishes BG from other games. The reason why it's called unplugged is because most of these games use paper (or are aided by beautiful models) and don't require the aid of other electronic devices. It is unplugged, but has the characteristics of an online game - BG is a face-to-face game, with a strong emphasis on communication. Playing the game is the best state of direct contact between people, mutual communication, such as killing games can not be carried out online, if there is no face-to-face expression, body language changes, this "unplugged" (unplugged) game will lose the fun of communication. When we are already tired of being in front of the computer for more than eight hours a day, tabletop games provide multiple joys for people who interact offline. When computer games have become an indispensable part of people's lives, people face the computer screen eyes, back pain, I'm afraid I don't know that as early as before the popularization of home computers, the "game" has been another face prevalent in many countries in Europe and the United States, and has become an important part of the western society and family activities. We are talking about table games (Board Game). Some people thought that the rise of digital products would put an end to board games, but the strong development of the latter proves that sitting together face to face, rather than being alone with a screen, is still in line with the nature of human beings who need to socialize and need companionship.

As a result, BG is a great game for friends and families. It's unplugged, and therefore has a purer, more pristine gameplay. Many video game designers around the world look to BG for inspiration, or test their new ideas in the BG way.

More and more people are on their computers 8 hours a day, and more and more people are choosing to live in the online world and neglecting face-to-face communication. Unplugged games have their own charm.

Characteristics of table games

1. The game is usually designed as a multiplayer game, generally for 2-5 people to play, and the game time of a game is usually 1-2 hours.

2. The rules of the game are simple and easy to understand, and can be mastered even by children aged 8-12. On the other hand, the game requires a high level of strategy, which makes the game very attractive to adults as well.

3. The game design utilizes a variety of themes such as history, economy, war, culture, art, and construction, as well as interesting rule designs to maximize the interaction between gamers. The game is very different from the traditional game of rolling dice to move the steps and randomly selecting the way to play the game.

4. No player is eliminated in the middle of the game, and the game usually ends when one or more players reach a certain goal or after a certain number of rounds.

5. The game design is artistically creative, well crafted, and made from the finest materials. This makes each game a collector's item for gamers.

[Editorial]Types

Table games include many types. These types are not necessarily divided absolutely - some games may have characteristics of this type and that type; and not all table games can be classified into this type.

Common types are:

German games: originally a category of games designed in Germany. These games usually have relatively simple rules, short game times, a degree of abstraction and player interaction, and attractive objects. Nowadays, even games that are not of German origin but have the characteristics of German-style table games are also classified in this category. Since this category is well suited for family entertainment, it is also called family games. typical German tabletop games are Settlers of Catan, Carcassonne [3].

American style boardgames: tabletop games in the American mode. Usually has a very well-developed theme (theme), emphasizing player-player conflict, including a certain degree of luck. Typical American board games include Monopoly, Axis and Allies.

These are all narrowly defined tabletop games, and in Hong Kong they are also called "board games", which is a more appropriate description of this type of game (they all have specially designed game boards).

In addition, table games include:

Abstract strategy games: These games are usually two-player games with little or no theme, very little randomization, and relatively simple rules. For example: chess, Go.

Wargame: Miniatures game

Card Games

Paper role-playing game (TRPG): the original role-playing game. The advent of Dungeons and Dragons made it hugely popular. Tabletop role-playing games generally involve 3-5 players, one of whom is the game moderator, known as the Dungeon Master (DM) in wargaming TRPGs such as Dungeons & Dragons, Storyteller (ST) in play-oriented TRPGs such as World of Darkness, and the Generalized System (GURPS) in TRPGs such as World of Darkness, and Storyteller (ST) in World of Darkness. ), and in TRPGs such as GURPS (Game Master. GM), who narrates the plot, plays non-player characters (NPCs) such as villagers, monsters, etc., keeps track of time, and makes rulings on player behavior. Others are players, playing the roles in the game. The process of playing the game is known as running the game.

In Dungeons & Dragons, for example, the player first chooses the character's name, then decides the character's ability by rolling a die, and finally chooses the character's profession. Then, the game host begins to introduce the plot of the game and the game begins. In the game, players need to buy equipment, kill monsters, and learn clues. It takes a long time to play a TRPG, as short as a week or as long as several months. Of course there are also very short episodes that can be completed in a day.

When playing a TRPG, the participant is both the reader and creator of the story.

There are also DVD games and Parlor games, for which there is a lack of information in China.

[Edit paragraph] Domestic well-known table games

1. The wind (espionage, reasoning, role-playing)

The wind is the first domestic spy game masterpiece, through the spy table games, so you have the opportunity to experience the treacherous spy career!

In The Wind, there are two opposing camps, and most players will play the role of a spy loyal to one camp, while the rest will play the role of an innocent passerby.

At the start of the game, each player will be handed a certain number of hand cards, which are the information you hold in your hand, and each player will be replenished with two hand cards at the start of each round, and then you will have to find a way to pass the information that is favorable to your own camp to your companions, and the other players playing as spies for the opposing camps will try to block your delivery of that information.

Throughout the game, there will be a lot of false information interspersed with the information collected or not, whether to capture the other players inadvertently revealed the "clues", by virtue of their own reasoning and judgment, step by step, endure humiliation, to find out the hidden enemies and companions, it will be the most critical test of the player's ability to judge and logical reasoning ability. As a spy, if you collect more than a certain amount of false information, you will be sentenced to death for receiving too much false information. On the other hand, if you collect a certain amount of information belonging to your own camp, then you and your allies will be able to win the game.

2, Three Kingdoms (role-playing, reasoning, hand management desktop game)

Three Kingdoms as a Three Kingdoms as the theme of the tabletop game, the Three Kingdoms theme of the game of the spirit of the rhyme, set of history, literature, art of the great success. While focusing on the player's experience, it is a collection of entertainment, competition and health. It is a game that emphasizes cultural connotation and is suitable for both young and old. In the game of Three Kingdoms, players will play a Three Kingdoms period of military generals, combined with the identity of the Council, the combination of vertical and horizontal, attacking and killing war defense, after rounds and rounds of strategy and action to obtain the ultimate victory. Three Kingdoms Killing Game combines the characteristics of western killing games, combined with the background of the Three Kingdoms period in China, with identity as a clue, in the form of game cards. It is a Chinese original board game that combines elements of history, literature and art. It is one of the hottest board games in China today.

3, Catan Island (trading construction class table game)

In the game, the player through the construction of houses, cities, roads to try to expand the sphere of influence on the island of Catan. Each turn, dice are rolled to determine what resources are produced on the island. Players gather these resources in order to build their respective city civilizations, and the game is won when the number of victory points reaches 10. One of the most popular and award-winning games of recent years, Settlers of Catan appeals to new and old players alike.

The fact that Settlers of Catan is supposed to have the highest number of foreign entries is testament to its popularity and popularity, and a number of expansion packs have been released.

4, Ticket to Ride (hand management regional planning table games )

Ticket to Ride is one of the more popular game series, and its family includes numerous versions, and Ticket to Ride Europe brings you a brand new European adventure. From Edinburgh to Constantinople, from Lisbon to Moscow, you'll visit the great European cities of the late 19th and early 20th centuries. The game remains bright and simple and can be learned in less than 5 minutes, making it suitable for both home users and experienced players, and more popular with girls.

5. Manila (dice-based table game)

Mooring, loading, and yielding is what Manila is all about in this game, which can be played by 3-5 players***. Players must either risk the ship being wrecked in a storm or just let it slowly scrap in storage. While players can speculate on the success or failure of each action, ultimately the fate rests on the dice. Instead of a more in-depth trading business strategy, Manila gamifies the business arcade, with each person playing a different division of labor to maximize profits in a single trading round.

6. City of Plenty (role-playing construction tabletop game)

City of Plenty is a card-based city-building game in which players need to choose their characters from a dwindling number of roles in order each round, and must guess what their opponents are thinking and what their opponents' roles are in order to make their choices. Each character has a special effect that allows the player to gain more gold or enjoy privileges. The object of the game is to build eight buildings and get the highest score, and the game ends once a player has built an eighth building. Once a player has built the eighth building, the game is over. The player with the highest score at that point wins the game.

7, Carcassonne (area control table games)

Carcassonne (Carcassonne), also known as Carcassonne, Carcassonne City, is a kind of suitable for two to five people to play the German table game. It has the widest range of players, the largest number of spin-offs and expansions, and is a double-carded game with Settlers of Catan, with a very flexible number of players. Designed by Klaus-Jürgen Wrede, the game won the Spiel des Jahres (Game of the Year) award in 2001. The name Carcassonne comes from the town of the same name, Carcassonne, located in the southwest of France and famous for its walls, and the game consists of a medieval landscape constructed with cards, and the players take on the role of the lords, occupying the land with their seven followers in order to score points.

8. Dwarf Mines (Hand Tricks Role-Playing Tabletop Game)

Dwarf Mines is a game where the bad guys fight the good guys. Participants secretly draw identity cards at the beginning to become either good dwarves who mine or bad dwarves who destroy. The goal of the good guys is to extend the road to the gold (only one of the three destination cards covered is gold), and the bad guys' task is to destroy. How to complete the task quickly, how to guess the identity of others, simple rules, quite strategic process, making him one of the most accepted and recognized games by newcomers after werewolf, uno.

9, werewolf (role-playing reasoning voting class table games)

In fact, it is a murder game, but the role of many, and equipped with the crescent expansion of the game together, reducing the purely through the language expression to promote the game.

The game alternates between day and night. At night, a werewolf secretly kills a villager. During the day, the killed villager is informed and exits the game. The remaining villagers (normal and specialty) then confer and vote on the player they suspect to be the werewolf, during which special characters can join in the general discussion to provide some clues to help or hints. Werewolf is a social game that doesn't require props to play, and adapts to N-players.

10. Battlefront (hand management table game)

The game is set on an ancient battlefield, with the opposing sides fighting on the open plains. Whoever can tear open a gap in the enemy line and destroy the enemy formation will dominate the battlefield and leave a brilliant record in history. In fact, the gameplay is very similar to folk Zajinhua and so on, so it is easy to get started and its easy, but full of strategy.

It's a great card game for 2 players to play against each other.

12, UNO / Uno (hand planning table games)

UNO (Uno, Spanish and Italian interpretation of "one") is a card game, invented by Merle Robbins in 1971, is now produced by the game company Mattel. The game is named after the player who must call out "uno" when there is only one card left in his hand.

It's a combination of Poker Chameleon, but with a variety of props, and team play. The game is simple, but not easy to master, and uno was one of the first foreign games to be promoted as a board game.

Of course, there are many other games that more and more players are familiar with and accept. In the strategy category, Puerto Rico, Power Grid, Lords of the Earth, Two Rivers, and Farmers are also highly respected by senior players.

12, modern art (auction bidding class table games)

Modern art is one of the famous game designer Reiner Knizia's auction game series (the other two were "Sun God / Ra" and "Medici / Medici"). "Many games in China refer to and imitate Modern Art, such as Battle of Sotheby's and Real Estate.

Buying and selling paintings is lucrative business, which is the premise of modern art games. Players are both buyers and sellers, testing everyone's use of cash flow by buying and selling paintings for a profit.

13, King of Games (hand management planning class table games)

Monsters, magic, traps to play against each other. It is one of the best-selling card games in the world. The cards are slightly larger than regular poker cards, and are based on a variety of myths, legends, and future fantasies, including Japan, India, Egypt, and ancient Babylon, etc. They also indicate the attack and defense values of the monster, and the monster's effect (and the usual monsters that have no effect.) A deck of 40 or more than 60 cards is constructed, and there is a 15-card reserve, a 15-card extra deck, and an equalization deck. The game ends when either player's PL (base points, initially 8,000) is reduced to zero. The construction of the deck and the combo between cards require a lot of logical thinking to maximize the effect, making it a brain-boosting table game for all ages.

14, Bang! (strategy table games)

The world's most popular card killing game, police and bandits duel, the traitor's wandering, quickly join the infernal world of deceit! BANG! BANG! is a card game based on the background of cowboy shootout in the American West. Each player has their own character and identity and fights for different goals. Sheriff Sheriff must defeat all outlaws and renegades. The outlaws, the Outlaws, must remove the Sheriff, but may remove others if it is profitable to do so. Deputy Deputies help and protect the Sheriff at all costs and challenge the evil. Renegade, the traitor, will silence everyone in order to take the position of sheriff and hide his crimes. Depending on the number of players in the game, the number of outlaws and deputies will vary. Each player has to draw his/her own identity. Except for the Sheriff, everyone's identity is kept secret. Only when a character dies and is out of the game will the character's identity be revealed. Therefore, the sheriff has to try to find out the identities of each of them, and the others will be dressed up as deputies. The best part of the game is the constant guessing of who's loyal and who's not, and the luck of the draw in the card game brings a lot of surprises to the players.

15. German Heart Attack (puzzle board game)

Although it is a traditional card game, it is named "German Heart Attack" mainly because it tests the player's reflexes. Simple cards, simple fruits, and simple numbers can make players enjoy the fun of the game in the excitement of quick reaction. There are 5 fruits in the cards, 56 cards, 1~5 fruits on each paper pie, in addition, this game also needs to have a ringing bell to cooperate, that is the kind of ringing bell that we call waiter in the restaurant. At the beginning of the game, the cards are distributed to the players, each game one by one to turn over a card, in all the cards turned over as long as the total number of a fruit is 5, then the player will be strong fast tap the ringing bell in the center of the table. If there is indeed a fruit totaling 5, then the player wins the game, winning all cards in this move. Often, players do not always see the number of fruits in order to be quick, and often make mistakes, which is perhaps what makes the game so exciting. If the player loses all the cards, then out of the game, one by one out of the game, the final winner to win this game.

[Edit paragraph] Table games in the domestic development

Table games this "unplugged" game is in fact the game from the network "pull" back to the desktop, a few people around a table, not only can play a variety of roles, fighting the battle of wits and courage at the same time. Role, fighting at the same time can also enhance each other's communication and understanding, deepen friendship, this unique "catalyst" is in the current prevalence of network games is not. Moreover, civilized "table games" can let some people away from the network of violent games, in addition to bars, K songs and other places, but also for young people to provide a healthy and relatively easy leisure space. In Europe and the United States and other countries in the West, the 1970s has been the rise of this kind of table games. In foreign countries, it belongs to the category of publications, so "table games" will not only be popular for a while, but also a necessity for the leisure class at a certain stage of social development, and favored. At the beginning of this century, table games also landed in the country, but also rapidly popular among the white-collar class, by virtue of its own unique "catalyst", in Beijing, Shanghai, Guangzhou and other cities gradually emerged from the table games in just a few years have nearly ten thousand loyal players, a variety of clubs and a large number of small groups came into being. At present, there are regular gatherings of players in Shanghai, Beijing, Tianjin, Wenzhou, Hangzhou, Guangzhou, Chengdu, Xi'an and other places.

I believe that the road of table games in our country will also go longer and longer.

[Edit Paragraph] Domestic popular table games categorized

Most of the current table games are invented by German and American designers, of course, Japan and Taiwan in recent years the development of the strength can not be underestimated, the domestic table games started late, the real was introduced in 2007, but the earliest part of the players in Beijing and Wenzhou to contact with the table games, the first to push the higher-end war flag games, so we need to put the broader sense of the table games, the first to push the table games. Then we need to broaden the type of table games to do an introduction, table games are roughly divided into joy class, strategy class and war flag class three kinds, according to the degree of difficulty of the entry on the hands of the degree of difficulty of the exact middle school is also high.

Although there are only three categories, but in the tens of thousands of known board game products, but contains more game mechanisms and systems, the following is a more common mechanism:

l Auction

l Trading

l Area Control

l Dice class

l Role Playing

l Construction

l Negotiation

l Dice class

l Role Playing

l Role Playing

l Building

l Dice class

This is the first time that we have seen this kind of game in the world. l Negotiation

l Voting

l Abstraction

These mechanics are fused into games in a variety of vehicles and forms, such as card-based and plat-based, which make the game work through cards and props, respectively, and of course there are plenty of games that contain multiple mechanics. In general, the joy of the game is easy to get started, the whole atmosphere of the game is more active, strategy class even if easy to get started, play fine is also very difficult to get, there is easy to learn, hard to master the proverb.

[Edit Paragraph]Benefits of table games

Table games can not only provide you with leisure and entertainment, but also allow you:

* Compensation for childhood regrets: most of the adults nowadays, because of the economic reasons of childhood, very few toys can be obtained, so that childhood is not inevitably regrettable, and now the adult toys can provide them with "psychological compensation! "

* out of the way.

* From the negative emotions: modern people's learning, work pressure, life is boring and monotonous. And adult intellectual toys with its simple or complex design, it is easy to let people love, in the hip-hop in the release of pressure, relieve fatigue, emotional regulation, can be said to be around the psychiatrist. Nearly 20% of young people in modern cities suffer from varying degrees of depression, the triggering factor of this disease, mainly the mind entangled in the difficulties of working life and less than desired, these interesting intellectual toys, just so that people from the game to obtain a sense of success, to shift people's attention to the focus of the equivalent of a self-psychotherapy.

* Exercise the mind: the World Health Organization experts on 1,000 young people and 1,000 elderly survey found that young people generally have 14 billion brain cells, the weight of the brain is about 1,400 grams; and over the age of 70 years of age, the number of brain cells is only 60% of the youth, the brain's weight is also reduced by 200 grams or so. As a car instead of walking people are prone to obesity, for those who live a monotonous and boring life, indulged in television, VCD people, than other people who often use their brains are more likely to suffer from "Alzheimer's disease". Therefore, educational toys are also our mind gym, often hand and brain can activate more brain cells, so that people are smarter. Adult toys contain math, chemistry, physics and other subjects of knowledge, people in the hand and brain with the brain can make the brain and body together to move up.

* Prevent premature aging: U.S. medical experts Laurence Danforth found that 50-year-olds are more likely to have a brain cell than adults. Danfo research found that before the age of 50 began to play adult educational toys, the incidence of Alzheimer's disease only 32% of the general population; 40 years old began to play adult educational toys, the incidence of Alzheimer's disease is only 12% of the general population: from childhood to play educational toys, the incidence of the incidence of less than 1% of the incidence of the general population. Some other medical experts found that some mild Alzheimer's patients play adult educational toys, can slow down or even prevent the development of the disease, a few patients have a certain degree of intellectual recovery.