Traditional Culture Encyclopedia - Traditional customs - Table Tennis Playing Style and Characteristics of Table Tennis?
Table Tennis Playing Style and Characteristics of Table Tennis?
In the 1950s, this style of play was represented by Wang Chuanyao.
He stood in the center of the table and won the initiative with his forehand and backhand power attacking method, and won the national singles championship for many times.
In the 1960s, this style of play was represented by Zhuang Zedong.
He focused on the near-table attack, gave full play to the forearm and wrist, increased the speed of hitting, and formed the near-table two-sided attacking style of play.
***2***Straight Racket Left Push Right Attack Playing Style: It is a unique playing style in China, which is characterized by standing close to the table, small movement, fast speed, flexible footwork, and strong attacking power of the forehand.
In the 1950s, this style of play was mainly based on forehand attack, and the backhand was only an occasional block.
Later, due to the new improvement of the backhand blocking, it gradually formed a real left-push-right attacking style.
In the 1950s, this style of play was represented by Fu Qifang, who took the initiative by combining forehand fast attack and backhand blocking with ball changes.
In the 60's and 70's, Li Fu Rong and Li Zhen Biao were the representatives of this style, who not only improved the skills of backhand blocking and backhand attack, but also enhanced the awareness and ability of sideways forehand attack, and formed a new style of left-handed push and right-handed attack combined with sideways attack.
Second, the arc combined with fast attack category:
***1*** straight shot arc combined with fast attack
***2*** horizontal arc combined with fast attack
***1*** straight shot arc combined with fast attack
***straight shot arc combined with fast attack
This is characterized by the fast forehand arc ball, line live, rotation changeable, footwork is more flexible, strong sense of grabbing attack.
When the game, often with the serve or receive the serve rush *** pull *** attack in front of the opponents, and can be combined with the side of the push block rush to fight for the initiative, and sometimes also with the true and false arc to disrupt the opponent, to create opportunities for the kill.
***2***Horizontal Racket Arc Combined with Fast Attack This method of play is characterized by a more comprehensive technology, forehand and backhand can pull out a strong topspin, impulse arc ball; game, commonly used to turn fast, turn to break the turn as the guiding ideology of the tactics, the use of the arc ball of the topspin impulse to force the opponent to leave the stage back, or to rotate the changes in order to disrupt the other side, or to pull the ball to the other side of the fast, slow to destroy the opponent's hitting rhythm, so that the opponent mistakes The first step is to use the topspin of the ball to force the opponent to retreat from the table, or to disrupt the opponent by changing the rotation, or to destroy the opponent's hitting rhythm by pulling the ball fast or slow, so as to make the opponent make a mistake or to create an opportunity for his own kill.
Three, fast break combined with arc circle category:
***1*** straight racket fast break combined with arc circle
***2*** horizontal fast break combined with arc circle
***1*** straight racket fast break combined with arc circle
***1*** straight racket fast break combined with arc circle
This is characterized by the position of the stand close to the table, the main means of scoring to the forehand attack.
When the game can be fast, fast can not play fast attack, the positive **** pull arc to take the initiative, for fast attack or kill to create conditions.
***2***Cross-court fast break combined with arc circle playing method This playing method is characterized by fast break as the main, to pull the arc circle as a supplement.
The forehand is a combination of attacking and pulling in the middle and near the table, while the backhand is dominated by fast attacking **** also known as fast dialing **** in the near table.
The game can be fast, fast, preemptive; can not be fast attack to pull the arc ball and the opponent to hold or transition, waiting for the opportunity to counterattack.
Four, chipping:
***1*** Straight racket chipping counterattack
***2*** Horizontal row chipping counterattack
***3*** Straight racket file, attack, chipping combination
***4*** Horizontal row attack, chipping combination
***1*** Straight racket chipping-based combination of counterattack
***Straight racket chipping combination of counterattack
1*** Straight racket chipping-based combination of counterattack
***This is one of China's traditional methods of play, and it is one of the most important methods. This is one of the traditional Chinese playing styles.
It is characterized by its position in the middle and far table, steady chipping and flexible footwork, often using stable and low chipping to hold the opponent's attack, and then using spin and drop changes to mobilize the opponent and create opportunities for counter-attacks.
***2***This is one of the traditional ways of playing in Europe.
China actively promoted this style of play in the early 1950s, and through the study and research of athletes, it gradually formed its own characteristic chipping style of play in the 1960s.
This style of play is characterized by its position in the middle and near the table, the flexibility of chipping, and the combination of spinning and spinning balls, as well as changes in the point of attack to mobilize the opponent and create opportunities for counterattacks.
**3***Straight-racket blocking, attacking, chipping combined playing method This playing method is in the Chinese traditional straight-racket chipping-based combination of counterattacking playing method based on the development of the characteristics of the technology is more comprehensive, tactical peculiar and changeable.
In the game, they often combine blocking, attacking and chipping organically, and use them in different ways to make the opponents hard to catch and hard to defend.
***4***The cross-court attacking and chipping method was mostly developed on the basis of the chipping method combined with the counterattacking method.
It is characterized by a more comprehensive technique, capable of attacking and defending, and flexible and changeable tactics, which can be used in different ways according to the time and place of the match, so as to make the opponent lose control of the opponent and find it difficult to adapt.
Characteristics of Table Tennis
***A*** Table tennis is characterized by simple equipment, indoor and outdoor activities can be carried out, the amount of exercise can be large or small, without age, gender and physical conditions of the limitations of the game, it is very easy to be accepted by the public.
***Two*** Ping Pong is fast and varied, requiring the practitioner to have a strong ability to reflect on the incoming ball and be resilient in the moment. It improves the sensitivity and coordination of the human nervous system.
***Three*** Table tennis specialization has single, doubles and team specialization. Team specialties are realized through groups, so table tennis specialties can develop independent thinking, individual combat and collectivism.
Main facilities for table tennis
Standards
Olympic table tennis competitions take place in gymnasiums, which have the following specific standards:
Competition area
Including a playing area with a capacity of either 4 or 8 tables***Standard dimensions depending on the method of competition***8 meters wide by 16 meters long, with a ceiling height of not less than 4 meters***An official playing area, an official playing area, a playing area, a playing area and an official playing area. **The official playing field, playing area shall also include the area required for the passageway next to the playing table, electronic display, seating for players and coaches, area for competition officials ***Technical representatives, referees, arbitrators, etc.***, area for photographers, area for television cameras, and area for awarding prizes.
Lighting
The Olympic Games in order to ensure that the image of the television broadcast is clear, the required illumination is 1500 ~ 2500 lux, all the ball table lighting is the same. If there is a need to add a temporary light source for reasons such as television broadcasting, the light source should shine down from above the ceiling at an angle greater than 75 degrees. The illumination of the rest of the playing area shall not be less than 1/2 of the illumination of the playing surface, and the light source shall not be less than 5 meters from the ground. The perimeter of the field should generally be dark in color, and the illumination of the spectator stands should be significantly lower than the illumination of the playing area, avoiding glaring light sources and natural light from uncovered windows.
Floor
The floor shall be wood or removable plastic flooring of a brand and type approved by the IPC. The floor is resilient and free from other sports-specific markings and logos. The color of the floor should not be too light or reflective, but may be red or dark red; no excessive use of oil or wax to avoid slippage.
Temperature
The air flow in the competition area of the pavilion is controlled within 0.2 to 0.3 meters per second, and the temperature is about 20 to 25 ℃, or 5 ℃ below the outdoor temperature.
Basic Rules of Table Tennis
Selection of Serve, Receive and Orientation
1. The power to select serve, receive and ground shall be determined by selecting the heads and tails of the coin. The person choosing the right side may choose to serve or receive first, or to be on a particular side first.
2. When a player of one side has chosen to serve or receive first or to choose the court, the player of the other side shall have the right to make another choice.
3. The receiving team becomes the serving team after every two points have been scored, and so on until the end of the set, or until both teams have reached a score of 10 points, when a rotation of serve is introduced, in which case the order of serve and receive remains unchanged, and each player serves one point in turn.
4. A player who plays in one position in a set shall move to another position in the next set. In a singles tie-break a side shall change sides when it has reached the full five points.
Errors in the order and direction of serving and receiving
1. The referee shall suspend the match as soon as an error in the order of serving and receiving is detected, and the player who should serve or receive the ball shall serve or receive the ball in accordance with the order established at the beginning of the match and according to the score of the court; in the case of a doubles match, the player who has the first right to serve in the set in which the error is detected shall continue to play in the order established at the time of discovery of the error. The match continues.
2. Whenever the referee discovers that the players should have exchanged positions but have not done so, he/she shall immediately suspend the match and correct the positions of the players according to the score of the court in accordance with the order established at the beginning of the match before continuing the match. In any case, all scores prior to the discovery of the error are valid.
3. When the ball sent by the player touches the net, it is called "rubbing the net", and the referee shall order the player to re-serve the ball, and if the ball rubs the net twice in a row, it is a foul, and the scorer shall deduct points.
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