Traditional Culture Encyclopedia - Traditional customs - The equipment process of the first, middle and last three phases of Tiger in DOTA should be specific!
The equipment process of the first, middle and last three phases of Tiger in DOTA should be specific!
If annihilation can be achieved before 10, the absolute advantage of small-scale combat can be established.
Vortex->; Thor's Hammer: It was very general at first, but the damage increased obviously with the improvement of the level.
And after these two weapons are cleared soon, one floor can basically collect a wave of soldiers' money.
Crystal sword->; Gun: The early crystal sword was the most cost-effective equipment, but the synthetic gun was the lowest.
Golden hoop-> Besides the rapier, the most cost-effective big piece with interruption.
Rapier->; The damage and cost performance are the highest, but they will decline after death.
Crystal sword->; The route of artillery was abandoned because of its cost performance.
Yao Hui only has 550 burning cycles, which is equivalent to reducing the range of the white tiger, so it is not considered.
Other four roads and scattered nights can consider the sword and the eye of Scarlett.
The first is the positioning of the white tiger
If it is the primary DPS
Or friendly forces have less AOE, and the enemy's strategy is to advance quickly.
Then synthesize the hammer of Thor with the vortex as the main line.
Then there are two options.
One is to buy short sticks to make books.
Then dismantle the hammer of Thor and synthesize butterflies.
The other is to buy an eagle bow first.
Then synthesize butterflies.
After calculation, the outputs of these two methods are almost equal.
But the first method has more than 30% avoidance.
The second method still retains the skill of "electrostatic impact"
In view of the high efficiency of "electrostatic impact" in clearing soldiers
So I personally recommend the second method.
If it is the primary DPS
And the other side has no control over the hero at all.
Moreover, there is a certain gap in strength between the two sides.
That is, when you can guarantee eternal life.
The rapier is the main line.
When the rapier appears in 1,
It's almost time for opponent GG.
If it is a secondary DPS
And the economy has advantages.
Then take darkness as the main line.
Whether it is the absolute advantage in the small-scale battle in the early stage.
Or assist the main DPS in the later stage, such as physical riding on the moon, void, keeping the soul and so on.
The additional damage obtained by the main DPS through armor reduction is far greater than the damage of the white tiger itself.
If the other party has a source of pain, a butcher mystery and other heroes who need to keep casting spells.
However, friendly forces have less pointing interruption skills (generally, the skill interpretation distance of range vertigo is shorter)
Or the enemy is equipped with a black and yellow staff.
Then the golden hoop is the best choice
The sword and the eye of Scarlett are two pieces of moderate equipment.
Equipped with flying shoes, night solstice sword, Hager and white tiger in the level 4 jumping halo.
The moving speed is close to the limit of 5 10.
Then, if the fighting rhythm is very tense, it is mainly full-screen GANK and wandering.
When there is no concentrated time, the farm
Sanjian sword is the first choice because of its smooth synthetic formula.
At the same time, once there is 35% disability, you can basically guarantee a head.
The ice eye protects the survival of the white tiger to the greatest extent.
Passive deceleration can narrow the relative position between heroes.
If there is a hero who needs close contact like fisherman ulfsaar among his teammates,
Consider synthesizing one as an aid.
The damage per second is also very low.
It shows that this kind of equipment is more suitable for guerrilla warfare.
Not positional warfare.
Especially when there are warlocks across the street.
When the tiger is the only agile hero around him,
The lost blade is the first choice.
Even the synthetic speed of the lost blade determines the outcome of the whole game.
Time from 1 piece of equipment to the second piece of equipment with enough money.
The situation is basically clear.
Therefore, the choice of the second piece of equipment is not as strict as 1 piece.
Magic Long Zhixin prefers flail eyes, while butterflies prefer attacks.
It depends on the development of the form on the field and the hatred of the other side for the white tiger.
And when the other party has a hero who has been controlled for a long time, such as Crystal Maiden.
The black and yellow staff is the best second piece of equipment.
Late Strategy-Wandering and Advancing
Knife repair determines the advantages in the early stage.
The choice of equipment will keep the opponent out of the lineup.
So whether it's GANK or team battle,
Big killing, special killing, dominating the game, killing people like hemp. ..
This is a natural thing.
But DOTA = chop the tower
Not all the killings were DOTA.
It's not even a major part of DOTA.
Pushing down the ice peak throne is the victory of the game.
At the most unlikely time.
Appear in the most unlikely place
For the most vulnerable enemy
Launch the deadliest blow
Before going to the ice peak throne
Let me first talk about my understanding of "god costume"
When the hand is covered with resin,
Three ghost ties are magic costumes.
When an opponent's prosthetic leg
Glory is a magical costume.
Be an opponent butterfly.
Rapier *2 is a costume.
Maybe a lot of people think,' I'll go to GANK to push the tower when it's out.' ..
But opponents will have the same idea.
Maybe once GANK didn't see blood.
It can also change the blade of a clever enemy.
Let the enemy with the golden hoop change his sword.
Let the enemy who gave the hag turn into two ghosts.
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