Traditional Culture Encyclopedia - Traditional customs - Ten common sense rules of table tennis

Ten common sense rules of table tennis

1. 20 Common Sense Rules of Table Tennis

1. At the beginning of the serve, the ball shall be placed naturally on the palm of the hand not holding the racket, with the palm of the hand open and stationary.

2. The player shall throw the ball upward almost vertically with his hand without spinning it

3. The ball shall rise not less than 16 centimeters after it leaves the palm of the hand that does not hold the racket, and the ball shall not touch any object before it descends to the point where it is struck.

4 When the ball has descended from the highest point of the throw, the player may hit the ball so that it first touches his own side of the table, then goes over or around the netting device and then touches the receiver's side of the table. The ball may only be hit twice on the entire table in a single serve

5 In doubles, the ball shall touch the right half of the tee and the right half of the receiver successively.

6 From the start of the serve until the ball is struck, the ball shall always be above the level of the playing surface and beyond the end line of the server

7 It must not be obstructed by the body of the server or his doubles partner or by any object worn (brought) by them.

8 As soon as the ball is thrown up, the serving player's unarmed arm should be removed from the area between the ball and the net.

9 When a player serves the ball, he shall allow the referee or deputy referee to see that he serves the ball in accordance with a legal serve.

10 If the referee is in doubt as to the legality of a player's serve, the first time it occurs in a match, award a heavy penalty shot and warn the serving team.

11 Thereafter, if the referee again has doubts about the legality of the player's or his doubles partner's serving action, one point will be awarded to the receiving team.

12 The receiving side shall be awarded one point, whether or not it is the first time, or at any time, that the player serving clearly fails to serve in accordance with a legal serve, without warning.

13 When a player is unable to comply strictly with certain provisions of the legal serve because of a physical injury or illness, the referee may make a decision to waive them

I can think of these 13 rules, I have tried my best

2. Rules of Table Tennis Rules of the Game Ten rules to be complied with in serving the ball

Extracted from Rules of the Game of Table Tennis 2006

2.6 Serving the ball

2.6.1 At the beginning of the serve, the ball is placed naturally on the palm of the hand not holding the racket, with the palm of the hand open,

remaining stationary.

2.6.2 The player shall throw the ball upwards with his hands almost vertically, without spinning the ball,

and in such a way that the ball rises not less than 16 centimetres after it leaves the palm of the hand of the player not holding the racket, and the ball shall not touch any object before it descends

to the point where it is struck.

2.6.3 When the ball has descended from the highest point of the throw, the player may strike the ball so that it first

touches his side of the table, then goes over or around the netting device before touching the receiver's side of the table

. In doubles, the ball should touch the right halves of the server and the receiver successively.

2.6.4 From the start of the serve until the ball is struck, the ball shall always be above the level of the playing surface

and beyond the end line of the server; and the ball shall not be blocked from the view of the receiver by the body of the server

or of his/her doubles partner, or by anything worn (brought) by them.

2.6.5 As soon as the ball has been thrown up, the serving player's unarmed arm shall be removed from the space between the ball and the net

. The space between the ball and the net is defined by the ball and the net and its upward extension.

2.6.6 When a player serves, he shall allow the Referee or Deputy Referee to see that he serves in accordance with a legal

serve.

2.6.6.1 If the referee is in doubt as to the legality of a player's serve, for the

first time in a match, a re-serve is awarded and the serving team is warned.

2.6.6.2 Thereafter, if the referee is again in doubt as to the legality

of the player's or his doubles partner's serving action, one point will be awarded to the receiving team.

2.6.6.3 Whenever, whether for the first time or at any time, it becomes apparent that the server has failed to serve in accordance with the legality

of the serve, no warning is required and one point shall be awarded to the receiving team.

2.6.7 When a player is unable to comply strictly with certain provisions of the legal serve due to injury or illness, he or she may be excused from doing so by a decision of the

Referee.

Note After the publication of the Table Tennis Rules of the Game (2005), the ITF has amended individual provisions of the Rules of the Game

and 2.6.4 and 2.6.5 are the amended provisions.

3. How to Play Table Tennis 10 Table Tennis Game Tips to Learn

1.

Rotation Serve Pound for Pound

The eleven-point system is quite confusing in terms of changing serves. If you don't have it straightened out on a regular basis, then you're going to be at a big disadvantage when you get to the match.

2.

Be prepared for accidents

Accidents are inevitable during matches, and you have to be prepared for them. Keep your foot injury under wraps. Letting your opponents know about your foot injury will do you no good, except to gain the sympathy and understanding of the audience. 3.

Against a strong player, there is no one in sight

If your level with a strong player is two to eight, then you are just a chicken egg against a stone. But if it's less than three to seven, then there's still a chance. 4.

Teammates' matches hide the crouching tiger

What is the most important championship in ping pong? The answer is the National Games championship. The most difficult match is the teammate. They know each other's strengths and weaknesses like the back of their hand. That is, serve sets, technical sets, tactical sets. Use them sparingly or not for non-match confrontations. Save for the game, so that teammates caught off guard, hasty response.

5.

Between matches, you have to sit back and watch the tiger fight

I believe that people who play table tennis often know what it means to sit back and watch the tiger fight! In the course of a match, if it is not yet time for you to take the court, you always like to watch the relatively more exciting matches at that time. In fact, this practice is not right. You can not be idle at this time, you have to carefully observe the same group or the same half of the region may meet the player's ball path. As the saying goes, if you know what you know, you will not be in danger.

6.

Psychological Advantage of Fox Fake Tiger

If you're playing against table tennis novices, you can psychologically defeat your opponents by using the tactic of "Fox Fake Tiger," because both sides don't know each other's backgrounds, and so they are always a little bit afraid of each other. How to amplify the opponent's sense of fear it. You'd better wear a bright red uniform and carry a conspicuous professional bag, so that the opponent will be afraid of you in the opening three points. 7.

The in-between rounds break

You're bound to run into a lot of people who are trying to teach you a lesson, but you're not going to be able to do it without them. As the saying goes, you are the one who is confused and the one who is watching is the one who is not. You sometimes do get confused by your opponents, like drinking drugs. Remember, on the court, there are three people, there must be my teacher. 8.

The opening tactic of throwing stones

The victory or defeat of the first game is crucial. If you win, of course, confidence increases. But if you are using all of your skills, then you are less likely to win the following game. By casting a stone, so that you have a good idea of what to do, so that you do not play more and more bottomless, and in the end, they are out of their depth.

9.

Pawns in the group line

What does it mean to pawn the pawns and save the car? Even regular table tennis players don't always understand this, but it's actually quite easy to understand. When you play a match, you are usually divided into eight or four groups. If there are four groups, the top two finishers go out. Sometimes there are opponents in the group who are stronger than you. When the probability of winning is small, you can consider giving up against them in order to keep your strength and refresh yourself to deal with players of a similar level to yourself.

10.

Serve first

Before a match, the referee usually flips a coin and lets both players choose a table or a serve. If you get the first choice, how do you decide. 99% of golfers will answer without hesitation: choose serve. However, the wisest answer is: pick the table.

4. 20 Rules of Table Tennis

1. When serving, the ball shall be placed in the palm of the hand that is not holding the racket, with the palm of the hand open and stretched flat. The ball shall be stationary, behind the end line of the serving side and above the level of the playing surface.

2. The player serving shall throw the ball upward almost vertically with his hands, without spinning the ball, and so that the ball rises not less than 16 centimeters after it leaves the palm of the hand not holding the racket.

3. When the ball has descended from the highest point of the throw, the player may hit the ball so that it first touches his own side of the table, then goes over or around the netting device, and then touches the receiver's side of the table. In doubles, the ball shall touch the right half of both the server and the receiver.

4. The ball and racket shall be above the level of the playing surface from the last moment the ball was stationary before the throw to the time of the stroke.

5. When the ball is struck, it shall be behind the end line of the serving side, but not beyond the part of the player's body (other than the arms, head or legs) furthest from the end line.

6. When a player serves, it is the player's responsibility to show the Referee or Deputy Referee whether he is serving in accordance with a legal serve.

7. If the referee doubts the correctness of a serve and neither he nor the assistant referee is satisfied that the serve is illegal, the referee may warn the player without awarding a point the first time this occurs in a match.

8. If the correctness of a player's serve is again questioned in the same match, whether for the same reason or not, the referee may award a point without further warning.

9. Whenever it becomes apparent, whether or not for the first time or at any time, that a player has not served in accordance with a legal serve, he shall be awarded a point without warning.

10. If a player is unable to comply strictly with certain provisions of the legal serve because of a physical injury or illness, he may be exempted by decision of the referee, provided that this is made clear to the referee before the match.

11. The choice of serve, receive and this side, that side of the power shall be determined by drawing lots, and the winner may choose to serve or receive first, or choose to be on a particular side first.

12. When a player of one side chooses to serve or receive first, or chooses to be on a side first, the player of the other side shall have the right to make another choice.

13. After every two points, the receiving team becomes the serving team, and so on until the end of the set, or until the score reaches 10 points or until a rotation is introduced, when the order of serving and receiving remains the same but only one point is served per player.

14. In the first game of a doubles match, the team that serves first determines the first player to serve, and then the team that receives first determines the first receiver. In subsequent sets, after the first server is determined, the first receiver shall be the player to whom the ball was served in the previous set.

15. In doubles, each time there is a change of serve, the receiver in front of him shall become the server and the partner of the server in front of him shall become the receiver.

16. The player who serves first in a set shall be the first to receive serve in the next set on that court. In a doubles tie-break, when one side scores five points first, the receiving side shall exchange the order of serve.

17. The side playing in one position in a set shall change to the other position in the next set on that court. In a tie-break, when one side scores the first five points, both sides shall exchange positions.

18. If a game has not been completed by the end of 10 minutes (except when both players have scored at least 9 points), or at any time before that, at the request of both players, a rotation of serves shall be applied.

19. When the time limit is reached and the ball is still in play, the referee shall immediately suspend play. The player whose turn has been suspended shall serve the ball and continue the match.

20. When the time limit is reached and the ball is not in play, the receiver of the previous round shall serve and play shall continue.

Expanded information:

Main tactics:

1, Push Attack

Characteristics: The main use of forehand attack and backhand push block speed and power, and combined with changes in the landing point and tempo changes to suppress and mobilize the opponent, in order to fight for the initiative or score. Push attack tactics is the main tactic of the left-push-right attack against the attacking style of play, and it is also often used by backhand push blocking athletes, attacking and chipping athletes, and so on.

2, two-sided attack

Characteristics: the main use of forehand and backhand attacking technology speed and power to suppress the opponent, to take the initiative and create the opportunity to kill. The two-sided attack technique is the main tactic of the two-sided attack against the attacking style of play.

3, pull attack

Characteristics: Continuous use of forehand pull to create offensive opportunities, and then use the raid and kill as a means of scoring. Pull attack tactics is the fast attack against chipping class playing method of the main tactics.

Baidu Encyclopedia - Table Tennis Rules

Baidu Encyclopedia - Table Tennis

5. Table Tennis Knowledge and Rules

A return stroke is when the ball bounces once on its own.

See below for details I. Choice of orientation and serve Before the start of each match, both players choose orientation and serve and receive by drawing lots. The player who wins the draw has the right to choose the direction and serve/receive, or he/she can ask the opponent to make the choice first.

If the winner chooses to serve or receive first, the opponent chooses the direction; if the winner chooses the direction, the opponent chooses to serve or receive first. II. PRACTICE Before the start of a match, players have the right to practise for 2 minutes on the table where the match starts.

III. LEGAL SERVE 1. When serving, the ball shall be placed on the palm of the hand that is not holding the racket, and the palm of the hand shall be stationary, open, stretched out flat, with the four fingers together and the thumb naturally open. 2. The last moment the ball rests on the palm of the stationary unarmed hand, until it is struck on the serve, the unarmed hand and the ball, as well as the entire racket, should always be above the level of the table.

3. The player may only throw the ball upwards with the hand, without spinning the ball, so that the ball is thrown straight upwards from the palm of the hand to at least 16 centimeters above the palm of the non-handed hand. 4. When the ball has landed at the highest point of the throw, the player may hit the ball so that it first touches the player's table area, then goes directly over or around the net and touches the receiver's table area.

5. In doubles, the ball shall first touch the right half of the server's table, and then directly over or around the net, touching the right half of the receiver's table. Winners and losers: In a one-game match, the singles or doubles player who scores 11 points first will be the winner, but after the match is tied at 10, the player who scores 2 points first will be the winner.

A match: the international regulations singles for seven sets of four wins, doubles for five sets of three wins. Equipment: 2.74 meters long, 1.525 meters wide, 0.76 meters from the ground, with a 0.02 meter wide white line on each side of the table.

The net: 1.83 meters long, 0.1525 meters wide, the outer edge of the net post is 0.1525 meters from the table. The diameter of the ball is 40 millimeters.

6. 20 Rules of Table Tennis

1. When serving, the ball shall be placed on the palm of the hand that is not holding the racket, with the palm of the hand open and stretched flat.

The ball shall be stationary, behind the end line of the serving side and above the level of the playing surface.

3. When the ball has descended from the highest point of the throw, the player may hit the ball so that it first touches his own side of the table, then goes over or around the netting device, and then touches the receiver's side of the table. In doubles, the ball shall touch the right half of both the server and the receiver.

4. The ball and racket shall be above the level of the playing surface from the last moment the ball was stationary before the throw to the time of the stroke. 5. When the ball is struck, it shall be behind the end line of the serving side, but not beyond the part of the player's body (other than the arms, head or legs) furthest from the end line.

6. When a player serves, it is the player's responsibility to show the referee or deputy referee whether he is serving in accordance with a legal serve. If the referee doubts the correctness of a serve and neither he nor the assistant referee is satisfied that the serve is illegal, the referee may warn the player without awarding a point the first time this occurs in a match.

8. If the correctness of a player's serve is again called into question in the same match, whether for the same reason or not, the referee may award a point without further warning. 9. Whenever it becomes apparent, whether or not for the first time or at any time, that a player has failed to serve in accordance with a legal serve, he shall be awarded a point lost without warning.

10. When a player is unable to comply strictly with certain provisions of the legal serve due to physical injury or illness, he may be exempted by decision of the referee, provided that this is made clear to the referee before the match. 11. The choice of serve, receive and this side, that side of the power shall be decided by drawing lots, and the winner may choose to serve or receive first, or choose to be on a certain side first.

12. After a player of one side has chosen to serve or receive first, or to be on a side first, the player of the other side shall have the right to make another choice.

14. In the first game of a doubles match, the team that serves first determines the first player to serve, and then the team that receives first determines the first receiver. In subsequent sets, after the first server is determined, the first receiver shall be the player to whom the ball was served in the previous set.

15. In doubles, each time there is a change of serve, the receiver in front of him shall become the server, and the companion of the server in front of him shall become the receiver. 16. The side that serves first in a set shall be the first to receive serve in the next set on that court.

In a doubles tie-break, when one side scores five points first, the receiving side shall exchange the order of serve. 17. The side playing in one position in a set shall change to the other position in the next set on that court.

In a tie-break, when one side scores the first five points, both sides shall exchange positions.

19. When the time limit is reached and the ball is still in play, the referee shall immediately suspend play. The player whose turn has been suspended shall serve the ball and continue the match.

20. When the time limit is reached and the ball is not in play, the receiver of the previous round shall serve and play shall continue.

Expanded Information:

Main Tactics: 1, Push Attack Characteristics: Mainly use the speed and power of forehand attacking the ball and backhand blocking.

The push attack tactic is the main tactic of the left-push-right attack against the attacking style of play, and it is often used by backhand blocking athletes, attacking athletes, and so on. 2, two-sided attack Characteristics: the main use of forehand and backhand attacking technology speed and power to suppress each other, to take the initiative and create the opportunity to kill.

The two-sided attack technique is the main tactic of the two-sided attack against the attacking style of play. 3, pull attack Characteristics: Continuous use of forehand fast pull to create offensive opportunities, and then use the raid and kill as a means of scoring.

The pull attack is the main tactic of the fast attacking style against the chipping style. Baidu Encyclopedia - Table Tennis Rules Baidu Encyclopedia - Table Tennis.

7. table tennis foul phenomenon need ten eh urgent thank la

Serve the following will be a foul:

do not throw the ball or throw the ball is too low;

throw the ball with spin;

in the end of the line in the ball;

Serve with the cover;

throw the ball thrown out of the angle of the too big (that is, the rules require vertical throw, the actual (i.e., the rules require a vertical throw, but in practice, even a slight skew will not be penalized, but too much is still a foul);

Hitting the ball on the upswing of the throw;

The racket is not on the table when the serve is made.

There is no specific rule for serve receive, so there is no such thing as a "serve receive" foul. If there is a foul, it is the same throughout the match. For example, you can't hold your hand, you can't catch the ball with anything other than the racket (e.g., with your hand), you can't catch the ball with the surface of the racket that is not covered with sponge rubber, and so on.

8. What are the 20 rules of table tennis

The 20 rules of table tennis are: I. Serve 1. At the beginning of the serve, the ball is naturally placed on the palm of the hand that does not hold the racket, and the palm is open and remains stationary.

2. When serving, the player shall throw the ball upward almost vertically with his hand, without spinning the ball, and shall cause the ball to rise not less than 16 centimeters after it has left the palm of the hand not holding the racket, and the ball shall not touch any object before it descends until it is struck. 3. When the ball has descended from the highest point of the throw, the player may strike the ball so that it first touches the table area of the side of the table, and then passes over or around the netting device before touching the table area of the player receiving the ball. The ball is struck by the server so that it first touches his side of the table, then goes over or around the netting device, and then touches the receiver's side of the table.

In doubles, the ball shall touch the right halves of the server and the receiver successively. 4. From the start of the serve until the ball is struck, the ball shall always be above the table surface and beyond the end line of the server and shall not be obstructed by any part of the body or clothing of the server or his doubles partner.

5. At the moment of contact between the ball and the racket during the player's serve, there must be no obstruction within the virtual triangle formed by the line between the ball and the net post and above a certain height, and one of the referees must be able to see the player's point of impact. After the opponent has served or returned the ball, the player must hit the ball so that it goes directly over or around the net device, or touches the net device and then touches the opponent's table area.

III. Loss of Points 1. Failure to serve legally; 2. Failure to return legally; 3. Striking the ball so that the ball does not touch the opponent's table area and then crosses the opponent's end line; 4. Blocking; 5. Continuous Striking; 6. Striking the ball with a surface that does not comply with the terms of the Rules; 7. Movement of the table by the player or any object worn by the player; 8. Touching of the netting by the player or any object worn by the player; 9. Failure of the racket hand to touch the playing surface; 10. Touching the playing surface; 10. A doubles player striking the ball in the wrong order; 11. Execution of the rotating serve method in which the serving team has been legally returned 13 times by the receiving team or its doubles partner, including the receiving team's first hit.

Expanded Information:

I. Types of Table Tennis Hitting Methods: These can be categorized into 6 major types: (1) Fast Attack Hitting Method (2) (3) arc circle hitting (3) arc circle combined with fast attack hitting (4) fast attack combined with arc circle hitting (5) chipping-based chipping hitting (6) chipping and attacking combined chipping hitting There are mainly the following types of hitting in the international ping pong world: (1) straight racket left push and right attacking, e.g., Chiang Peng-lung of Taiwan, Liu Cheng-min of South Korea, and Yang Ying of China (2) straight racket cross-court hitting with arc circle combined with fast attacking, e.g., Marin, Wang Hao, and Li Jing of China, Xu Xin (3) cross-court arc combined with fast attack, e.g. China's Kong Linghui, Wang Nan, Wang Liqin (4) cross-court fast attack combined with arc, e.g. China's Deng Yaping, Zhang Yining (5) chipping and attacking, e.g. South Korea's Zhu Shih, Jin Jing'e, China's Ding Song II. Singles matches: 1. Both sides guess the right to serve before the match starts, the winner chooses to serve or receive the ball, and the person who receives the ball is given the right to choose the court, and the court is fixed before the end of the match. The serve site is fixed; 2. Each district match to determine a winner before taking two out of three 11-point system, between the winners of the game to take three out of five 11-point system; 3. serve for two ball exchange system, when the score reaches 10:10 when the ball exchange system, until the gap between the two points to determine the winner; 4. serve, ping-pong out of the hand that is valid; 5. serve may not be blocked, and the ball will be thrown up; 6. When serving, the table tennis ball shall first contact the table of the serving side, and then contact the table of the receiving side, if it does not contact the table, it is dead, and the receiving side scores a point; 7. When serving, if the table tennis ball touches the net and falls on the table of the receiving side, the serve is invalid, and both sides do not score any points, and then the ball is re-served; 8. When serving, the table tennis ball touches the table of the serving side first, and it does not touch the net, and it touches the edge of the receiving side's table, which is a good shot, and the ball is valid; 9. If the table tennis ball touches the net in the course of the match, it is a strike and the ball is valid; 10. If the table tennis ball touches the racket in the course of the match, it is dead and the opponent scores a point; 11. If the table tennis ball touches the net twice in a row in the course of the match (after touching the net it doesn't fall to the table surface but touches the net again), it is dead and the opponent scores a point; 12. If the opponent touches the table with his/her hand that is not gripping the racket in the course of the match, he/she scores a point and the match ends; 13. If the opponent touches the table with any part of his/her body before receiving the ball, the opponent scores a point and the confrontation is over; 14. When the game reaches 1:1 or 2:2 for the deciding game, the score of either side reaches 5 points and the two sides exchange the field; 15. One minute of rest time is allowed at the end of each game; 16. At the beginning of the next game, the two sides exchange the field and the right to serve; 17. The final interpretation of the rules of the game shall be vested in the Table Tennis Referee Team.

3. Mixed Doubles: 1. Before the start of the match, both sides guess the right to serve, the winner chooses to serve or receive the serve, and the receiver gets the right to choose the court; 2. Before the match in each area decides a winner, a two out of three 11-point system is adopted, and the match between the winners adopts a three out of five 11-point system; 3. The serve is a two-ball changeover system, and a one-ball changeover system is adopted when the score reaches 10:10, until a two-point gap is opened to decide the match. When the score reaches 10:10, one ball will be exchanged until the difference of two points is opened to decide the winner; 4. The party who gets the right to serve determines the first player to serve and stands first, and the receiver determines the first receiver and stands afterward, and the serving position is right-handed and remains unchanged until the end of the game; 5. In the subsequent games, after the first player to serve is determined, the first receiver shall be the player who served the ball to him in the previous game; 6. After the change of serve, the two players of the original serving side exchange their positions, and the original non-serving player of the side receives the serve; 7. When serving, the table tennis ball is valid when it is struck; 8. When serving, the ball shall successively touch the right half of the server and the right half of the receiver, and the table tennis ball touching the other desktop area (including the pressure line) is dead, and the opponent scores a point; 9. In the course of the match, the table tennis ball touching the net is a good shot, and this ball is valid; If the table tennis ball touches the net twice in a row during the match (after touching the net it does not land on the table tennis table but touches the net again), it is a dead ball and the opposing team scores a point; 11. If the table tennis ball first touches the table tennis table of the team that serves the ball but does not touch the net, and then touches the corner of the table tennis table of the team that receives the ball, it is a strike and the ball is valid; 12. If the table tennis ball touches the table tennis net during the match, it is a strike and the ball is valid; 13. If the table tennis ball touches the table tennis table of the team that does not hold the hand of the racket, the opposing team scores a point. If the hand touches the table, the opponent scores a point and the confrontation is over; 14. If the opponent touches the table before receiving the ball, the opponent scores a point and the confrontation is over; when the game reaches 1:1 or 2:2 for the deciding game, the score of either side reaches 5 points and the two sides exchange the field; 15. The rest time after the end of each game is one minute; 16. At the beginning of the next game, both sides will exchange the field.

9. The latest rules of table tennis, not the previous ones, 20 rules, thank you

1 Table

1.1 The upper surface of the table is called the playing surface, which shall be a rectangle parallel to the horizontal plane, 274 meters long, 1.525 meters wide, and 76 centimeters high from the ground up.

1.2 The playing surface does not include the sides of the table top.

1.3 The table top can be made of any material and should have a consistent elasticity, i.e. when a standard ball is dropped from a height of 30 centimeters above the table top, the bounce height should be approximately 23 centimeters.

1.4 The playing surface shall be of a uniform dark color, with no gloss, and shall have a white border line 2 cm wide along the edge of each 2.74 m playing surface and a white end line 2 cm wide along the edge of each 1.525 m playing surface.

1.5 The playing surface is divided into two equal table areas by a perpendicular net parallel to the end lines, and the entire area of each table area shall be a single unit.

1.6 In doubles, each table area shall be divided into two equal "halves" by a white center line 3 mm wide. The center line is parallel to the side lines and shall be considered part of the right half.

2 Net Equipment

2.1 The net equipment consists of the net, the suspension ropes, the posts and the clamps that hold them to the table.

2.2 The net shall be suspended from a rope, the ends of which are tied to upright net posts 15.25 cm high, with the outer edges of the net posts 15.25 cm away from the outer edges of the sidelines.

2.3 The top of the entire net shall be 15.25 centimeters from the playing surface.

2.4 The bottom edge of the net should be as close as possible to the playing surface, and the ends should be as close as possible to the net posts.

3 Ball

3.1 The ball shall be a round sphere, straight lei...