Traditional Culture Encyclopedia - Traditional festivals - Mecha production of traditional characters in China

Mecha production of traditional characters in China

Hello, everyone, this is a small pan-group. When it comes to mecha, I believe that a lot of familiar faces will immediately emerge in your mind, such as Gundam, the evangelist of the new century, the super robot war and so on. However, these are well-known foreign IPS. Come to think of it, there is no IP of mecha type available in China for the time being, and there are only a handful of games of mecha type.

However, most boys actually have a dream of their own mecha. When they were young, they watched the robots on TV and dreamed of sitting in the cockpit and fighting bravely on the battlefield one day. After growing up, assembled models have become a must-have collection for many mecha fans.

On April 1 day, Guo Weiwei, a veteran mecha fan, announced at the Weibo that Xishanju was about to release a mysterious mecha game. At the beginning of this news, many people took this as an April Fool's joke, because Xishanju had no experience in developing mecha games before, and most of them were Xianxia-type games, and mecha games were considered as a niche theme in China. Xishanju's tradition has always been to announce some news on April Fool's Day, and the truth and falsehood are all decided by the players themselves, so many people didn't take the news seriously at first.

It wasn't until June 6th that Xishanju Weibo announced that its self-developed mecha sci-fi game "Code B.R.E.A.K" was about to enter E3, and everyone knew that the mecha fan Guo Weiwei was serious this time.

However, at present, the game has not released more news. Judging from the video shot on E3, this is a game that emphasizes "destruction" as its name suggests. Players can experience the real-time destruction of buildings in the scene at the same time in multiplayer online mode. The destruction mode will follow the real physical laws and present different degrees and styles according to attacks from different directions and types.

Generally speaking, this is a bold attempt, because there are not many mecha games in China before, and it takes a lot of courage for Xishanju to dare to try the minority theme boldly without such development experience.

However, Pan Xiaotuan found that "Code B.R.E.A.K" is not the only mecha type game this year. On the contrary, this year, many manufacturers began to independently develop games about the mecha type, including big manufacturers like Tencent Netease. There is a faint trend that domestic games are about to enter the "first year of mecha".

Next, the small pan group will introduce these domestic mecha games that are expected to be tested this year.

Metal Revolution is a new concept fighting game being developed by Tencent NEXT Studio. Cyberpunk Mecha theme with original minimalist combat operation design, bringing a brand-new game experience.

It can be seen that this is a 1V 1 crossbar fighting game similar to king of fighters. Judging from the current data, the biggest selling point of this game is its good artistic style and excellent sense of attack, as well as cool mecha character design. The group itself is also very much looking forward to this game. Under the situation that the horizontal board fighting game is basically ruled by king of fighters and Street Fighter, what new experience will this hardcore mecha-style fighting "Metal Fight" bring to players, and will there be something different from usual? This is very worth looking forward to.

At the Netease conference on May 20th, Netease announced a brand-new action shooting mobile game with the theme of urban mecha-"Motorized City Alpha". Compared with the hardcore style made by Tencent, this game is more secondary.

The background of Motorized City Alpha is set in the near future Motorized City, and a mysterious contest arises out of thin air. You driving the mecha, together with the players representing all forces, will be on the stage of global attention and fight for the honor of the champion.

Judging from the current data, this game has two forms: organic armor and human. Players can switch during the game, and they have different skills and advantages in two different modes, which is a great test of players' combat ability.

Netease, the game, still takes the same road as its "Forever Seven Days Capital", attracting secondary users through the form of animation style. If you like Japanese mecha animation, I believe you will be attracted by this game.

Strictly speaking, this game may not belong to the pure mecha game. After all, the selling point of this kind of game is more people than mecha. However, this time, the game is well balanced. This game has also started testing yesterday. The small pan-group downloaded and played, and found that the mecha elements inside were still very rich. You can reassemble the components according to the player's preference, and make various changes according to the collocation.

Moreover, the tactical requirements of the game are relatively high and the difficulty is not low. For Li Li, the story background setting of the second element can be said to be familiar, so the sense of substitution in the plot is still quite strong as a whole.

This game is a double happiness for users who like cute girls and mechs at the same time.

Generally speaking, it is rare to see so many games of the same type of ethnic minorities at once in the past. So what is the reason for domestic manufacturers to start playing the idea of sci-fi theme mecha? Personally, the Pan Xiao delegation thinks there should be the following reasons.

It is said that mecha is a man's romance, yes. There are not a few mecha fans who spend a lot of money to assemble models every year, but there are only a handful of mecha games that can be recognized by players. There are some well-known IP derivative game products abroad that are popular with players, such as Super Robot Wars and Mobile Suit Gundam, but not all the games are well received by players.

In Xiao Pan Tuan's view, players of mecha type are very picky about the game. For example, "True Gundam" is mixed in the eyes of Gundam fans. Many fans can't accept the battle style of Mecha, because Gundam has become a culture and belongs to a mindset. If this thing you make is a little different, it's not gundam, it's something else.

However, in China, the situation is different. At present, there is no particularly well-known mecha type IP in China. Game makers can boldly set the style and tone of the mecha without worrying about conflicts with players' cognition. But at the same time, there are also some disadvantages, because there is no well-known IP as the premise, which may be greatly influenced by the audience.

However, the paying ability of mecha players is still worth digging. Domestic players want to play foreign mecha games, and often encounter many problems such as language barriers, thus falling into the dilemma of inorganic armor games. Moreover, the dressing-up games specially for female players in the market earn a lot of money, while the mecha games specially for more male groups are still land to be developed. I believe that many manufacturers also hold this idea of "making men's money" to explore the reasons for this theme.

At present, whether it is a mobile game or an end game, the lack of theme has reached a very serious level, and the homogenization is very serious. There are only a few main types, MOBA, Jedi survival, role-playing, and gunfight.

Therefore, in this case, game manufacturers are constantly looking for new explosive game modes, and at this time, science fiction mecha has entered the sight of major manufacturers. Netease's "After Tomorrow" this year has made many manufacturers launch doomsday survival games together, which is why major manufacturers have bet on the theme of sci-fi mecha.

Moreover, there is a concept that must be mentioned. A small quantity doesn't mean that it can't catch fire. For example, domestic hard science fiction fans are relatively a small group. Before the Spring Festival in The Wandering Earth this year, no one expected that China's sci-fi movies could achieve such results, so everything still depends on strength. As long as your quality is excellent, it will be popular.

Generally speaking, Xiao Pan Tuan thinks it is a good thing for big manufacturers to develop sci-fi mecha games themselves. Whether these games can finally catch on is secondary. This shows that in the case of increasing demand for players, game manufacturers began to change their thinking, no longer develop skin-changing games, but began to develop some niche themes, which can make the themes of games we play in the future more diversified and avoid falling into a strange circle of homogenization.

Dear friends, what do you think of these mecha-style games? Welcome to leave your opinion in the discussion forum ~

This is Pan Xiaotuan, a player who likes games. If you like this article, please give me some attention. Thank you~