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The basic knowledge of the game of Go

Basic knowledge of Go

Basic knowledge of Go, when it comes to Go, I believe we do not feel strange, Go can be said to be one of the treasures of traditional Chinese culture, there are still a lot of people who like to play Go in life, there are many people who want to learn to play the game of Go, the following share the basic knowledge of the introduction to the game of Go.

1, gold corner, silver side grass belly

The value of the disc on the drop is: the corner of the largest (gold corner), the side of the second (silver side), the smallest in the abdomen (grass belly).

2, three lines of demolition of two have roots

Three lines of demolition of two can surround a certain base.

3, small eye fly hanging should tip fly

Opponent small eye low to hang corner, with a small tip (fixed) or small fly (fixed) to respond.

4. It's more fun to clip and attack

When the opportunity is right, it's also fun to clip and attack.

5, small eye high hanging three line bracket

Opponent if I small eye in the four line high hanging corner, I can choose in the three line bracket it.

6. The Tohatsu style

To go on is the Xiaomei high-hanging Tohatsu style, which should be memorized.

7, star position a hanging off or fly

My star position opponent to hang the corner, I can use a small fly or a single off stance to deal with.

8. Pressing a long joseki is also possible

Pressing a long joseki is also an option.

9, the layout of the key to grab points

Layout stage to quickly grab important points on the third and fourth lines.

10, do not be greedy to go small

Do not go greedy to eat each other a few pieces and go small value.

11, the split-pitch should be well-positioned

The split-pitch technique must be used to choose a good position (three lines) 12, the left and right is the most appropriate Left and right should be able to have the point of split two to be the best.

13, stand up two split three with good

Stand up two sons, can split three. This structure is good.

14. High and low

It makes sense to have a high (four lines) and a low (three lines) pairing when surrounded by the ground.

15: Hold the head of two discs

When you come across the head of two discs, you must hold it.

16. Escape with a single pass

Escape with a single pass; chase with a small fly.

17. Twist the cross to grow one side

When you encounter an opponent twisting my cross, don't hit and eat, but grow one side of the sub.

18, to kill must be counted good gas

In the two sides of each other, surrounded by killing, must be carefully calculated on both sides of the gas.

19, a couple of seeds will die

If you have a couple of seeds surrounded by your opponent, you can put them on hold for a while.

20. Once you've gone all the way

If you have to go all the way to the end, you won't be able to take advantage of it.

21. The important pieces must be protected even if they are few and far between

The important pieces must be protected even if they are few and far between.

22. Discard light discs

Discard insignificant discs. (It is better to lose a few discs than to lose the tempo. It is better to lose a few discs than to lose the tempo. (

24. Stabbing first gives you an advantage

Stabbing your opponent usually gives you an advantage.

25. Don't press your opponent to climb up the four paths

Don't press your opponent to climb up the four paths, and don't climb up the two paths yourself.

26, the seven children along the edge of the live also lost

Climbing two even if you climbed seven children live, but the "ground" is too little you still want to lose.

27, to go squarely to go big

Dang squarely to go, to go the value of the place.

28. Don't play useless chess and don't bump the gas

Don't play useless chess and don't bump the gas of your own pieces.

29. When you see a double or single shape, you must rely on a single stone

When you encounter a shape like "single or double", you must rely on a single stone.

There are many kinds of Go boards, the most common of which (shown below) has 19 lines, 361 intersections, and 9 black dots called "stars"; if you say "star positions" in the game, you mean the stars in the four corners; The central star is called "Tianyuan"

The board is divided into many paths, the outermost circle (the four vertical and horizontal intersecting edges) is called the "one path"; the inner circle is called the "two paths"; and so on. The inner circle is called "2-way"; and so on up to "9-way", and there is only one point in the innermost circle, which is called "Tianyuan". A large number of paths relative to a small number of paths is called a "high position", and vice versa for a "low position"; think of a flat chessboard as a three-dimensional pyramid with Tianyuan at the top, and you will be able to understand the meaning of "high and low". The idea of "high" and "low" can be well understood.

The board is generally divided into three types of areas

Areas: corners (4), edges (4), and the midsection (other areas, i.e., a circle of Xs and their inner regions)

The pieces are divided into black and white, with black going first, and taking turns to land on the pieces, which must be at the intersections of the board and not in the squares; each piece is called a "one-handed move". Each move is called a "hand".

Go now has a variety of calculation rules in the international arena, some of which can mislead the beginner's understanding of the game, affecting the later learning of the game. Of course, when the understanding rises to a certain level later on, the result is often the same according to different calculation rules. Here is one rule to learn

The concept of "mesh":

Go is about who has more empty space, that is, who has surrounded more intersections; how many intersections are surrounded, that is how many mesh (also called empty space, ground)

As shown in the diagram: Each of the three pieces is encircled to 2 mesh; all three pieces are confirmed 'live', if any of them are missing, and black is left to encircle them, they will eventually become dead (beginners can start without figuring out why); under this premise, a careful observer will notice that white has spent 6 moves in the upper right corner, 8 moves in the right hand, and 10 in the center of the abdomen, and can encircle a confirmed number of mesh of only 2 mesh; this illustrates a problem: in general, when you drop a piece, the number of intersections encircled is the number of mesh (also known as empty space and ground) encircled. This shows that, in general, the efficiency of encircling a corner is higher than that of an edge, and an edge is higher than that of the center of the abdomen. This is why there is a chess proverb: "Golden corner, silver edge, grass belly".

Chess "qi": the chess pieces rely on qi to survive

As shown in the diagram, the three black discs, respectively, have 2, 3, 4 qi, the so-called qi, i.e., the number of blank intersections around the disc; the more qi, the stronger the vitality, the more influence (power) on the surrounding area. The more chi you have, the more vitality you have, and the more influence (power) you have on your surroundings.

As shown in the diagram, although the 5 white pieces are all 4 pieces, due to their arrangement and position, their chi counts are different, and their influence on the surrounding area is also different, you can calculate and compare them by yourself; what is more special is the 4 white characters on the bottom left, although their chi count is only 9, due to the special shape (the shape is called Flower) and position, their power is very great.

Learning to extract discs

Let's see how white extracts the black disc in the center. The black disc in the center has 4 chi. You extract the disc by blocking the 4 chi of the black disc with the white disc. As shown in the diagram, the black disc doesn't move, and white plays 1, 3, 5, 3 moves respectively. Note the fifth white disc. This move is called a "hit and eat", "hit", "call and eat", or "call", and is played when A move is called a "hit and eat", "hit", "call and eat", or "call", when it results in the opponent having only one breath left on a piece, or a block.

White's move on 7 is called "lifting" or "pulling", and can be removed from the board because the black disc has no air left. It takes 4 moves to raise a disc in the center.

Similarly, lifting the two black discs on the edge costs white 2 and 3 moves respectively.

I. The board

The board has nineteen equidistant, perpendicularly intersecting parallel lines, **** constituting 19 x 19 = 361 intersections (hereafter referred to as "points"). There are several

dots marked on the disk. Known as the star position, *** nine star position, the center of the star position is also known as "Tianyuan".

Second, the pieces

The pieces are divided into black and white. They are flat and round. The number of discs should be 181 black discs and 180 white discs.

Article 2: How to play Go

1. Each side of the game holds a color of discs, black first and white second, alternating discs, and can only play one disc at a time.

Two, the pieces are placed on the points of the board.

3. Once a piece is placed, it cannot be moved to another point.

iv. It is the right of both players to take turns playing, but either player is allowed to give up the right to play.

Article 3: The Ki of a Pawn

A pawn has "Ki" on the board in the sense that the empty points immediately adjacent to it in a straight line are the pawn's "Ki". If there are discs of the same color in the immediate vicinity of a disc, they are connected to each other to form an indivisible whole. Their chi should be counted together. If there is a disc of a different color present at a point immediately adjacent to a chess piece in a straight line, the chi shall cease to exist. If all the chi is occupied by the opponent, it is in a state of no chi. A piece in a state of no breath cannot exist on the board, which is the fourth rule - mentioning the pieces.

Article 4: Raising

Raising a ki-free disc off the board is called "raising a disc".

The above is the main method of playing Go, how to carry out a little Go that the main main in daily life can be to carry out some of the Go, the two sides of the game each hold a son, and then take turns to play the son, the more land the greater the chance of winning, and for the exercise of the brain and improve the growth and development of the brain has a very good effect. In daily life, you can also cultivate the good habits of children playing Go, exercise logic and analytical ability.