Traditional Culture Encyclopedia - Traditional festivals - What's with the stick game in Korea?

What's with the stick game in Korea?

Utz, the score is determined by the flip of the projectile.

Utz game props are very common and can be made by yourself, including hubs (Utz), chess pieces and chessboards.

In South Korea, one-third of four logs about 20 cm long are cut off, and dice and watercress can also be used instead, but playing with sticks is more national. When throwing, the four hubs are called dolphin threefold, dog twofold, sheep threefold, cow fourfold and horse five points. The plane is called flip, and the round surface is called jump. Some people will make a special mark on the plane of a hub as a deduction when playing.

The chessboard is generally square or rectangular. According to your own preferences, except that there are four points (or double circles) on each of the four corners, 20 points in a week are the number of steps, and then they are connected diagonally, and there is a point at the middle intersection. In addition, there are four points symmetrically distributed on each diagonal, which adds 29 steps. A circle with four corners and a middle point can be drawn large.

Chess pieces are more casual, such as wood and stone. It's best to use them as flat as chess, so that they can be folded when walking, four for each person.

1. Starting from any of the four corners, everyone starts here.

2. Each person takes turns to throw wooden sticks and walk according to the score.

3. When throwing to 4 or 5 o'clock, or just going to the position of other people's chess pieces (not passing), that is, eating other people's chess pieces, you can get a chance to throw again. Unlike flying chess, you don't eat it after it.

4. When walking, if you just come to the second corner (including throwing 5 points for the first time), you can turn to the diagonal and take a shortcut. Similarly, you can go directly to the middle intersection and turn directly to the starting point. On the other hand, if you don't reach the second corner, you must go around to the starting point. If you don't reach the middle point, you must walk a few more steps, or you can go straight to the third corner and take a shortcut. You must go to the corner.

When you return to the starting point, you have to take one more step to win. For example, if you are one step short of the starting point, you must throw it to > 1 to be out.

6. When walking, you can put the pieces together and pile them together, but if you are eaten, you have to go back and walk again.

7. When you walk, you should make full use of the rule that you can throw it again after eating the other person. Take a few more steps on the springboard and you will win if you walk all the way.

Finally, by the way, you can look for it directly on a treasure.