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Supreme Commander 2 Player Tips: Real-time strategy for big army battles

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Supreme Commander2, the popular real-time strategy game on the PC, has been released for the Xbox 360. Unlike Halo Wars, which features a customizable interface and easy-to-use bases for the Xbox 360, Supreme Commander2 maintains the same multi-discipline approach as the PC version. With the same level of freedom in development and customization of base configurations as the PC version, coupled with a large scaled field of view, a wide variety of distinctive giant experimental weapons, and a large number of large corps of combatants, it's easy to enjoy a traditional real-time strategy game with depth on a home console.

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Giant experimental weapons from both sides of the battlefield play a key role in the latter stages of the war, with our ACUs (Combat Command Units) in the lower left and our general armor in the center, and the synergy between the various types of weapons is one of the game's main features.

In Supreme Commander 2, every nation starts with an ACU (Combat Command Unit), which is similar to a Field Commander in that it can produce buildings and fight. Upgrading the relevant technology can greatly improve the ACU's land and air weapon performance and its own protective devices, and even develop instantaneous movement or escape pods and other capabilities, so that after the ACU has reached an advanced level, it is somewhat similar to the World of Warcraft's powerful heroes: in addition to the traditional troops to flood the opposing team's bases, the player can also work with the friendly ACUs to storm the opposing team's bases to make an 'ACU In addition to using the traditional force to flood the opponent's base, the player can also team up with friendly ACUs to storm the opponent's base in an 'ACU-less' manner. The development of the two strategies and the timing of the attacks are different, making Supreme Commander 2 more versatile.

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This is the tech tree for the UEF camp, which has 5 pages, and the ticked boxes in the picture are the developed ACU techs, which are specifically used for ACU fast attacks.

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A 1-on-1 example of 'ACU Unmatched'. After developing the ACU's basic weapon and shield, you can charge the enemy camp with your minions as quickly as possible. This is ideal for surprise attacks on small maps, but if the other side realizes we're using ACUs, beware of the enemy's large number of turrets and air force countermeasures.

In traditional real-time strategy games for home consoles, the most common fear is that the operation will not be smooth, and that there will be delays when there are a lot of troops. Aside from the massive smoke and debris effects caused by the large number of troops firing at each other, Supreme Commander 2 allows players to enjoy real-time strategy most of the time. Here's what makes the game so special and fun:

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Simple main menu.

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I. Campaign

Campaign mode offers three camps (UEF, Illuminate, and Cybran) for storytelling, and you can only play the UEF (The United Earth Federation) camp at first. The game's live animations and subtitles allow players to recognize the issues and stakes of each of the three camps.

There are 6 levels for each camp in the game, with 18 levels for each of the 3 camps***.


Auto Sync with Cloud
No manual interaction required to synchronize with cloud services, so you can quickly and effortlessly save time and money on cloud services. With the advancement of the battle story, the player can operate the types of soldiers and the scale of the war will gradually expand, the last level of each camp as a rule for the total acceptance, for example, the last level of the UEF can only bring the existing troops to rescue our commander, and finally arrived at the frontline base, but also have to fend off the tidal wave of enemy troops continue to come, in the initial lack of resources, while picking up the debris and recycling resources, while the development of science and technology, and to find ways to hold out until their own lineup enough to The first time I saw the game, I was able to get to the front of the line, and I was able to get to the front of the line, and I was able to get to the front of the line.

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Every time you complete a mission in Battle Mode, you'll earn research bonus points and trigger the next event, which allows you to familiarize yourself with the operation of your new unit and understand the plot.

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UEF's sixth major level is a fierce battle, with enemy forces coming in from the upper right, and it's important to stabilize the battle line as soon as possible to prevent the base at the back from being affected, and to set up large shields to partially resist the effect of reducing casualties; the charred part of the ground is a sign of the intense battle that took place earlier.

Battle mode usually involves surviving a wave of computerized attacks, and then coming back with a large number of weapons to counterattack the enemy. If you don't control your troops well, or if you have the wrong type of troops, you'll be too weak to counterattack.

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The versus mode

The versus mode is divided into two types: skirmish and Xbox live, with an AI of up to ****4 players. The rules can be set to 1 vs 1, 2 vs 2, or even 1 vs many, and each computer AI can be programmed with a difficulty level and camp, as well as a ban on fast breaks.

There are three types of battles in Supreme Commander 2: assassination, supermacy, and infinite war: assassination, as the name implies, destroys the opponent's ACUs, and supermacy, as the name implies, destroys all enemy troops and buildings. The game is a great way to get the most out of the game, but it's also a great way to get the most out of the game, so it's a great way to get the most out of the game.

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Familiarize yourself with the technology and weaponry through infinite war. Most of Cybran's experimental weapons have a curved, sleek exterior that mirrors the Cybran emblem. The flying saucer can fire a huge energy beam downward like the movie ID4, and the claw-shaped weapon in the upper right can suck in nearby enemy troops when it opens up, making it suitable for static defense.

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Work with the player online against 2 computerized opponents. The mission mode is assassination, and you win if the enemy ACU (Combat Command Unit) is destroyed. The co-op mode is less emotional, and it's also good for turtles to develop advanced technology or heavy artillery at home.

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Take a look at the satellite viewpoint to see how the battle is unfolding. The top left and bottom left are our allied camps, working together to deal with the computer AI on the right, and you can see a lot of artillery shells being fired at the enemy camp on the bottom left.

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It turns out that the friendly forces are using a lot of artillery to deal with the enemy, and it's also a strategy to bet all your resources on the giant cannons, because the UEF can develop technology to make all their buildings air-defense-capable, and each building has both air-defense and ground attack.

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In order to quickly produce and control a large number of troops and develop technology and base facilities, Supreme Commander 2 has designed a variety of quick keys that allow the player to use the handlebar to easily select troops, tap previous groups, quickly find ACUs, find buildings and production units, set up troop movement paths and patrol routes, and even set up an on-site security camera to protect the troops from the enemy. Follow the protection, can be said to be a combination of traditional real-time strategy game functions in one, so that players can also enjoy the sense of accomplishment in the home console planning.

How to use the joystick to do all of these things, here are some useful options:

How to use the joystick to do all of these things?

Shortcut 1: Tap a single unit to select the same unit on the screen.

Shortcut 2: Press RB to select all units on the screen at once. If you expand the map view, the number of units you can select at once will be much larger.

Shortcut 3: Press and hold the A key, a circular area will appear, use the joystick to move the circular area covered by the troops will be selected.

Shortcut 4: First open any unit's production interface, and press LB or RB to quickly switch between barracks and buildings on the map. Idle units are indicated by a symbol.

Shortcut 5: If you have already selected some units to move or attack, expand your view to the satellite screen and you will see a lot of white circles with numbers in them, those are the groups you have selected before, and the numbers represent the number of units in that group, so click on the white circles to select that group.

Shortcut 6: Press the left stick on the handlebar to quickly select an ACU.

Shortcut 7: Press and hold the X key while building and drag it to the empty space, you can make an appointment to build many of the same buildings in this way.

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Path points can be set for patrolling, recovering metal resources, continuous building, or tactical movement. The picture shows setting up Cybran's engineering vehicle to recover ground debris.

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This is the troop production interface. The lower part of the screen shows that pressing LB or RB quickly switches between other production units, and the exclamation point means that it is currently idle, so you can use it to quickly find the engineering unit you want.

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Continuously pressing the A key will cause a green selection range to appear, and moving the green area will allow you to circle more units into a group. In addition, tapping a single unit twice will select the same type of unit on the screen.

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A total of ****71 land and air units have been circled and moved to a fixed point (some units are still in the back of the line), and the units will be automatically aligned and the contents of the group will be noted, so that the group can be selected again when switching to the satellite viewpoint.

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When the viewpoint is zoomed out to the satellite viewpoint, there is a white circle with the number 71 in the center of the map, which allows you to select 71 land and air units from the previous map at once by tapping on it. This way of selecting groups is not as convenient as using the keyboard, but it is a first of its kind.

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This makes it easy to give strategic orders to groups from a satellite viewpoint. The numbers in each white circle represent the number of units in that cluster. In the center, you can see the smaller nuke symbols, which are nukes heading towards the enemy, and the enemy base directly above will be hit hard if there are no nuke defense missiles.

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4. Advantages and features

1. As shown in the promotional posters, the game allows a large number of troops to work together, and the large-scale battles caused by the sound effects of ballistic fire, smoke and explosions, the sound and light stimulation is quite good.

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2. Not only does the map have a large scale, but it can also be switched between the farthest satellite viewpoint and the closest ground viewpoint. The ground viewpoint can be tilted to adjust the angle of tilt, and you can easily switch between distant and close-up views, allowing you to enjoy the game from all angles.

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3. Battle music and sound effects. When there is an encounter on the map, not only will there be blood music playing, but there will also be sound effects of gunfire and explosions. With the switch of map viewpoints, when the distance is far enough to reach the satellite viewpoint, the battlefield sound effects of all kinds of weapons will disappear, and then only the sound effects of nuclear bombs or ACUs exploding will be heard, reminding players that something big has happened somewhere else.

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4. There are fewer settings for battle conditions, but they are quite useful. For example, the number of players and initial bases, whether or not to disable fast attacks, and the 3 types of battles. The ability to play cooperatively is a very important feature of a strategy game.

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5. The ACUs, which are unique to each camp, are not only capable of building and attacking, but also have an ACU-specific skill tree for players to develop, which allows for a wide variety of strategies.

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6. Versatility of the strategy and excellent balance of the game, the skill trees of the three camps are divided into five major items: army, air force, navy, construction and ACU, but the detailed development content and the final experimental level of weapons are not the same, even if the same camps are also different because of different focus on research and development routes, which will result in different combat strategies. For example, if you focus on the development of ACU at the initial stage, and develop ACU's air-to-air, ground-to-ground armament and shielding, or even instantaneous movement or summoning attacking weapons and other technologies, then you can rely on ACU alone to level out the enemy's miscellaneous troops in the early and middle stages; if you collaborate with the friendly ACUs to attack together and replenish each other's blood, then it will become the powerful 'ACU Mutually Assured'. Use a large number of heavy artillery to bombard the enemy's base and garrison from an unlimited distance, slowing down the enemy's construction pace and even destroying all the buildings. In addition, players can also develop giant experimental weapons or nuclear bombs to participate in the battle plan, so there are many variations of strategies. Because of this, it is very important to send planes to scout the enemy's development strategy from time to time, as the self-concerned and closed construction of the country will lead to the destruction of the country.

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The moment the nuke explodes at the enemy base, another mushroom cloud is created as the enemy ACU explodes. Rotate the viewpoint to see your own base in the upper left, a rather unique perspective viewpoint.

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The satellite viewpoint is quite handy for maneuvering large numbers of units; the Central Group is at the bridge ready to attack, and the group of 60 units can be selected with a single tap.

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The first wave of the attack is held off by naval reinforcements, with laser beams and small shields for the troops, much like the large-scale battles of Star Wars Episode I.

The first wave of the attack is held off by naval reinforcements, and the first wave of the attack is held off by naval reinforcements.

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The ability to zoom and rotate the viewpoint during combat is very convenient.

This is a very convenient way to zoom and rotate your viewpoint during combat.

The large weapons of each camp are so diverse that it is unlikely that all of them will be deployed in combat, and they must be produced according to tactical needs in order to be effective in the shortest possible time. The ones with names are ACUs, and the ones directly below them are general machine skirmishers.

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V. Drawbacks and regrets

1. The AI has fewer combat modes, mostly small units constantly harassing the player with fast attacks, and unless the player makes a major mistake, the AI camp is not much of a threat. The difference in AI combat strategy between different difficulty levels is not significant. Higher difficulty AIs can quickly send huge experimental weapons to harass the player because of rapid technological development, and the player can gradually weaken the opponent's strength afterward as long as he can hold out for the first few waves of the offensive.

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2. No ability to replay videos and watch replays. This is a real shame because PC players often discuss tactics and leave links to replay files, which I envy. The home version lacks the ability to record and share replays, which makes it harder to create a lively discussion.

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3. Multiplayer with up to 4 AIs. If the number of people is 8 like the PC version it will be very lively and can develop more kinds of tactics. Just seeing 4 ACUs raiding and flattening an enemy base is awesome.

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4. The lack of detail in the graphics is understandable due to the performance of the implementation, but fortunately the detailed movements of the units have been made, such as the moving tracks of the armored vehicles, the extension of the mechanical arm when working on the engineering vehicles, the scaffolding when building houses, and the flash when welding.

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Conclusion

The Xbox 360's Supreme Commander 2, which promotes large groups of troops and simplified resource production, puts a lot of control improvements into the home console's handlebars, making it a lot more convenient to operate; but unfortunately, for the sake of overall performance, we had to sacrifice the replay recording and playback functions, and therefore less room for lively tactical discussion. If you want to try a traditional real-time strategy game with a large number of troops, just put in the CD-ROM and you can lie comfortably on the couch, enjoying the fun of the game's combat command, Supreme Commander 2 will be a game worth playing for fans of home console strategy.

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