Traditional Culture Encyclopedia - Traditional festivals - The first thing you need to do is to get a good deal of money to pay for the services you need.
The first thing you need to do is to get a good deal of money to pay for the services you need.
1.147, 258 rules: the next throw 10,000, 30,000, 40,000, 70,000 basically do not eat, 20,000, 50,000 may have to eat;
2. cards over half a decade, the upper house began to fall wind son, do not touch (except for touching the hearing Zhang);
3. cards have been not hu, it is best to do not move the card to play the familiar, the card is moved, the card will have to eat a big card may be;
4. The next house lost 30,000 or 80,000, there is a possibility that the hand of 30,000, 50,000, 60,000 or 80,000, playing 40,000 or 70,000 to be more careful;
5. The next house lost 80,000 or 90,000, there is a possibility that the hand of 40,000 or 70,000, playing 40,000 or 70,000 to be more careful;
6. The beginning of the first few rounds, in addition to embedded cards, side of the cards, the two head of the cards is best to do not eat, the first on the other Zhang, and so on the upper hand when he got the kind of card, he would also be played
7. If you have 10,000 a piece, 20,000 a pair of this type of card, others lose 30,000, if there is a mix of (100) don't eat (except for eating the hearings);
8. Outside the wind in addition to the east wind all see, can not be played, may want to kong open, at least look at the two rounds of play;
9. Outside the 70,000 touched off 80,000 to see the two, 90,000 basically someone touched;
9.
10. When you start to play, you should first throw a swing, and then throw a wind, but you can't have more than two winds in your hand;
11. You can listen to your own no-mix (100,000), for example, 20,000,000, 50,000, 50,000, 20,000,000, 50,000, 50,000, 50,000, 50,000, 50,000, 8, 20,000, 8, 20,000, 8, 20,000, 20,000, 20,000, 80,000, 80,000, 80,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000, 90,000,000
13. The beginning of a few rounds, some people throw the east wind, the hands of the east and west wind, to throw the west wind first, because there may be some people to take the west wind on the other people throw you will be round.
Mahjong twelve true secrets (on)
The secret one: hitch less throw side Zhang, hitch more throw center Zhang. (Pregame)
Terminology:
(1) Pregame: means that each player draws less than 5 tiles, or 20 tiles or less on the bottom of the sea. etc.
(3)Hitch less: 4 groups or less is counted as less
(4)Side sheets:1.2.8.9
Mnemonic 2:Hitch too many demolition row order. Kan side - > center pair - > center Kan - > center hitch. (Pregame)
Terminology:
(1) Pregame: means that each player draws less than 5 cards, or 20 or less under the sea. etc.
(3)Too many pairs: more than 7-8 pairs are considered too many
(4)Kanjang:89,12
(4)Kanjang:89,12
(5)Medium pairs:33,44,55,66,77
(6)Medium kanjang:35,46,57
(7)Medium pairs:45,56
Tip 3:The first and second rounds of hitting the middle card indicate that the house may have good cards or a lot of word cards or pairs of youngest nine cards. etc.
(3) Word cards: East, South, Center ... etc.
(4)Missing Nine:1,9
(5)Pair:11,22,33,East East ... etc.
Tip 4: Try to set up a pair as close as possible to the previous player's played cards. (
Exp: If you have 30,000 cards in your hand, you can easily enter the next hand (12,24,34,45) with 10,000 cards.
Terminology:
(1) Pregame: This is when each player draws less than 5 cards, or 20 cards or less on the bottom of the table. etc.
Snapshot 5:Calling is not more than three. (Middle game)
If your opponent and the previous player both play the same card and no one eats it, when you play, do not play the same card again, because the chance of being eaten by the next player will be greatly increased. (Keeping an eye on the lower house: the basic condition for victory)
Terms explained:
(1) Middle game: means each player touches less than 6-7 cards, or 24-31 cards on the bottom of the sea.
Mantra 6:It should be easy to enter the hand and try to keep the side hitch. (Middle game)
Terminology:
(1) Middle game: means that each player draws less than 6-7 cards, or 24-31 cards on the bottom.
(2)Side Hog:23,78(Wan,Tube,Sole) or word cards.
Menu 7:Hanging:Playing 4 Hanging 1,7. Playing 5 Hanging 2,8.(Middle game)
Terminology:
(1)Middle game:It means that each player draws less than 6-7 cards, or 24-31 underwater cards.
Mantra 8:Evil touch (open kong). (
Example: If you touch 30,000, then 12,000 or 14,000 may be removed and played out, so that you can be a hitchhiker and eat the cards, and also so that the other family must be hard to remove a set of hitchhikers, so that the hearing of the cards is slowed down.
Terminology:
(1) Middle game: refers to the number of cards drawn by each player under 6-7, or 24-31 under the sea.
Snippet 9: If he plays a raw card in the backgame, the neighborhood is in danger. (
Explanation: Suppose one of the players draws in a card, then pulls out a raw card from the deck, which is missing from the bottom of the sea, and hesitates, then that player may listen to the card, or he may listen to the nearby cards (not absolute).
Example: Playing 40,000, may listen to 2,3,5,60,000
Terminology:
(1)Backgammon: This is when each player draws more than 8 cards. or 32 or more cards on the bottom.
Snippet 10:Aftergame his house eats and touches the neighboring cards. The first thing you need to do is to listen to the cards. (Backgame)
Explanation:Assuming that one of the players eats and touches a card and plays a neighboring card, that player may listen to the card.
Terminology:
(1) Backgame: is when each player touches more than 8 cards, or more than 32 cards on the bottom.
Mantra 11:If you want more cards, listen to more side cards, familiar cards or cards you have played before. (Backgame)
** If you want to draw your own cards, it's a different story **
Terminology:
(1) Backgame: means each player draws more than 8 cards, or more than 32 under the sea cards.
(2)Side Sheets:1.2.8.9... etc.
(3)Cooked Sheets:Cards that are common on the bottom of the sea. (Although the number of cards in the hand is reduced, the chance of his house releasing the gun is very high)
Snippet 12: The aftergame is not overwatered.
Terminology:
(1)Postgame: It means that each player draws more than 8 cards, or more than 32 cards on the bottom of the sea.
The above simple 12 mnemonics are some of the rough experiences that I have gained through the various battlefields, although, there are other more advanced methods of warfare. But for beginners and intermediates who want to progress to intermediate and advanced poker players. These words of wisdom should be able to be used.
There may be a lot of luck involved in winning or losing at mahjong, but if you are continuously playing 4 or 8 birds, or even if you are a year-round player, I think that skill is the effective tool for real victory.
Do you want to learn some mahjong playing skills? Do you want to become a constant winner on the square table? Although it is said that mahjong win or lose to luck component, but the use of skills and strategy, often are also the key to win or lose. The same deck of mahjong can be played in thousands of different ways, and the future of a deck of mahjong can be determined by the choices made. Now, let's learn how to play poker.
Basically, every game of poker can be divided into three stages: the beginning, the middle and the end. Different playing styles and strategies must be used in different stages. The so-called first game refers to the period when you first get the cards and the first five rounds, the middle game refers to the period after the five rounds to the hearing of the cards, and finally, the last game refers to the period from the hearing of the cards to the huqiqiqiqiqiqiqiqiqiqiqiqiqiqiqiqiqi or the stink of the Zhuang Zhuang. If you know the difference between these three stages, you will be able to win all the battles.
The first half of the game: relaxed and smiling
At the beginning of mahjong, since the cards you get must be in a mess, you don't have to rush to decide what cards to make. At this stage, organizing the cards in your hand is the priority. There are many techniques to organize the tiles. First, arrange all the cards according to suit and size. Place the word cards on the far right of the deck. Don't separate the various types of tiles so that your opponents don't see the combination.
The total number of mahjong tiles is one hundred and forty-four, after deducting eight tiles from the suits and sixteen tiles from the bottom of the sea, each player has already taken sixteen tiles, and the remaining tiles on the bottom of the sea are only fifty-six, which means that on average, each player can only touch fourteen tiles. The first half of the game refers to five rounds [five hands of cards] before, if you get a good card, you can play the raw card, firstly, by their own out of the raw card, causing the enemy to eat, touch, so that they can faster speed to touch the card, and secondly, to reduce the enemy five rounds of the chance to eat, touch.
When you get a medium-sized hand, you may not have enough cards to make a good combination, so you don't have to be in a hurry to break up or build a hand, but you should follow up with a good hand to avoid letting the enemy eat or touch the cards. However, if you have too many cards in your deck, you will have to remove the excess cards, for example, if you have 10,000, 20,000 or 40,000, you should play the 10,000 first.
As for the handling of the lone cards (those that do not form part of any deck), for example, if you have six or nine cards, you should run the nine cards first, and the partial cards should be played out first. And pay special attention to the condition of each player's hand; if, for example, the next player plays five solos, he may have a need for one-four solos, or six-nine solos.
If the cards are too bad, you should be prepared to give up the game, to defend and attack, do not easily play raw cards, and try to follow the familiar cards, to hold the next player's cards, the next player without the support of the upper hand, is bound to be slow to come in, and therefore will not be able to play any good cards to his next player [your opponent], and so on, to slow down the time for the enemy to listen to the cards, and try to force the draw for the purpose of looking forward to the next game.
Since it's hard to see how the whole deck is moving at the beginning, try not to eat or touch. If you don't specifically want to make a hand related to the word "youngest", such as Five Doors Flush, Big Three, All with Youngest ......... If you don't want to do something specific with the youngest, such as a five-pronged, three-pronged, full-blooded , etc., you should try to get rid of the youngest in the first place. Of course, if it is obvious what type of hand to play, for example, if you already have four pairs in your hand, then you don't need to think about it.
The middle game playing method: eyes watching all sides, ears listening to all sides
The middle game, is the most important stage of playing mahjong, but also is often the key to the success or failure of a deck of cards. At this time, you should have a preliminary concept of what should be summarized as a card, in that case, it is assured that the waste of all the cards off it!
The midgame is the period after the fifth tournament when you have to play down any unfavorable claims and create a chance for you to be heard.
The so-called unfavorable cards, such as the more difficult to enter the pair [must keep a pair], neighboring cards, or lone cards, even if the feed to the next house, it should be removed, to the more advantageous before and after the straight line to think about, of course, you remove the cards as far as possible not to be the next house to create the card. The next game will be the one in which you will be able to get your hands on the cards you want. In the second half of the middle game, each player may have already heard the cards, or one into the hearing, at this time, try to leave a safe card, in order to enter the card after the run, to avoid the release of the gun. If you still have a bad hand with no hope of winning, you must hold on to the raw card to avoid feeding the next player or putting the gun down and waiting for the next game.
If you're playing 13-card Cantonese mahjong, here are some tips on how to decide.
Clear One Color: Basically, if you can get more than seven cards of the same suit, except for the characters, in one hand or two rounds, you have a good chance of making a clear one color.
Three Pairs: If you get four pairs within a hand or two turns, and two pairs are the same number, you don't have to think about it, and you can play all the pairs immediately.
Double Dragon Holding: Basically, if you can get two decks of belly cards (e.g., two 20,000, one 30,000, and one 40,000) and a pair of generals, you have a good chance.
The purpose of the so-called "belly cards" is to eat 40,000 with 20,000 or 30,000, then eat 30,000 with 20,000 or 40,000, and then form a pair.
Miscellaneous cards: If the cards are really bad and you are playing with two or three players, the easiest way to get a pair of cards
The names of the cards in order of priority are: will be, solo, flat, lack of five, and the shortest.
Whether it's Taiwanese or Cantonese Mahjong, the skills of drawing and dealing are very important. You can also tell how good or bad your opponent's hand is by the way he moves. Usually, if the drawer looks nervous and doesn't say anything, nine times out of ten, he or she has already heard the tiles. If a person draws a middle card and plays it without thinking, he has a good hand and has probably heard it. It is also worth noting that it is important to keep a clear record of what you are holding, and not to change your mind after you have called for an ejection or a touch, as this wastes time and makes it easy for your opponents to guess what you are holding.
Finally, we're going to show you how to choose which cards to listen to. If you don't mind listening to a few cards at a time, the more cards you listen to at the same time, the easier it will be for you to win. You should also take into account the number of cards on the table, and never listen to a card that has already been played. In addition, it is easier to listen to side tiles and word tiles, while the chance of winning is smaller for single tiles, even though they are doubled. If you see that 70,000 or 80,000 have been touched or played out, listening to 90,000 will be a good choice.
The second half of the game: concentrate on your work
After listening to the cards, you are close to the end of the game, which is also the most dangerous stage. At this point, you can not care about the cards in your hand, as long as you pay full attention to the cards played by others, such as someone playing the cards you hear, then ..... Hey ..... The first thing that you need to do is to get your hands dirty! Of course, at this time, not only you listen to the card, your opponents are also in all probability listen to the card, so the technique of deducting the card is also very important. For example, if someone touches three pairs of pins, then the number of pins in the same number should be played as little as possible. If someone runs 50,000, you must be careful with your 14,000 and 69,000. Also, if your hand is not large, it is better not to hu than to let go of the gun (放枪).
After the 10th tour, all the houses have been listening to the cards one after another, or one after another, and in this dangerous autumn, you must understand the situation of each house's cards, let's say that some people are playing 30,000, then 14,000, 25,000 should be careful. At the same time, even if you are likely to hear a card, but you must consider whether the card you want to play is a safe card, if the next player hears a good hand, even if there are cards that can be touched, but do not lightly call for touching, the so-called "on the touch the next touch," not believe in the evil can not be. So if you listen to the cards, but touch a highly dangerous card, you still need to turn, so as not to discharge the gun, but how to judge how dangerous this one? The first thing you need to do is to get some experience, and you'll be able to tell when you've been playing for a long time.
All in all, this is the countdown stage, some people touch a dangerous card and give up the hu, some people still towards the hu, but let the gun, the difference lies in the degree of understanding of the whole game
Lastly, I'll tell you a secret. A lot of people listen to the white skin, two stripes, four stripes, a tube ..... When you are listening to cards that you can feel out by hand without looking at them, you are accustomed to just touching them and knocking them off without looking at them if you touch them or not. When you meet this kind of people, you should know what cards should not be played ....
Heads don't eat
The first card played by the opponent does not eat the touch.
This is to see if their first tour of the touch card luck is good or bad, the first card to let it pass, maybe later will appear again may not be, do not have to rush to eat the touch.
These are the first time I've ever seen the world's most popular movie, and I'm not sure if I've ever seen the world's most popular movie, but I'm sure I've seen the world's most popular movie, and I'm sure I've seen the world's most popular movie, and I'm sure I've never seen it before.
Playing a cooked card is not a good idea, and a sick card is not a good idea
A sick card is a dangerous card, so if you are in danger, you should play a cooked card, not a raw one.
The time is not right not to play
Playing mahjong if you have something on your mind or in a hurry, you will not be able to get what you want, and you will eventually fail to get out of the game.
Promoting black and suppressing red
In a game, you should suppress the winner and help the loser.
Red and black, I'm on my own
Winning and losing should be self-struggle to the end, not to win when you get carried away, and when you lose, you will be replaced by another person to play for you.
Take advantage of your luck
When your luck is good, you should try to win as much as possible, don't be soft, or else you'll lose your breath and your luck.
Continuing the streak without hitting the East
The dealer continues to streak, or stinks of the dealer, East East of the wind cards, the next player should not be the first to play.
Entering the game to take care of the three
Playing mahjong in addition to taking care of their own cards, but also pay attention to the other family's cards.
Avoiding the heavy and the light
They have no hope of winning the game, so they should avoid the big players and let the small players win the game or win the game, which is also considered one of the ways of fighting.
If you can win one of the four games, you won't lose
If you can win one of the four games, you won't lose.
Eating and touching
Eating and touching the cards will give a new look to the cards and make the deck look new. The first step in the process is to make sure that you have a good understanding of what you are doing and how you are doing it, so that you are able to make the most of it.
Good cards first
Usually, good cards are those that are three to seven times the size of the index card. If your hand has four or five tiles in it and you get seven tiles in it, it's better to play it before it's too late. If you have enough sixes in your hand, you should play early so that you don't have to go out in time and regret it.
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