Traditional Culture Encyclopedia - Traditional festivals - Table games in addition to the American and German style and what style?
Table games in addition to the American and German style and what style?
The earliest table games originated in Germany, and now many games are a bit of German-style table games, traditional German-style table games emphasize the rules of simplicity, the player is relatively easy to get started, and in the end of the whole game will not have the player to quit the game. Some German board games focus on the strategic thinking of individual players, and rely on a variety of conditions to achieve player checks and balances and interaction. Typical ones are: Catan, Carcassonne, Power Company, etc.
2. American Board Games:
American board games usually have a well-developed theme and role-playing elements. It emphasizes direct competition and conflict between players, and is likely to result in some players quitting the game early. The adventurous nature of the American culture has led to a greater emphasis on the thrill of the unknown, which is why American tabletop games usually include a degree of luck. Typical American tabletop games include Strong Hand Chess, Twister, Allies and Axis, and many others.
3, chess table games:
With pieces + board or simply the pieces of the game mechanism, focusing on the placement of the pieces, the way to move, the value of the mathematical model to plan the rules of the game. Representative games are: Go, chess: follow-up works such as: Iceberg chess, volcano chess, wisdom chess, Hercules chess, hexagonal chess, insect chess, etc., more personalized works such as gladiators (with area control elements), land chess (with war game elements), rainbow chess (with graphic elements of change), MrJack, as well as a wonderful search for the murder of the detective (with logical reasoning, psychological speculation factors) and so on:
4, card class Table games:
With cards as the core operation of the game mechanism, focusing on the size of the cards, functions, points mathematical type, card library construction, hand planning and management to plan the rules of the game, the subsequent works of individual cards also covers the collection, the concept of exchange. Representative games are: poker, subsequent works such as: UNO, Tichu, who is the king of the bull, the limit, the ancient battle line, territory, etc., more personalized "works such as gangster fighting card version, Monopoly card version of the bragging rights, galactic competition, obscure world, and so on.
5, text negotiation table games:
Relying on language negotiation or text communication game, focusing on interest analysis and persuasion, deception effect, the most detached from the "table" nature of the general, but because of the individual equipped with a simple chess or cards, is still categorized as a table game category. The more personalized zombie malls, Chinatown and so on.
6, graphic creative table games:
Relying on graphic combinations to distinguish or language, text expression of the game, focusing on the graphic space understanding, creativity and language communication, the vast majority of the need for props. The representative works are: a long, long time ago, just a few words, etc.
7, physical operation class board games:
The game mechanism centered on body movement, including simulation, reaction, extreme challenge and other elements. Representative works are:Twist and turn, you are a machine to mash the Archmage, Wanted, century architects, balance angel, etc., the latest domestic "rotary sushi" also belongs to this category.
8, layout strategy board games:
The strategy of this wide range of words, including common resource management, operation, cash flow, regional planning/control, psychological estimation, logical reasoning, etc., mainly through the layout and a variety of props to achieve the strategy of the system operation and wholeness. Representative works include:Catan, Manila, Puerto Rico Power Plant, Two Rivers Basin, Small World, Through the Ages (History Wheel), Cold War, and the vast majority of other German-style tabletop game works.
9, war table games:
To a wide range of map or even sand table operation, including many types of soldiers involved in the simulation of war games. There are a variety of strategies to synthesize the embodiment of the rules must involve specific units of the mode of action, ability characteristics, and so on, and have a clear concept of the region. Representative works are:Warhammer, Way of War, Starcraft.
10, tabletop role-playing games:
This type of game also contains a large number of elements, but the most important thing is that there is a fixed core plot, and may not be the same every time the game; it has a can be set into the growth of the game role, available to the player to play the operation. Tabletop role-playing games deal with real personal behavior, and the outcome of various encounters depends on the actions of the players, the style of the arbiter, and a random number procedure carried out with dice. Representative games are: chain armor, dungeons and dragons, wide beasts of war battle version and so on,
11, set of card games:
This kind of game is based on the collection of cards, gamers need to through the purchase of randomly packaged supplemental packs, the collection of cards, and then according to their own strategy, the flexible use of different cards to set up a set of cards to comply with the rules, to play the game. The game is based on the idea that the player should be able to collect cards by purchasing randomized packs of refills, and then flexibly use different cards according to his own strategy to build a deck that meets the rules.
- Previous article:What is the meaning of I Ching National Science
- Next article:What did Dale tell China?
- Related articles
- What kind of dance is kpop?
- Small classes make our favorite food lesson plans by hand.
- Common varieties of pumpkin
- What does the phoenix pattern mean?
- Which category does the registered trademark of aluminum stews belong to?
- Ten must-read books for teens ages 12 to 15 Classic books for teens ages 12 to 15
- What is the place and role of lexical items in the composition of reasoning
- What two fields are missing from 16?
- Classical quotations of cooperative sentences
- What is the deepest realm of advertising design