Traditional Culture Encyclopedia - Traditional festivals - Kindergarten to folk games for June 1 Children's Day activity program
Kindergarten to folk games for June 1 Children's Day activity program
The rules of the program
1, riddles: each person can guess three, each guessed a winning coupon.
2. Tongue twisters: draw a number and each person will win a ticket for reading a tongue twister accurately, fluently and without
pause.
3, blowing out candles: each person blowing once, where a breath of blowing out ten candles, the winner of a
paper.
4, touch the deer's nose: each person to touch once, blindfolded three turns, who touched the deer's nose,
can win a coupon.
5, bowling: each person to play three times, where in the 10-meter distance to hit the target, winning
a coupon.
6. Blind Drumming: each person hits the drum once, blindfolded three times, who hit the drum, will be awarded
a coupon.
7, fishing: each person fishing for one minute, fishing for three, a prize ticket, fishing for six who won
prize ticket two, and so on.
8, hostage ping-pong: each hostage for one minute, hostage 20 ping-pong balls, a prize ticket,
hostage 40 ping-pong balls, a prize ticket.
9, set circle: each set of five times, set in two people, winning a coupon, set in four people,
winning coupon two, set in five people, winning coupon three.
10, darts: each person throws three, in the specified position of each throw a person, the winning coupon
one.
11, grab said sports program: the host prepared a basketball. Participants in a group of two. Two people pass the ball to each other. One person must first say the name of a sport (e.g. ice skating) when passing the ball, and the other person must immediately say the name of another sport when receiving the ball. The person who names the most sports in a minute wins a ticket.
12. Blow out candles using the sound of blasting: the host prepares six candles and lights them, with a number of questions. The host asks a question, the contestant needs to blow out the candles with the breath emitted from the answer, that is, the prize coupon. For example, the host asks, "What would you do if there was a rabbit in the grass?" The person who responds blows out the candle with the breath that comes out of the word "pounce" as in "pounce on it".
13, the wonderful couplets or epigrams: the host should prepare three couplets or epigrams. The host will say the first or second couplet and let the contestants catch it, and the one who is right will get the prize coupon. No one else is allowed to prompt the contestants during the process of catching the couplets or the hilarious phrases.
14. ABC of Association: The host will make some English words into a sign in advance, and the contestants will draw three times and make associations with the contents of their drawings, and if they can correctly make three consecutively, they will get the prize coupons. For example, after the host says the word "run", the contestant has to do the action of running to connect with the word "run".
15. Compare who has good eyesight: The host prepares three chopsticks and an empty beer bottle. The contestant stands on one side of the beer bottle with the chopsticks about one meter away from the mouth of the bottle, aims at the mouth of the bottle and releases the chopsticks in his hand. If the chopsticks fall into the bottle, the winner is the one who gets the coupon. Each person has three chances.
16, happy hula hoops: five empty cans on the ground. The distance between each can is twenty centimeters. Contestants should stand one meter away from the cans, in order to throw circles to the cans (the size of the circle should be appropriate). A prize ticket will be awarded for each successful throw. Each person has three chances.
17, than who's lucky: the host to prepare a number of different colors of beads, of which there are three red. The host puts the beads in an opaque bag and lets the gamer reach into the bag to grab three times, each time only grabbing a bead (more than one does not count), and if the red beads are grabbed, then the winning coupon is awarded; on the other hand, there is no winning
18, the Pearl of the Palm: The host has to prepare a ping pong ball and a ping pong paddle. Participants will put the ping-pong ball flat on the ping-pong paddle and walk along the table. Walk to the end, the ball did not lose a ticket. (The tables are lined up vertically in threes and the contestant walks along the table in a circle in the allotted time.)
19, pinball: the host prepared three table tennis and three small cardboard boxes. Three small cardboard boxes are placed flat on a table, finished zigzag. The contestant stands in front of the table and the host holds the three ping pong balls out to the contestant. Participants will be in the hands of the ball thrown to the ground, if the ping-pong ball bounced into the small cardboard box, the contestant that is the prize coupon p>
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