Traditional Culture Encyclopedia - Traditional festivals - Why do so many birds in the glory of the king give up the road and take small lizards on the road?

Why do so many birds in the glory of the king give up the road and take small lizards on the road?

In fact, this involves a rhythm problem. I don't know if you can analyze where Dalongkeng and Xiaolongkeng were when you play games. In fact, people with high status will use this to consider their own way of catching people.

Suppose 1 Xiaolong appears on the road, then we should finish our red buff wild area first, and then leave it alone. We can give it to the shooter or leave it there all the time. Then continue to brush the wild area of blue buff and hit level 4.

Then first of all, the first way to catch 1 is to catch a blood on the road and then take a little dragon. Then go back to your red buff area or the enemy's wild area to develop. This way of thinking can be said to be a way of thinking that professional players can make good use of.

If Xiaolong runs away, he can actually change the order just now, and the general idea remains the same. Then you can compare the order of playing wild at ordinary times and see if it is different from this order. In fact, there is one thing that everyone pays attention to here. If your second blue buff matches and 1 dragon is there at the same time, you should fight the dragon first and then take the blue buff. This may be the mistake that most players will make, that is, not to change dragons.

1. Convenient, fast and rhythmic

Generally speaking, after the wild monsters and Xiao Ye bears on the road, there are only birds left. But if you don't fight wild, it's also for faster rhythm and support, because shooting birds will waste some time. It takes longer to shoot a bird than a lizard. The bird will fight back at you, but if you shoot a lizard, it won't fight back at you, and it can save some blood. If you have time to shoot birds, you might take our heads across the street.

2. I hope that the shooter will develop rapidly.

In fact, this version of the shooter is still quite strong. It is good for our situation to let the shooter develop rapidly with the help of assistance. It is important to protect the shooter, but it is also important for the shooter to be strong enough to protect himself. Doing so in the wild is also creating such conditions.

3. This can support the road quickly.

It is not easy to get on the road, so I often go to the wild to support. By the way, I can also develop rapidly and relieve the pressure on the road.

However, if you hit something else with red first, it's actually not convenient to shoot birds like that. At the same time, you are worried that our blue has been stolen by the other party, and you may not be able to catch birds, so hurry to fight wild and help on the way.

Now, in the glory of the king, the high-end bureau can usually solve a game in 20 minutes, unlike the low-end bureau, which can drag on for more than 30 minutes, and the pace is very fast.

There are several main reasons for playing wild:

1, high pressure on the road

On the road, we are generally lined up with the shooter, and the attack distance is not so far, so it is easy to be suppressed. If there is auxiliary help, the pressure will be very great.

Then you shouldn't be dragged down by a bird when you fight wild. You should go up as soon as possible to help you get out of the way so as not to fall off the tower.

2. There is too much blood in the bird.

As the main initiator of the rhythm, we must not slow down the field. After the update of S 14 season, great changes have taken place in the wild area. The most important thing is that the blood volume of wild monsters has increased a lot, slowing down the speed of wild fighting.

The blood volume of birds on the road is second only to red/blue BUFF. If you hit it too hard, you will lose too much blood.

3. Prevent each other's bears.

At present, there are three bears near the middle road, and the blood volume of the two bears is very low, so generally the opposite mage will look for opportunities to steal and drag the wild development. We can fight from the red side or the bear side to prevent this loss.

4. There is assistance

At present, in the high-end bureau, the early assistance basically follows the wild. The purpose of doing this is to catch people better. After all, assistances are generally controllable and portable.

So, it doesn't really matter whether there is a level 4 or not. With the assistance, the success rate of gank is very high!

What's more, you have some experience in chasing people, and it's easy to reach level 4!

Topic: Will you kill this bird when you fight in the wild?

More fresh game information, dry goods, pay attention to the third year of high school!

First of all, we must understand that whether the enemy or the enemy is fighting in the wild, it is fundamental to reach level 4 first, because reaching level 4 first will have two more skills than others, and relying on level advantage can cause more damage. Most of the current versions choose to give up wild birds in border areas, so what are the benefits of doing so?

Save time. The order of most people playing wild is red buffer, three pig blue buffer and two wolf lizards. After this set of wild brushes, the four-level punishment knife has just taken shape, and the red and blue buffering combined with punishment deceleration effect is suitable for road shooters who are eager to push the tower.

Others fight in the order of red buffer, three pigs, blue buffer lizard and two wolves. Compared with the former, the advantage of this set of wild fighting is that the red and blue buffer time is longer, and the three pigs will not be disturbed (Guan Yu hits three pigs and kills two to run), but it is also very dangerous, because if the other party fights wild, if it invades the red buffer wild area, the system will easily collapse.

Gank has a high success rate. Save time by not shooting birds, and make full use of the time buffered by red and blue. The advantages of red and blue buffers are excellent in the early stage, such as reducing CD, which really hurts, slowing down ... The red and blue buffers play wild with the flashing upper single Gank. A shooter crossing the river is basically at ease, and the success rate of Gank is very high.

Rhythm is very important

There are two situations!

Blue and red! If the rating is blue, it is strictly time difference. When the opposite one-way street has not been upgraded to level 3, you will be caught off guard with the help of strong control or playing wild! This requires a very smooth rhythm of playing wild, and the brilliance of diamonds or even the low star of kings at ordinary times is entirely based on how people play wild and copy, which has no practical significance!

If it is blue, maybe Xiaolong will brush in the red area, then it will generally gather all the wild areas! This kind of opening mode is suitable for rhythmic playing field and full-dimensional playing field with auxiliary linkage to grab the station scene, and it must have strong map control ability! Suitable for multiple rows! Once gank fails, move quickly to fight Xiaolong!

To put it bluntly, one is suitable for carnivorous hunting, mainly gank killing, and the other is to control the rhythm and focus on operation!

But ordinary ranks are like and improvise!

If one's own side is Lu Bu, and the opponent on the line is also a warrior, then it must be red, because the combat effectiveness of the soldiers on the line before Lu Bu's level 4 exploded, but after level 4, they were orphans. In the traditional game, playing the wild is blue, squatting opposite to play the wild, and Lyu3 bu4 used the big move well, so the early stage is a huge advantage.