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Similarities and differences between Chinese and foreign games

Games all over the world are determined by their culture.

European and American games mainly focus on simple and easy-to-use actions such as ACT and fps, and attach great importance to the sensory stimulation brought by the game, so the sound, light and electricity effects are the best. There are often some 1 games that can only be run on the mainstream platform after two years (for us), and they also pay great attention to the confrontation between people. Therefore, FPS real-time strategy is also very popular, such as doom's half-life, which can be called in the game. Rpg based on D rule mainly faces those D &;; A fan of rule d

The Asian Games (mainly Japan-their game industry leads the trend) is called the king PRG. They prefer the feeling of entering the fantasy world brought by the game, which can be called escaping from South Korea in the game. The Korean government supports games and develops kimchi series with engines provided by the government ~ ~ Their games have the dreamy characteristics of Japanese games, which emphasize the level and equipment of confrontation between people, but they are basically the same, just like those plastic surgery stars who have watched too much.

Games in China are represented by those in Taiwan Province Province, while those in Taiwan Province Province are basically Japanese-style games, but there is a unique branch, that is, martial arts games, which is our characteristic culture. As for mainland games, they basically follow suit. Do they have their own styles?