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Which of the three auxiliary functions of dota is more important?

Hello, I got 2000 points on 1 1 ladder, and I think I should be qualified to answer this question.

First of all, I am not good at playing auxiliary, and I am good at playing gank position or pseudo-core position of No.2 and No.3 main force, but the position determines that I must understand the tactical thinking and rhythm of every hero in dota.

First of all, the era of "three soy sauces and three cores" and "two farms" has long passed, and the rhythm of today's version is no longer suitable for pure late-stage and pure auxiliary play, because the current version has a fast rhythm and a lot of variables. If you don't have a good farm ability and a good reading of the situation in the late pure stage, you are likely to drag your rhythm to a high place and eventually come out of the mountain. However, if the pure auxiliary is too soy sauce, if you can't finish the line, if you are not careful in the P stage, you will output 0 seconds, which is useless.

So what kind of hero does the current version need?

In short, the equipment and functions are cost-effective, mobile and fast-paced. In layman's terms, one or two big pieces like SPE Medusa are just the beginning of farm, but a hero who needs to give him one or two big pieces to play a huge role. If it is auxiliary, it is best that the soy sauce in the early stage does not occupy resources and still plays a role in the later stage. ES is very representative.

You ask this question, I believe you are a novice, and you want to start with the auxiliary hero. I overheard three auxiliary sentences and wanted to know which trainer to start with.

If it works, it will be better in the hands of experts. Every skill has a great role, but you need to be able to play. Lions play a great role in the main force, because it is difficult for monsters without the two control skills of jumping knife and pushing to play the leading role, and it is easy to be beaten directly after playing; CM can be said to be the least difficult to operate. Halo can only work in the first ten minutes in today's version. A v and an e learn to judge the sequence of events, and then they are punched in the face and directly wanded to enlarge. The master stands at most.

Having said that, in fact, I don't think there is any future in practicing AIDS, because playing AIDS all my life is AIDS, and everyone who plays gank can become a great god and win the audience.

If you have any questions, please ask me. You can also look at other questions I have answered, which is helpful to you.