Traditional Culture Encyclopedia - Traditional festivals - Table games are illegal?
Table games are illegal?
First of all, table games with physical form, in terms of temperament and cognition, are more inclined to children's intellectual toys. Its innate affinity is incomparable to video games, which were once regarded as "flood and ferocious beasts".
Secondly, the physical board games in the functionality of the children can exercise more parts. Compared to the solid experience brought by the electronic screen, the table game in the visual, auditory will have more three-dimensional and rich, which for the younger children's learning and growth help, will be far greater than the video game. Not to mention the sense of touch, smell and other electronic games can not reach the content.
Finally, while video games are usually single-player, board games are almost always multi-player games for 2-8 players, which is perfect for building family relationships. Parents can use the games to build a trusting relationship with their children, and children can learn and grow faster with the help of their parents. Table games can be both competitive and cooperative.
Finally, both the number of games and the quality. Domestic existing "functional games" is still in the young state of just starting, far less than the children's board games have long been successfully verified in the international market. For example, the training of children's memory, logical thinking of the "Tu Su Maze", the main focus of spatial thinking game "face magic cube", exercise brain power of the "victory in the brain Cortex".
These board game products generally do not have complex text rules and map layouts, and most of them use intuitive designs such as graphics and colors as the main information transfer. Easy to understand and easy to get started with, but with no small upper limit on thinking.
Offline script killing 4-5 billion, online table games 3-4 billion, traditional table games 200-300 million, plus still in the initial stage of gamification education, the entire 2020 table game market size, estimated at about ten billion.
The whole Chinese board game industry has been developing for more than ten years, but has not formed the so-called head monopoly situation, the Matthew effect is not obvious.
Because behind the board game industry, there are so many business forms, and each business has its own upstream and downstream industry chain. Although there are individual leading companies, they are limited to within a single business segment, and no real industry standard has been set.
There is still a state of fragmentation, with vigor and passion, and a lot of startup teams in each business segment. But at the same time, each business is also chaotic, piracy is almost unending, and even piracy will seize the trademark, the first step to sue the legitimate infringement of the absurdity of the strange things.
As the saying goes, in a world of chaos, there are heroes. To a certain extent, it can be argued that China's table games are still in the blue ocean market, with a very high growth space. Whoever first determines the industry standard and integrates the whole situation is very likely to break out.
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