Traditional Culture Encyclopedia - Traditional festivals - Introduction of QQ Hyun Dance 2 Game Mode
Introduction of QQ Hyun Dance 2 Game Mode
This is a game mode completely composed of traditional operations, supporting 4-key and 8-key forms. In the traditional mode, the LV of the note sequence will gradually increase, reaching the highest value of LV9. The traditional mode needs to operate as perfect a judgment as possible and accumulate the connected P numbers in order to get a higher score.
2. Rhythm mode
The whole process adopts the mode of rhythm operation, supporting 4-key and 8-key forms. Rhythmic notes that scroll to the right will appear on the screen. At this time, it is necessary to correctly input the rhythm notes scrolling to the right into the decision box. Rhythm mode emphasizes the sense of rhythm of operation.
3, dazzle dance mode
This is the default game mode, which supports 4-key and 8-key forms. In the dazzle dance mode, players can experience both traditional and rhythmic operation modes. In the softer part of the song, the traditional voice input mode will be used. When you enter the climax of the song, the screen will prompt you to enter the "special program" paragraph. At this time, you need to correctly input the rhythm notes that have been scrolling to the right into the decision box. When the two operation modes are switched, the accumulation of even P and combo number will be interrupted. Four keys press the direction, and eight keys press the number keys. Up, down, left and right are 8246, and the other four directions are 79 13.
4. Dynamic mode
Dynamic mode emphasizes the game mode of beat sense, and supports 4-key and 8-key forms. There will be four music beats in the game as operation rounds, and each beat corresponds to a set of key operations. Players need to input each set of keys correctly according to the beat, make a perfect judgment after one round, and then start the next round after an interval. When the song is at its climax, it will enter the triple beat mode. At this time, the player needs to input three rounds continuously, and make a perfect judgment for each round according to the input situation of three rounds.
5, fighting dance mode
In the fighting dance mode, the traditional operation will be used. An attack will be launched every 3 operations.
In the fighting dance mode, the difference between the two sides' operation levels will determine the size of the attack damage.
In the fighting dance mode, if the blood volume of both sides becomes zero at the same time, or the blood volume is equal at the end of the one-on-one fight, it is judged as a draw. Both sides will eventually.
6. Team mode
Team mode will calculate the total scores of the two teams. One * * * four rounds, the first, second and third rounds 1 minute, and the fourth round is 2 points. The team with the third highest total score will win the final victory.
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