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Civilization 5 coastal merchant road to raise the capital tactical ideas

Civilization 5 is a very strong tactical thinking game, because this game has a variety of ways to win, so for the different advantages of the country can use different tactics to restrain other countries, recently there are players put forward the coastal development of the tactics of the commercial road.

Tactical insights into the coastal development of the capital

The requirements of the map are very simple, the capital as long as the sea on the line, everything else is not required, preferably by the mountains, and the more hills the better, do not need food, the initial can grow to 3-4 population will be enough. Preferably born on a peninsula.

Traditional opening, lay the rest of the 3-4 city, the same no requirements, as long as the sea, but not too far away, no place to lay 1 frame of the island can be, hammering out the grain silo, capacity is too weak to consider buying. After laying 1 point, hammer out library, capital state.

Build as much merchant road tech as you can, and when you do, build a merchant ship to transport food to the capital.

In the case of a very tight happy, you can lock the population of the sub-cities, so that all the population grows in the capital, point the traditional right 3 relatively better.

Initial optional wonders Bronze Statue Petra Though it's generally unobtainable, capitals are bad just don't build any wonders, just hammer merchant ships immigrants small bows and whatnot.

There are religious resources can create religion, no is waiting for people to pass on, do not point of piety, need the fastest speed point out of the traditional right 3.

4 city paved, 3 sub-city want to the capital city to transport food, and then there is a merchant road, if the sub-city plots are still available, you can consider transporting food, or else transporting the hammer, so that the rapid hammering to meet the country's need for wonders of the building. If the sub-city is really too bad, you can also give up the infrastructure, can not transport food to the capital to transport hammer

Generally speaking, unless up the neighbor large force invasion, no matter how bad the environment, after the mid-term can raise a very strong capital, 20-30 population, 50 + hammer, scientific research can gradually catch up with the AI, adhere to the merchant road to raise the capital, if the leaning mountain can build the Observatory, the later scientific research can often be reversed, because of the AI's ability to build the Observatory, and the AI's ability to build the observatory. Because the population of the capital is too much. National wonders all the capital to hammer, big wonders have big work on the second, no even if, hammer to unconscionable, might as well hammer infrastructure, if the capital hills more that to 170 rounds or so generally can hammer all the technology support can hammer things.

This method of island map Venice is incredibly powerful.