Traditional Culture Encyclopedia - Traditional festivals - What are the specific implications of eSports entering the Olympics?

What are the specific implications of eSports entering the Olympics?

? In today's Olympic Games traditional sports aesthetic fatigue, e-sports as a new project "into the Olympic Games" will be the Olympic movement "reform and new" specific embodiment, in the Olympic Games injected new vitality at the same time also in the promotion of the development of national sports undertakings above It will also make immeasurable contribution to the development of national sports. The Olympic Games to participate in new programs means that the number of medals increased, although the number of medals is not a measure of whether a country is a sports power or sports power of the only standard, but also to a certain extent will reflect the country's attitude towards the cause of sports.

? In today's world where technology investment is getting bigger and bigger and the relationship between technology and consumption is getting closer and closer, whether e-sports, a scientific and technological achievement, can be quickly transformed into actual social demand has become the key to the sustainable development of high-tech industries in various countries. E-sports is a product of the new era, which has developed quite maturely based on the rapid progress of science and technology. If a country gets the medal of e-sports in the Olympic Games, it will be a good opportunity to improve the international influence of the country.

? Second, e-sports can publicize the knowledge of sports culture

? Since the results of e-sports competitions depend on "real people" rather than "virtual people". Therefore, the participants' professional knowledge and ability to play the simulated sport affects their level in the simulated game to a certain extent. For example, soccer fans and non-soccer fans are more likely to win in soccer eSports. Participating in this simulation of sports e-sports can also improve the participants' understanding of the sport and professional ability to a certain extent, thus forming a positive interaction.

Another example is the eSportsization of various board games, which, due to the nature of the board game itself, makes the eSports no different from playing board games in reality. Moreover, the characteristics of e-sports make it unlikely that chess and cards will become a gambling tool, and from this point of view, chess and card e-sports are more conducive to the physical and mental health of the participants than chess and card games in reality. As for the various real-time strategy e-sports, they also rely on the ability of the participants themselves, and e-sports can form a virtuous circle with real sports. Although the vast majority of participants in this type of competitive sports, not all of them are political, economic, military leaders, but as a comprehensive ability to exercise, the e-sports on the physical and mental impact of the gamer is still beneficial.