Traditional Culture Encyclopedia - Traditional festivals - What are the nine ancient Chinese mind games and the ten top foreign mind games
What are the nine ancient Chinese mind games and the ten top foreign mind games
Foreign:1 Rubik's Cube 2 Individual Diamonds 3 Chess 4 Bridge 5 Dominoes 6 Jade of Swords 7 Jigsaw 8 Jigsaw 9 Maze 10 Hundred Changes of Magic Ruler
One, China
1, tangram: also known as the" Tangram", is a famous Chinese jigsaw puzzle toy. Because of the scientific design, ingenious ideas, endless changes, can be active image thinking, especially to inspire children's wisdom, so popular.
2, Kongming lock (Lu Ban lock): Kongming lock is also a traditional Chinese intellectual toys, rumored to be invented by the Three Kingdoms period of Zhuge Liang. This three-dimensional puzzle toy internal concave and convex part of the engagement, very clever. There are more Kongming lock type toys with different shapes and internal constructions, which are generally easy to disassemble and difficult to assemble. When assembling, you need to observe carefully, think carefully, and analyze its internal structure.
3, nine consecutive rings: nine consecutive rings originated in the ancient folk, in the Ming Dynasty was popularized, to the Qing Dynasty, up to the scholars down to the women, children and old men like to play nine consecutive rings. Nine linked rings by the West is considered to be one of the most wonderful toys invented by mankind, the attraction lies in the continuity of the interlocking process of the game. This toy is a finished nine linked rings consisting of nine rings and a frame. This toy is beneficial to the development of intelligence, cultivate learning, moving fingers and muscles.
4, Huarong Road: This is an educational toy developed from a classic story. Deer Harbor "Cao concealed the defeat of the army away from Huarong, is meeting with Guan Gong narrow road. Only for the original grace and righteousness, let go of the golden locks to walk the dragon". This poem is from the Romance of the Three Kingdoms, in which the author laments the release of Cao Cao by Guan Gong at the Battle of Red Cliff. The ancient intellectual game of "Huarong Road" is inspired by this story. Because of its many variations, its depth, and the fact that it can be played a hundred times, it has been called one of the "three most incredible games in the world of intellectual games". The rules of the game are: you are only allowed to use two empty planes to move, you are not allowed to overlap the pieces, you are not allowed to cross any pieces, and you have to move Cao Cao to the exit with the least number of moves. Only Cao Cao is allowed to go out, no other pieces are allowed to go out. The object of this game is to help Cao Cao move from his initial position to the bottom center of the board by moving each piece.
5. Shuanglu: Shuanglu is an ancient bojutsu that has been lost.
6. Liubo: A form of Lubo. Two people, each of them six pieces, so it is called six Bo. The key to victory or defeat lies in the throwing of pieces, which is highly contingent, and the two sides play according to the pieces thrown by each side. Li Yi's "Miscellaneous Songs and Diatribes - Han Palace Juvenile Line" wrote: "A quick throw of the six pieces of Cao, a welcome to the joy of the first intention of the laughter. The word "sub-cao" means "sub-distribute". It is a very lively game with a lot of laughter and clamor.
7, Chinese chess: Chinese chess has a long history. During the Warring States period, there was already an official record of Xiangqi. After nearly a hundred years of practice, Xiangqi was finalized into a modern model at the end of the Northern Song Dynasty: 32 pieces, one general (marshal) for each of the black and red pieces, two rooks, knights, cannons, bishops (phases), sergeants (soldiers), and five pawns.
8. Weiqi: Weiqi is a treasure in the traditional culture of the Chinese nation, which embodies the pursuit of wisdom of the Chinese nation. Because it combines science, art and competition into one, and has the characteristics of developing intellect, cultivating will quality and flexible strategic and tactical ideology, it has flourished for thousands of years and has gradually developed into an international cultural and athletic activity.
9, Yizhitu: Yizhitu by the late Qing literati Tong Ye Geng in the Qing dynasty in the nineteenth year (1893) summer first. "Puzzle map" and "tangram" compared to the game is more subtle and subtle. Tong led his five sons to use "Puzzle Map" to spell out thousands of words. The game was then organized by Tong, and his youngest son, Tong Dainian, sketched out the words one by one and published the "Puzzle Map Thousand Character Text".
Two foreign countries
1. Rubik's Cube 2. Individual Diamonds 3. Chess 4. Bridge 5. Dominoes 6. Jade of Swords 7. Building Blocks 8. Jigsaw Puzzles 9. Labyrinths 10. Magic Ruler of Hundred Changes
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