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Fun knowledge contest implementation program

Interesting knowledge contest implementation plan 1

First, the purpose of the activity:

(1) to improve the knowledge of the students of the news center, increase the knowledge of literature, improve the literary literacy;

(2) to promote students to actively participate in the collective activities, to enrich the after-school life of students, to set up a stage to show the talent of students, reflecting the characteristics of our news center;

(3) in the university learning life, create a strong cultural atmosphere, carry forward the traditional culture of China

(3) in the university learning life, create a strong cultural atmosphere, carry forward the traditional culture of our country.

(3) in the university learning life, to create a strong cultural atmosphere, carry forward our traditional culture

Second, the theme of the activity:

Expanding the knowledge of literature, improve the literary literacy

Third, the name of the activity:

The first is to create a new culture and to promote the development of the Chinese culture.

Fun Literary Knowledge Contest

Fourth, the organizer:

College Student News Center

Fifth, the organizer:

News Center Reporter Station

Sixth, the object of the activity:

All members of the Student News Center

VII. Time and place:

TBD

VIII. Each audience will be given a number when entering the venue, before the start of the game, by the site of the randomly selected four teams, three per team, to participate in the competition judges from the News Center Bureau as well as the heads of departments.

(Suggestion: the teams will be drawn by Mr. Tsang, the head of the press station, or members of the Bureau).

Nine, the content of the competition:

1, knowledge of ancient Chinese culture;

2, knowledge of modern Chinese literature;

3, knowledge of foreign literature;

4, ancient and modern Chinese and foreign literati;

X, the competition process:< /strong>

The first round:

Solo breakthrough (individual mandatory questions) - multiple-choice questions, 5 points per question, each player a question, the answer time is no more than 15 seconds, the answer is right to add points, answer the wrong does not deduct points. *** four sets of mixed questions, each team to choose a set of each player, according to the number of turn to answer (for example: A team 2, B team 2, C team 2 ......), not allowed to discuss.

The second round:

*** cross the dangerous pass (team must answer questions) - questions and answers, 10 points per question, the answer to the right plus points, the answer to the wrong does not deduct points, each team 3 questions, the wrong answer to the question of the other team can be grabbed, the answer to the right plus 5 points, the answer to the wrong does not deduct points. By the team on behalf of the team's first turn to answer, the players can discuss between each question, the answer time shall not exceed 30 seconds.

The third round:

Knowledge traps (team mutual selection) - multiple choice questions, divided into "classical literature" "modern literature", "foreign literature" "anecdotes of famous people" four sets of questions, by the teams to take turns choosing questions to designate any other team to answer (the second option: each team has a question to answer, the right to choose the question in the team before it, for example: 1 team to 2 teams to choose questions, 2 teams to 3 teams to choose questions! ~~~). If the player can't answer, he can ask for help from the team members. The player can add 10 points for a right answer and deduct 5 points for a wrong answer, one question for each team. Each person's answer time is no more than 30 seconds.

Round 4:

Scramble for time (team rush questions) - multiple choice questions, 10 points per question, plus 10 points for a correct answer, the total answer time for each question can not exceed 15 seconds. No points will be deducted for wrong answer, timeout or foul play, but you will lose the chance to answer the next question.

(***10 multiple-choice questions, if there is a tie, you can add more questions to determine the final ranking).

XI, the rules of the game:

1, the first round of individual mandatory question session other team members can not replace or tell their answers. Otherwise the question is void. If the site participants are no one to answer, you can ask the audience, the answer to the right gift (lollipop).

2, the host announced the results of the game, if the team has doubts about the results, can be reflected to the staff after the game, can not interrupt the host, disturbing the order of the game. After all, we are all together to recreation, relaxation, stress relief purpose to participate in the activities can not make unhappy things.

3, the fourth round of the team grab the question link teams should abide by the order of the field, in the other team to get the right to answer the question immediately after the sit down, can not and other teams grab the answer, if there is a disruption of the order of the situation, the judges can be discretionary deduction of points.

XII, prizes and budget:

After the final results, the evaluation of the ranking, the award of prizes.

Prizes:

First place: notebooks (10 yuan / this) three

Second place: notebooks (5 yuan / this) three

Third place: notebooks (2.5 yuan / this) three

Fourth place: ballpoint pens (1.5 yuan / a) three

Audience prize: lollipop (a number of)

13, Remarks:

In order to increase the fun of the competition, and maximize the number of participants, the final increase in the talent show.

Fun Knowledge Contest Implementation Plan 2

1, the theme of the event: let the knowledge become interesting, the combination of learning and entertainment

2, the purpose and significance of the event: knowledge can change their fate, but boring learning knowledge, so that we do not have the motivation to learn the knowledge of the way to become interesting, so that we can learn more knowledge in the entertainment.

3, Activity Time: November 25, 20xx 11:30 am

4, Activity Location: North China Institute of Water Conservancy and Hydroelectric Power (Longzihu Campus) No. 9 Teaching Building 9308 classroom

5, Organizers:

The first organizer: He Xi

The main organizer: Zhang Xiaoting Luo Kang Jiang Eddie Jian

General Organizers: Guanzhong Liu Taikun Cheng Xinxing Zhang Tao Guo Xiangdong

6. Activity Participants: Wang Xinyuan Cong Yi Guanzhong Lv Liyuan Lv Wei Sun Canyuan Yan Yongjia Yu Huijun Zhang Jingxin Zhang Hailong Zhang Chao Yang Zijian Yang Mundi Qiu Frost Shao Xiao Cao Chen Jingjing Meng Ke Zhao Fang Gao Bo Huang Tingting Xie Xingyu Yanyan Haiwei Jie Minglei

7. Activity Procedure:

(1) Activity Organizers prepare the questions for the competition two days in advance and select the best topic for the competition.

(2) Then, the publicity committee notified the class of the time and place of the event, as well as the preparations to be made;

(3) Before the start of the event, check whether the topic is correct;

(4) publicity committee before the start of the event, set up the venue in advance;

(5) the organization of the committee to maintain the site continuously, and then carry out the activity;

(6) the publicity committee to maintain the site of the event, and then the publicity committee to maintain the site of the event. And then activities;

(6) after the start of the event host on stage to read the rules of the event, as well as various matters;

(7) and then to the participants to ask questions, the participants in the moderator read out the question said to start after the snatch answer, stood up to snatch the answer, the first to stand up to the first to answer the question, if the answer is wrong, by the next to stand up to answer the question, and so on, to get the correct After the answer to start the next question;

(8) After all the questions, the host of the event to sum up and express their feelings;

(9) After the end of the event, the organizer stayed behind to clean up the venue.

8. Notes:

1. No questions shall be leaked before the activity is carried out:

2. Pay attention to keep the scene a relaxed and humorous atmosphere.

I. Theme:

Fun encyclopedia, fun in the

Second, the purpose of the activity:

In order to let everyone in the tense after the study of life, to add a touch of fun and happy, to show their own in the knowledge of the The students' knowledge is further expanded by the ability and talent of the students.

Third, the significance of the activities: entertainment and physical and mental enrichment of university life to enhance the humanistic qualities of college students at the same time for the whole college students to provide a mutual understanding of each other to communicate with the same stage competition opportunities.

Fourth, the organizer:

Ministry of Learning

V, the object of the activity:

xxxx freshman and sophomore students

Sixth, time:

24

7, activity process:

1, pre: publicity and registration work

(1), the first five days were placed in the garden, Zeyuan and Wenxin small theater door activity posters to publicize

(2), in the form of class notification by the class The person in charge of each class will count the list of participants in the class and report it to the Ministry of Learning: in the form of a team of 3 people each

(3), preparation: determine the type of questions, apply for the venue, invite the judges and guests

2. Mid-term:

(1), the contestants will enter the venue 30 minutes in advance, and determine the number by drawing lots

(2), the judges will enter the room

(3), the contest will officially begin, the host will open the room and introduce the competition. Beginning, the host of the opening, the introduction of the event and the presence of the leadership and judges

(4), the form of the competition: compulsory questions, grab the answer, subjective questions, risk four modules

Compulsory questions: each group of 5 questions each question 5 points in order to answer and must be read out by the host of the title within 10 seconds of the answer, otherwise it is invalid

Grab the question: ****20 questions each question 5 points Players must be in the moderator read out the title, said "start robbing answer" after robbing answer robbing answer successful group must be within 10 seconds to answer or invalid

Subjective questions:***7 questions each group is in the 7 questions to choose a question, to answer. Judges score 10 points each according to the answer

Risk questions:*** 10 questions according to the description of the corresponding things to guess each finished a description, you can answer the answer to the right plus 10 points, the wrong answer deducted 10 points

The final score of the contestants won

(5), finally, the statistical score, assessed the first, second and third prizes, award certificates

3, late

(1), the judges to retire, clean up the scene

(2), to summarize the activities, write a newsletter

VIII, the awards:

First Prize 1

Second Prize 2

Third Prize 3

Outstanding Prize 2

Fun Knowledge Competition implementation plan4

First, the guiding ideology

In order to stimulate the interest of primary school students to learn and study mathematical knowledge, so that students gradually form the courage to practice, dare to innovate thinking and good quality, expand the students' knowledge, improve students' mathematical literacy, the development of the students' individuality and strengths, we decided to hold a math subject knowledge competition in the first half of December 20xx. The school decided to hold a math knowledge contest in the first half of December 20xx.

Second, the purpose of the activity

Through the competition, to improve the students' ability to analyze and solve problems, inductive reasoning logical thinking ability and exploration and practice of innovation. Further expand students' mathematical knowledge, so that students in the competition to experience the joy of success in learning mathematics, stimulate students' interest in learning mathematics; at the same time, through the competition to understand the problems and weaknesses of elementary school mathematics teaching, for the future of mathematics teaching and learning to collect some reference basis.

Third, the object, content, time and requirements

1. The first section: the third grade math diary

The second section: the fifth grade math essay sixth grade problem solving contest

2. Specific requirements

(1) the participating grades to class as a unit, the organization of their own preliminary rounds; diary, small essays by 20% of the number of classes to report electronic documents, problem-solving contests by 15% of the list of participants.

(2) Math Diary and Math Essay Competition

Math Diary and Essay can be written on learning experience, mathematical discovery, law investigation, knowledge application and so on. Special attention should be paid to the connection between mathematical knowledge and life, and should reflect positive themes, such as the fun of learning math, the joy of solving problems, the pleasure of discovering laws and so on.

(3) Math Problem Solving Contest

The content is based on the subject knowledge of the fifth and sixth grades, and the requirements are appropriately raised. Competition time for December 6, 1:30 pm, the location for the comprehensive building 310.

Fourth, the award

Set the student group grade awards a number of class organization awards and instructor awards, the award-winning thesis is recommended to the relevant student mathematical newspaper.

Fifth, the organizing committee staff division of labor

1. advisory group

Ding Yilin Chen Dehua Bian Hongxi

2. judging group

third-grade mathematical diary: Zhang Sheng Wang Xiao-Jing Chen Ping

fifth-grade mathematical thesis: Tang Chengyu Yu Ming

sixth-grade problem solving contest: Bian Hongxi Liu Yan Huang Jing

Note: The entry form, math diary and thesis manuscript paper and model paper are available on the campus platform, and the relevant math teachers are requested to report them to the designated email address in a timely manner.

Activity background:

Currently, the number of college students who account for the majority of the college fire awareness is not optimistic. These students have accumulated a wealth of cultural knowledge during school, the theory - solid foundation, but generally busy in the accumulation of cultural knowledge, but ignored the improvement of the quality of fire, basically did not receive due fire safety education and training, fire safety knowledge, disaster prevention skills are very lack of.

Second, the purpose of the activity:

Improve the enthusiasm of students to learn, in order to strengthen the purpose of learning the basics of safety and fire safety at the same time, to create a deep learning atmosphere. Can play a better learning strengths, enrich the after-school life of students, improve the enthusiasm of students to learn fire safety, a deeper understanding of fire safety knowledge, the future of the community to increase the luster.

Third, the theme of the activity

fire knowledge contest

Fourth, the object of the activity:

The reunion committee of all students.

V. Activity time:

November 7, 20xx (Sunday) 19:00

VI. Activity place:

207 in the middle of the main building

VII.

"Friendship first, competition second", just, open, fair

VIII, the way to participate

The department as a unit, each team consists of three students. A *** divided into six teams.

Nine, the game program

The beginning of the game, will announce the rules of the game, the introduction of the representatives of the participants as well as the participating team members, the introduction of the judges, the competition began. By the mandatory questions - grab the answer - risk questions.

1, mandatory questions: each team member of each team to answer a question. (Each question is 10 points. Answer the right plus 10 points, wrong answer does not score)

2, grab the question:*** 20 questions, the answer is announced by the host, the students present can participate. (10 points per question, plus 10 points for a correct answer, 10 points for a wrong answer)

3, risk questions: a **** six questions, the points are 10, 20, 30 points. By the end of the two rounds of low-scoring teams began to choose in order. (Answer the right plus the corresponding points, answer the wrong deduction of the corresponding points)

4, the teams compete in the order, randomized by the organizers.

5, all kinds of questions with envelopes sealed, to be the beginning of the game, the host announced the start of the game can only be opened.

6, the teams must obey the judges and the host of all judging and command, rigorous teams in the scene of disputes and affect the normal conduct of the game, otherwise the disciplinary team will be assessed and cancel the qualification and results.

7, the game, other people are not allowed to do any tips, once found will be canceled the answer to the question of the results, the serious, deduct the corresponding points of the team.

8. If the score is the same, the winner will be determined by the form of additional matches.

Ten awards

The game *** set: a first prize, two second prize, three third prize