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What is snooker billiards

Introduction of snooker billiards

I. Basic rules

1, snooker billiards table length of 350 cm, the inner edge of the inner edge of the width of 175 cm, 85 cm high. 22 colored balls *** divided into 8 colors, red ball 1 5 (1 point), yellow ball 1 (2 points), green ball 1 (3 points), brown ball 1 (4 points), blue ball 1 (5 points), pink ball 1 (6 points), black ball a (7 points), white ball 1 (the main ball). ball 1 (6 points), one black ball (7 points), and one white ball (main ball).

2. The main ball may be positioned at any point in the teeing area (D-zone) before the kick-off. The tee shot must first hit the red ball directly or indirectly. The ball must first be hit directly or indirectly on a red ball and then on a colored ball until all red balls are in the bag. One of the colored balls is returned to the original spot. Then according to the color ball score from low to high for yellow, green, brown, blue, pink, black ball hit in the bag.

3. When there are only black balls left on the table, hitting the bag or foul will end the game, then if the score is equal, then the black ball will be placed again for a tiebreaker, and then the game will end no matter who hit the bag or foul.

4. In case of the following fouls, penalty points shall be awarded (points less than 4 points shall be penalized according to 4 points, and points greater than 4 points shall be penalized according to their own points): hitting the ball without stopping the ball; hitting the club head touching the main ball more than once when hitting the ball; hitting into the air; hitting the target ball with the main ball and then falling down; hitting the ball with feet off the ground, and the main ball is not put into the teeing area when teeing up the ball; hitting into a jumping ball; hitting the ball out of bounds; the main ball hitting the non-live ball first; hitting the player's clothes when hitting the ball; and hitting the main ball into the pocket of a non-live ball. The player's clothing, body, cue stick, and wearables touching the ball on the table when the ball is struck.

5. 7 points are awarded for the following fouls: hitting the red ball into the pocket and then starting to hit the ball before the ball has been designated; hitting the red ball after the red ball has been hit in and then hitting the red ball without declaring the color ball; not using the white ball but using any other ball as the main ball.

Second, the basic game of snooker and winners and losers to decide

Snooker *** with 22 balls, of which 15 red balls, 6 colored balls (black, pink, blue, brown, green, yellow 1 each) and 1 white ball. The red and colored balls are used to score points and the white ball is used to hit the red and colored balls. Before each start, the balls are laid out in the form of Figure 1. Prior to the kickoff, both teams can flip a coin to determine who kicks off first. During the kickoff, the kicking team, may swing the white ball anywhere in the kickoff area to strike the red ball. Subsequently, the white ball stops at whatever position it is in and must then be played from. Each side must score a red ball first, and then choose any favorable colored ball to play. After scoring the colored ball, the ball is removed and placed back in its original position (i.e., where it was before the kickoff). Next, the red ball is played, the colored ball is played, and so on until all the red balls are in the bag. After that, the colored balls must be played in a certain order. That is, play the yellow ball first, then the green, brown, blue, pink and black balls. At this point, into a colored ball, the table will be one less colored ball (no longer need to take out the bagged ball back to their original position), until all the colored balls into the bag, the table in the remaining white ball, it is declared the end.

The process from the beginning until all the colored balls and red balls have been hit into the pocket is called a game. If a player fails to score a goal or hits a bad ball during the entire scoring process, he has to give way to the other player. The process of scoring consecutive goals is called "one shot".

The winner of each game is determined by the number of points scored by each player, and the player who scores more points is the winner. There are two ways to score points: by scoring a goal, and by penalizing the opponent for a mistake. One point is scored for scoring a red ball (also known as "one degree"), two points for scoring a yellow ball, three points for a green ball, four points for a brown ball, five points for a blue ball, six points for a pink ball, and seven points for a black ball. Therefore, both players will do their best to get as many black balls into the pocket as possible. In playing the red ball, if the white ball fails to touch any red ball, there is a penalty of 4 points; if it mistakenly touches a colored ball, there is a penalty of points according to the score of that colored ball, but all have a minimum penalty of 4 points. That is, if the black ball is touched the penalty is 7 points, and if the yellow ball is touched the penalty is 4 points. Similarly, when playing a color ball, if you fail to hit the color ball you want to play, you are penalized according to the score of that color ball; if you hit a higher-scoring color ball by mistake, you are penalized according to the higher score, but you are penalized at least 4 points. Therefore, after scoring a red ball and before playing a colored ball, in theory, the player has to declare which colored ball he is going to play. In practice, if it is obvious which color ball is to be played, no declaration is necessary, but if it is not obvious, it must be declared, or an automatic 7-point penalty is applied. As in Figure 2, the player must first declare which colored ball (brown, blue or pink) he is going to play. If the white ball is mistakenly hit into the pocket, the minimum penalty is 4 points, or the penalty is based on the higher scoring ball that was first touched before the white ball went into the pocket. If the white ball is pocketed, the team playing next may hit the white ball anywhere on the teeing ground. Penalty points are not deducted from the penalized team's score, but are added to the opponent's score. Since points can also be scored by errors on both sides, one side of the court will try to make a "snooker" if it feels it has no chance of scoring. The so-called "snooker" is to create such a situation, so that the next party can not hit the ball directly to hit the ball, but have to take the rebound or arc and other difficult ball, and therefore it is easy to miss and lead to penalties, such as Figure 3.

A match can be decided in one or three, five or seven sets. In contrast, the final of the World Professional Championship is played over thirty-five innings. If, at the end of the round, there is a tie, the traditional method of deciding the winner is to leave the black ball in the black position, with the white ball in the teeing area, and both players decide who will play first by tossing a coin, with the winner being the one who scores the black ball first.

2) Some common rules of snooker and their application

The rules of snooker are so complicated and complex that even world champion masters often fail to grasp them all. However, these rules can usually be acquired through practice. Here are some common rules that are often confusing to the uninitiated.

Missed balls:

A missed ball is penalized by a minimum of 4 points, or by the actual score of the ball if it is a color ball with more than 4 points.

(1) Hitting the ball off the table.

(2) Hitting the ball with both feet off the ground at the same time.

(3) The white ball jumps over the center ball to hit the target ball.

(4) The ball on the table is touched by any object or part of the body other than the hitting end of the cue ball.

(5) The cue ball strikes the white ball more than twice in succession on the way out.

(6) Contact between the club, the white ball and the target ball at the same time. This often happens when the white ball and the target ball are too close together. For example, when the distance between the two balls is less than 2.5 centimeters, it is very difficult to get out of the club without committing a foul unless the target ball is lightly touched, as shown in Figure 4. Therefore, when the white ball is close to the target ball, the hitting team is only allowed to hit the white ball away from the target ball, but not to drive the target ball. In this particular case, the white ball is treated as hitting the target ball by opening it up. A good player will often take advantage of this opportunity to make a safety ball, or to make a snooker. Because it is possible to hit only the white ball without the white ball hitting any other ball, it becomes easy to make safety shots and snookers, as in Figure 5.

Freerolls:

When a player misses a ball, and a snooker appears on the table, preventing the next player from hitting the red ball directly, the next player can choose a colored ball to play as a red ball, which is called a freeroll. If the ball is in the pocket, it is treated as a red ball in the pocket and scored one point, and then the player continues to play the colored ball as usual. If the red ball has been played, the situation is such that the next player cannot hit the color ball directly, the next player can choose a color ball to play, this ball is called a free ball, the free ball into the pocket score will be calculated according to the lowest score left on the table, and then play the color ball in the order of the usual rules.

Re-play:

If a player makes a mistake and puts his opponent at a disadvantage, the opponent has the right to ask the player who made the mistake to play again. This rule, like the free throw rule, is to prevent either side from intentionally playing a fumbled ball to profit from it. However, before deciding to allow the fumbler to play, one must be sure that every ball on the table is out of play and that the level of play of the fumbler is taken into account.

Unconscious Saving:

An unconscious saving penalty may be awarded after one of the players has played an errant ball, if the referee believes that the ball should have been playable. In this case, the winning side has several options: (1) to restore the ball to its original state before the missed ball and ask the missing side to play it again; (2) to ask the missing side to play the ball again from its present position; (3 ) to play the ball itself from its present position; and (4) to play a free shot itself if there is a snooker on the table.

Color ball placement:

When the color ball falls out of the bag and is re-set back to the table, if the original spot of this color ball is occupied by another ball, then this color ball is set to the empty spot of the color ball with the highest score at that time. As shown in Fig. 6, when the green ball goes into the pocket, its original spot is occupied by other balls, and the empty spots on the table are the brown ball spot, the yellow ball spot and the pink ball spot, then the green ball should be placed on the pink ball spot. If all the points are occupied by other balls, the ball should be placed in a straight line perpendicular to the bottom edge of the table, closest to its original position, and not touching any other ball.

Stalemate:

When the referee decides that a stalemate exists, the referee states to both players that if there is no change in the situation within a few rounds, the game is null and void and has to be restarted.

In addition, snooker has developed a number of unique rules:

(1) Both sides flip a coin to decide who will start first, but be careful not to spin the coin on the billiard table, so as not to damage the tablecloth.

(2) When both players are playing, try to keep as quiet as possible, and be careful not to stand behind the pocket that the other player is aiming at. Or any other position that can easily affect the playing side.

(3) In friendly matches and usual matchups, there is no referee on the field. In this case, after the opponent has scored the color ball, you should help to put the color ball back on the table, and take the initiative to report the score.

(4) When you miss a shot, even if the referee doesn't see it, you should take the initiative to declare it.

(5) Have a proper attitude and good manners. Like golf, snooker requires a high level of sportsmanship and gentlemanly behavior