Traditional Culture Encyclopedia - Traditional stories - Martial Arts, the Soul of Domestic Games —— The Development History of Domestic Martial Arts Games
Martial Arts, the Soul of Domestic Games —— The Development History of Domestic Martial Arts Games
Most of China's martial arts games are based on the Jianghu written by several famous people in The Jinwen. As the first martial arts game, Chivalrous Man entered the player's field of vision. Although it is only a word martial arts game, it is difficult to find its related information even on the internet, but the first game to eat crabs, martial arts games began to gradually enter people's field of vision.
1990, The Xuanyuan Sword produced and distributed by Daewoo Information came out. Although it is a semi-finished product, the plot and the names of the game characters have not been finished, but it has opened the beginning of this brilliant game series. The subsequent Xuanyuanjian series is unique in RPG games with its perfect world view and heavy history. This series has been producing 12 pieces, not to mention its derivative works and. In 2004, the release of Cang Zhi Tao touched countless players and became the pinnacle of this series. Some players even rated the ending of "Tao of the Cang" as "Top Ten Classic Endings of Domestic Games".
199 1 year, The Legend of the Chivalrous Man released by Jing Xun Company was the first real martial arts role-playing game. The gameplay draws lessons from the Japanese game "The Brave Fight the Dragon" and is integrated into China's martial arts culture. The game moves on the chessboard, which some people call the thunder-stepping mode. With the Ming Dynasty as the background, the story of five schools in the Central Plains fighting against the evil religion is very simple, but in that era when pc was not popular, the martial arts of the legend of heroes made a large number of players addicted to chivalry. Its sequel "Chivalrous Hero Biography 3" is the most exquisite martial arts RPG in the DOS era, with a single story and diverse endings. The background music in the game was produced by the famous Lion Roar Music Workshop at that time. The wind is howling, the waves are sky-high, and the water is gurgling, which is very close to the game plot. Of course, the biggest feature of the game is its battle picture, which is full of animation and dazzling. It can be regarded as a masterpiece of the game, but it was concealed by the great success of The Legend of the Sword and the Chivalrous Man.
1995, a series of fairy tales came out, that is, The Legend of the Sword and the Chivalrous Man published by Daewoo Information, which became immortal works in the minds of many China players. Almost all China players know the game characters such as Zhao Linger, Li Xiaoyao and Lin Yueru who have cried and laughed with us, as well as cartoons, movies and literary works derived from the series "Fairy Sword". "Fairy Sword" is not only a game, but also an emotional symbol and lingering romantic feelings in the hearts of players. It is also a monument of China Wushu. Whenever poetry and flowing pictures come into view, the player seems to be there, taking risks with the protagonist. Coupled with the independently created worldview and unforgettable plot, it has fascinated countless players. Nine hairstyles have been produced in the series of "Fairy Sword", and the release of "Fairy Sword Five" 20 1 1 broke the sluggish weather of the stand-alone game market in China, and the sales volume and popularity became the peak of domestic stand-alone games. As many players have said, they know that Daewoo is over-consuming this player's enthusiasm, but they are willing to be cheated again for the Legend of the Sword and the Chivalrous Man.
Subsequently, at 1996, Heluo Studio released the Hero Biography of Jin Yong, and the game was adapted from the classic bridge of Mr. Jin Yong's "Flying Snow Shoots White Deer Plain, Laughing at the Book of Heaven". Players need to collect gobbledygook, make friends with the martial arts experts in the game, and finally team up to play the final boss. This is the most classic SLG game. The degree of freedom in the game is very high, and most characters, martial arts and plot development are very loyal to the original novel, which makes many Jin Yong fans want to stop. There are many strategies on the Internet to help make friends with the masters of various sects, and the game is very popular. Another "Hero" series of Heluo Studio is Wulin Heroes released on 200 1. The story is based on Jin Yong's Heroes' Club, and tells the story of the unknown East after the shrimp disappeared for a hundred years. Like-minded Gu met his disciples and entered the complicated Wulin Jianghu. The game adopts RPG and forms a two-line mode, with high freedom of operation, compact plot and detailed explanation, and a large number of traditional elements of China, which also makes players realize that besides fighting and killing, they can also fish and farm fields, dig mines and collect medicines and so on. At the same time, the game abandoned the mode of eliminating the strong and helping the weak, and added many choices. Players need to choose between struggling and winning glory for the world. Black and white good and evil, right and wrong are often not so clear. At the end of the game, through the description of the destination, the achievements of different life realms are explained, and players can experience their own outlook on life and world view, which is a humanistic atmosphere that other games do not have. The final step of the trilogy Hero is The Legend of the Chivalrous Man, but it is regarded as the reset board of Wulin Hero, which inherits the essence of Wulin Hero from the fighting system to the role development. Different choices of players will have a butterfly effect in Wulin, and there are various endings and different destinations in the game, which will make players feel more substituted. 20 14, Jin Yong's hero biography 5 came out, and the game is still in use. Although the name of Jin Yong and the legend of heroes is used, there are essential differences in gameplay. Ranger adopts the mode of instant combat. It is very simple to watch the play and production of 20 14 Jin Yong Hero Biography 5. Most of them played Jin Yong that year.
At the end of 1990s and the beginning of 20th century, there were two other classic games that could rival Jin Yong and the legend of heroes, namely, the swordsman's love in Jinshan and meteor butterfly sword in Yuquan International. 1997 Jinshan's Xishanju Studio produced "Chivalrous Love". The game is based on the Battle of Song and Jin in the Southern Song Dynasty, and tells the martial arts legend of a young knight. In the the legendary swordsman series, the stand-alone game * * * has launched five parts: Love in the legendary swordsman, Love in the legendary swordsman II, Love in the legendary swordsman II Platinum Edition, Love in the legendary swordsman: Legend of the Moon Shadow and Love in New the legendary swordsman. In addition, there is the "Swordsman World" originally planned by Xishanju. Although it is not produced by Jinshan, after all, the game inherits most of the elements of "Love between Swordsman". There are five online editions: the online edition of love of knight errant, the online edition of love of knight errant, the world edition of love of knight errant, the online edition of love of knight errant, and the online edition of moon shadow legend. Xishanju has still become the symbol of domestic martial arts games, and Kenzo, which is still hot, still occupies half of domestic martial arts games. "Fairy Sword III" shows the traditional martial arts world of China through advanced calculation and drawing techniques such as terrain and vegetation rendering technology, scene light and shadow special effects, SpeedTree, etc., and incorporates many elements with traditional cultural characteristics of China into the game, showing players a magnificent and magnificent world of the Tang Dynasty. Players experience unique love, hate and feelings of home and country through the sincere and touching story of "Sword III", which is the most successful domestic self-developed large-scale 3Dmmorpg online game on the market at present. Some time ago, the reset version of "Fairy Sword III" was released, and the game was upgraded and optimized on a large scale, especially the picture of the whole game. The character model was more detailed and realistic, and the game scene was more flexible and natural, allowing a large number of players to log in to the game again. At the same time, Xishanju has spared no effort in the development of IP derivatives of the legendary swordsman. The biggest influence is that China's fan circle is also full of vitality because of the popularity of Kenzo, which benefits from Kenzo's refined social system and the development of various derivatives of Xishanju, making it highly user-friendly, and no game in China can match it. Although Kenzo's fan circle is filthy now and many people with special purposes are pouring in, it has also stimulated the development and perfection of China's fan industry. Although compared with Europe, America, Japan and South Korea, China's fan circle is still in its infancy and unknown to the public, it has made great progress.
After filming "Fairy Sword III", we will make another masterpiece "meteor butterfly sword" and "meteor butterfly sword" that year, which is an A.RPG martial arts game adapted from Gu Long's famous martial arts novel of the same name. The game has a single entry mode and a networked multiplayer mode. It is also the most exciting and shocking game that I secretly went to the Internet cafe to play in those years. The game uses combination keys, and players use their weapons to display various moves in the martial arts world through the control of mouse and keyboard. It was no longer a simple flat cut and a simple key release, but the gorgeous martial arts moves and skill effects surprised me at that time. However, it is very difficult to use the stand-alone version. There are various weapons in the game, such as swords, guns, axes, axes, knives and forks. The online moderator is PVP, which allows players to fight with real swords and guns in the game, and the brave wins in the narrow road. The game's role skills are basically balanced, and no property props are sold. The key to winning depends entirely on your own strength. It is said that in meteor butterfly sword's games, players attach great importance to martial arts, and few people peep in the fight between two players, or even faint each other and wait for each other for a while. Of course, there is no way to verify the truth.
Since World of Warcraft entered the China market in 2005, 3Dmmorpg games have become the industry benchmark, and 3D images have become the mainstream. Long Babu released by Sohu Changyou met with players in 2007. Together with its sequel "Dragon's Eight Branches 2" and another Sohu Changyou game "The Legend of Datang Shuanglong", they are all products of the World of Warcraft model, including "Nine Shadows Classic" released by Snail 20 12 and "Tianxia 3" released by Netease, all of which are products under the background of great times. "Dragon" was popular in the early stage, and the major servers were also overcrowded. However, due to various charging props, the experience of the game was greatly affected, which made many players out of the pit. This also contributed to the situation that players poured into new games after the launch of "Xian Jian San" in 2009. After all, the card charging mode was still very conscience in the minds of players at that time. "World 3" is a game with the strongest ancient style, especially how many players loved BGM at the beginning. The live performances, whether it's a chess game rendered by Dai Mo's landscape or a fairyland in the sea of bamboo, are full of strong China cultural charm. However, The World series is not a traditional martial arts game in the true sense. The game has many fantasy elements, and the background of the game is ancient, so it should be regarded as a fantasy game. In addition, "Zhen Jing in Nine Shadows" is based on China martial arts culture, and shows a martial arts world of the Ming Dynasty through magical martial arts, beautiful and spectacular ancient mountains and rivers, and affectionate the legend of heroes. "Zhen Jing in Nine Shadows" is really amazing in the highest effect, which brings the visual sensory experience of players to the extreme, but the gameplay is too monotonous and the plot is rough and simple, which greatly reduces the clickability of the game. In addition, players in the industry know that the snail game civilian players have no game experience at all, which leads to a large loss of gamers. The Legend of the Sword and the Chivalrous Man is a domestic RPG game series developed by Shanghai Candle dragon Information Technology Co., Ltd. and released by Beijing Net Yuan Tang Sheng Entertainment Technology Co., Ltd. The game is based on the classic of mountains and seas, and the story tells the chivalrous and tender Chivalrous Chivalry culture in ancient China, with martial arts and Chivalrous Chivalry as the creative theme and the mythological era of China as the background. The original work "swords of legends: Where is the Soul of Qin Xinjian" was released on July 10, 20 10. It is the first single-player game with full dubbing in China, and one of the "domestic three swords" in the player's mouth is often compared with "The Legend of the Sword and the Chivalrous Man". Subsequent swords of legends has a stand-alone sequel "swords of legends ol". Unfortunately, the online version was not well developed and died early.
Since the beginning of the new century, the domestic game market is no longer a hundred schools of thought contend, but has formed a monopoly situation. Relying on QQ and WeChat platforms, Tencent has firmly grasped a large number of game users. Small and medium-sized game companies can't compete with them at all, and their survival situation is difficult. However, the slow rise of Netease in recent years has made people see a different dawn. In today's China game market, the only company that can compete with Tencent is Netease. After entering 20 10, there will still be martial arts online games with high online number and popularity. In my impression, it's basically Jian San by Xishanju, Tian Ya Yue Ming Dao by Tencent, Ghost Story by Netease, and Sailing Against the Current and Chu Liuxiang (a mobile game) which will be released to the public for many years. With the development of the times, competitive games have seized most of the PC-side games, from DOTA to League of Legends to the recent Jedi survival game. The living space of mmorpg games is getting smaller and smaller. Now, most people are busy with their lives. High-intensity social pressure squeezes the time of most office workers, and few people will spend a lot of time and energy on a mmorpg game. In addition, in recent years, with the popularity of mobile phones and mobile games everywhere, people are more willing to spend some time playing moba, relaxing their skills and enjoying their body and mind, rather than spending a lot of time killing two birds with one stone. Therefore, most of the players who are active in mmorpg games now are students and office workers. They are willing to take time out to log in to the game after work every night. So there was Ghost Story and Chu Liuxiang. "Tianya Yueming Knife" has almost crushed most of the games on the market with its top screen performance, real-time weather system, colorful gameplay, full combat system and the most interesting identity system. Of course, the tedious daily and operational problems also make the game a little stretched and lack of stamina. Many netizens ridicule "perfect artist, zero planning", but unfortunately the game derivatives are not perfect enough to form with "Fairy Sword III". However, "Tianya Yueming Dao" can become half of the domestic martial arts online games and compete with "Kenzo". Now mentioning "Sword III" in the player group will inevitably mention "Tianya Yueming Dao", and vice versa. Netizens are teasing Tencent to cheat money. Don't play Tencent online games if you have no money. In fact, compared with the previous Eight Dragons and Nine Yin Zhen Classics, Tencent is really conscientious. At least in Tianya Yueming Dao, no matter how strong you are, you can't fight ten by yourself. Recently, the popular "Chu Liuxiang" was very popular among players after the public beta. Whether it is the picture, character modeling or gameplay, it is the pinnacle of domestic mobile games. The game draws heavily on the system of Tianya Yueming Dao, and the similarity of elements is as high as 80%. I seriously doubt that the R&D team of Tianya Yueming Dao must have jumped to Netease. But what Chu Liuxiang has gone further than other martial arts netizens is that Chu Liuxiang has created a "living Jianghu" for players. The streets are no longer deserted, and there are hawkers everywhere. NPC is no longer the dull wooden head it used to be. NPC has joys and sorrows, and will interact with players in different ways according to their goodwill, making the Jianghu in the eyes of players more real and vivid.
Many players expect Netease's new game "Sailing Against the Current" to have completed the second test, and the picture of "Sailing Against the Current" is excellent, with a real "Jianghu" atmosphere. TressFX hairline technology is introduced into the game, which makes the volume fog in the game more detailed and realistic. The screen of the game can be called the peak of domestic games at present. After millions of players voted, the game adopts the charging mode of free props, which can be said to be full of sincerity. Unfortunately, I didn't grab the activation code, but I have seen a platform anchor play several times. The advantages and disadvantages of the game are obvious, and the beauty of the picture is simply outrageous. It is definitely a must-have game for the scenery party and the leisure party to pick up girls and take pictures. In addition, the gameplay of the game is diverse and creative. There is no need to enforce tasks in order to improve the character attributes, and the game is extremely free. The disadvantage of the game, I think, is still the traditional "cluster fight" mode. In this era of national show operation, the choice of standing pile output is really lacking in new ideas. Another thing that makes players criticize most is the combat system, which has no sense of blow and is frivolous. Of course, this is only the content of the second test, and I believe there will be great improvement in the future. However, at present, "Going Against the Water" is well-made, and it is a conscientious work with great ideas and sincerity. It is also worth the player's five-year wait. It is expected that "Cold Against the Water" will be released for public beta this year.
Speaking of which, of course, there are still many games that have not been mentioned. I just retell the development history of domestic martial arts games from my own point of view. Among them, there have been glories and transience. Some have become classics in the minds of players, and some have become dull after being popular. This is the inevitable development of the times. In fact, I am really grateful to those game research and development teams and studios who are still conscientious because they love martial arts games. They let players touch the martial arts dream they dreamed of when they were young.
One knife and one sword wither the old man, and it rains endlessly all night in the rivers and lakes. In my heart forever, the martial arts hero. I hope players can fight bravely and gallop freely in the game, discover chivalry and find the unique charm of martial arts.
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