Traditional Culture Encyclopedia - Traditional stories - Why is the werewolf kill more and more cool, the script kill also did not continue to fire, table games out of the way where?

Why is the werewolf kill more and more cool, the script kill also did not continue to fire, table games out of the way where?

First of all, I would like to talk about the current situation of the domestic table game industry and the development trend and other related issues, and then talk about the way out of the table game in the future:

I. Consumption upgrading trend

First of all, let's take a look at the update of the domestic table game products in recent years. From 2010 to the present 5 years, table games from the beginning only by the players favorite types of table games gradually expanded to a more diversified, and even the emergence of a lot of famous table game brands are developed from abroad, these table game companies in fact, are because of the gradual increase in the level of the domestic economy and the development of this type of table game companies. With the continuous growth of China's economy and the rapid development of society, the domestic society continues to stabilize and harmonious, but also on the social consumption concept has a greater impact, more and more people began to pursue the quality of life. Consumption upgrading is more reflected in the new changes brought about by the continuous improvement of wealth and quality of life in Chinese society! And the current board game market there is such a problem is too few domestic players and most of them are 90 or even 00 players in the use of these board game products, and this group tends to have a good quality of life and aesthetic concepts and so on are very good groups, so this is also why the current domestic board game market there is a problem. So this point Xiaoqi think we have to correctly look at this problem to be able to let the board game market to benign development and growth of the road!

Second, the power of cultural revitalization

Everyone knows that in China's traditional culture, especially the culture of the literati is very good, but also can be said to be the traditional culture of the collector. Just like the ancient poems, the ancients would incorporate their own thinking into the creation of these verses, and many of them can be borrowed and influenced by modern literature, such as the Tang and Song poems. And as mentioned in the Three Hundred Poems of the Tang Dynasty? The Eight Great Poets of the Tang and Song Dynasty The Eight Great Poets of the Tang and Song dynasties. Yuan, Ming and Qing dynasties. and the eight great poets of the Tang and Song dynasties, as mentioned in the Three Hundred Poems. Modern? etc. These people and their creation of poetry and culture are the traditional Chinese culture in the modern society is indispensable part, so we want to promote these excellent traditional culture in the modern society should also pay more attention. Of course, we can find that in recent years, the board game industry is also gradually emerging on the traditional cultural aspects of the attention and publicity, such as the "Classic of Mountains and Seas", "Romance of the Three Kingdoms" and so on these traditional cultural themes of the board game has brought us more surprises, but also brought a lot of new ways to play as well as the new cultural values. Therefore, in the future, the table game industry will certainly develop more and more good.

Three, emerging game types

Besides these, there are many games that are also very popular. For example, I know of a game called ? Card Wars? game, many players may not know that this game is evolved from a card game, but Xiaoqi here or to say a word, card war is an emerging game type. For the card wars of this type of game for everyone is not strange, almost all the card enthusiasts will play a few card wars game to pass the time. Actually, Cards Wars is also known as a simulation war game, developed and released by Cardsa between 1994 and 1995; there is also a game called ? Battlefield? card game is also a simulation war game, produced by the famous American manufacturer Nintendo and released between 1994 and 1995; and the reason why this kind of game can achieve such great results is that it is very consistent with the psychological demands of gamers and their real ideas about the quality of the game, the quality of the game, and the game world; plus they have a very important influence scope on the mainstream gaming market, so these emerging games are very important.

The key to the success of these games is that they are very much in line with the psychological demands of gamers and their true ideas about the quality of the game and the game world; plus they have a very important influence on the mainstream gaming market.