Traditional Culture Encyclopedia - Traditional stories - How do teenagers view the composition of video games?
How do teenagers view the composition of video games?
With the rapid development of Internet technology, electronic products and their ancillary applications have gradually entered people's lives, among which video games have almost become the first reason for young people to use electronic products. Compared with young people who need to work and have a tight pace of life, teenagers can freely control their spare time and have strong acceptance, so they have become the first audience of video games.
However, parents are increasingly afraid of video games. In their view, the game is like a beast that eats people, and the screen light reflected by children's lenses is the signal of their attack. However, as long as it is used properly, the game may not be a scourge. For children, games are an effective way to relieve stress.
With the increasing intensity of contemporary education, the learning task of teenagers is very heavy. Teachers' pressure, parents' hope and classmates' secret struggle are all like a bottle full of liquid, which will burst, and the game is undoubtedly a cork that releases liquid. Playing games can relax yourself, adjust nervous nerves and relieve fatigue.
ElectronicGames, also known as electronic games, refers to all interactive games running on the platform of electronic devices, and is called electronic games in a narrow sense. According to the different running media, it can be divided into five categories: console games (especially home games in a narrow sense, also known as electronic game consoles), handheld games, arcade game, computer games and mobile games.
In foreign countries, it sometimes includes slot machines, pinball and pinball table gambling. Perfect video games appeared at the end of the 20th century, which changed the way people play games and the definition of the word "game". It belongs to a cultural activity born with the development of science and technology.
Electronic games can also refer to "electronic game software". The act of using electronic equipment as a medium to play games. Beginning in the United States in the late 1960s, it just started to develop on arcade or electronic game consoles (home game consoles and handheld game consoles), followed by games on personal computers and mobile devices.
Electronic games are mainly inherited from traditional game activities, such as football, baseball, chess, word and number games. It also has functions that traditional games don't have: adventure, war and battle in the fantasy world.
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