Traditional Culture Encyclopedia - Traditional stories - Blender book scene graph how to model?Blender book scene graph modeling graphic tutorials (1)
Blender book scene graph how to model?Blender book scene graph modeling graphic tutorials (1)
Relative to Maya, C4D these commercial software, Blender has a great advantage, that is completely free. Free open source version, whether you learn or later learn to commercialize, are available brightly! Precisely, self-taught Blender software partners are not a few. If you are one of them, want to learn and master Blender modeling production, then it must be a systematic and comprehensive study, the choice of Blender video course, can be integrated from the basic functions of the software to the actual case of the operation of the full range of learning ~
Blender book scene graphic tutorials for scene modeling : 1. Shift + A new cube, adjust the size of the cube. 2.S for scaling, adjust the basic shape of the book, enter the edge mode, Ctrl + R for the ring cut. 3.Press 1 to enter the vertex mode, Alt + Z for perspective display, press G and X to move the point. 4.Select the top surface I for the interpolation of the surface, E downward extrusion of the book's back cover part of the duplication of the Shift + DP to separate the selection of items. 5.Select the part copied out of the book Shift + DP to separate the selection of items. 6.Select the part copied out of the book Shift + Z to separate the selection of items. 7. 5. Select the copied part S to zoom in, select the top line, E to extrude, cursor position adjustment to rotate the cover. 6. Create a new empty object, select the cover and then select the empty object, Ctrl + H hook to the selected object, copy a copy of the cover. 7. Select the top cover I to interpolate, Ctrl + I to invert the selection, E to extrude, Ctrl + B to chamfer the corner of the cover. 8. Add materialization, adjust thickness, adjust the flip angle of the cover.9. Select the face P inside the book to separate, add subdivision, dot to the geometric center, carve to make terrain undulation.10. Shift+A new plane as a puddle, create a new cube to make a path, Shift+D to duplicate the path, and make the path and the puddle as a subset of Ctrl+P.11. Select the Geometry Node Editor, create a new Vertebra, adjust the vertebra shape.12.New home merge geometry, adjust the vertebra size, new instantiation on the point, to connect.13.New random value, to adjust, new vertex group, in the modifier to change to the new vertex group, weight drawing to draw.14.New deleted geometry, and then a new random value to connect, to adjust the random value.15.New delete geometry, and then a new random value to connect, to adjust the random value.Today's sharing of content "Blender book scene graph how to model Blender book scene graphic modeling tutorials" comes to an end here, thank you for the patience of the partners to learn, I believe that your Blender learning must be a success! Learning Blender, not only to learn its basic operation, but also to be able to self-modeling operation, so the role of the course is very obvious, clearly organized to help you find the right direction to learn. Click on the link to learn more:
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