Traditional Culture Encyclopedia - Traditional stories - What are the team development games?

What are the team development games?

A, team games red and black

Game rules

1, purpose: your team and the other team were team A, team B, each strive to achieve high scores.

2. Procedure: each round your team has two choices - red or black, by the staff to understand your team's choices in each round and inform you

their scores, your team can be based on the previous round of scores to determine the next round of choices.

3. Communication: After the fourth round of choices, both teams can communicate for the first time with the consent of both sides, and each side will send a representative

table to go out for an interview, which lasts for one minute; after the eighth round of choices by both teams, both sides have to communicate with each other, and the interview lasts for one

minute. The two teams are prohibited from communicating except for the interviews that can be convened according to the above rules.4. Score Calculation1) Team A and Team B both choose

red, each scores one point; Team A and Team B both choose black, each subtracts one point; 2) One team chooses red, one team chooses black, the person who chooses red subtracts three points and

the person who chooses black adds three points; 3) the 9th and 10th rounds of choices, scores multiplied by three and counted in the total score.

Comments

1?A cooperative attitude is necessary to achieve long-term benefits.

2?Group cooperation is based on mutual trust.

3?Trust comes from open communication.

4?Trust, once gone, is difficult to remedy.

Second, the team game

The consultant asked everyone to discuss what cases existed in the workplace that did not meet the team spirit, and all of them were slapdash because they were afraid of

hurting the relationship between colleagues. Finally the manager of the human resources department got up and said, "Our company emphasizes more on team spirit, which is good in general, but there is still some shirking of responsibilities among departments in carrying out the company's tasks, and they are afraid of taking responsibilities and can't work well with other departments." Some people in the meeting room lowered their heads, pondering, while others smiled helplessly.

(Why do many meetings in the enterprise get longer and longer, but always fail to solve the problems? The main reason lies in the

lack of understanding and trust between members, and the inability to be open and honest, the meeting will either become a "debate" or a "talk shop", which will not be able to

collect ideas and utilize the power of the team.)

After talking about relevant team building knowledge and cases, the consultant enthusiastically invited all the people present to do a wonderful

Team building games, *** with the realization of the essence of team spirit. Some people showed enthusiasm, some were noncommittal, and some cast a skeptical eye.

The counselor asked all the people to get up, stand in the middle of the field, split into 2 groups of about 10 people each, and then split into 2 rows,

standing face to face.

The counselor begins to announce the rules, "All of you please extend your index finger and place it in front of your chest."

The counselor asks his assistant to bring out an aluminum monopod, and everyone looks at each other, wondering what the counselor is going to do.

The counselor gently placed the bar on everyone's index finger and said, "Everyone's index finger must gently rest on the bar,

no hooking with your hand, everyone's index finger must not leave the bar, and then put this bar to the position of your knees, if someone's hand

fingers leave the bar, it is considered a violation, and you must start again. With the rules out of the way, now your two groups are assumed to be two

businesses, and you're competing to see whoever accomplishes this goal the fastest is the winner." This seemed to blow up and the room came alive with chatter.

(The bar is very light, ten people's index fingers if they all have to hold it and put it down, it is indeed more difficult. Napoleon said, "Difficulty is only testing the greatness of a man!" (Imagine in the present increasingly competitive market, which of the sales targets, financial targets and management targets of an enterprise are not very difficult?) All the people were eager to try, but soon realized that if everyone's index finger could not leave the bar, the "thin" bar was easily lifted up, and it was really very difficult to put it down. It seemed like a simple game, but the managers of these companies were at a loss. After several attempts, both groups failed. Everyone began to discuss it enthusiastically. Someone was smart enough to ask the counselor, "Can we do it with just 2 people, it would be easy?" The counselor replies, "No, it's everyone who must participate!"

(Businesses advocate innovation, but innovation is not the same as breaking the rules of the market, and if a company tries to win the competition by breaking the rules, sooner or later, it will have to eat its own fruit. The end of Enron, WorldCom and Arthur Andersen is the best proof.) All the people were talking as if they all had methods, but no one stepped forward, and the scene was a bit confusing for a while.

Suddenly someone from one of the groups stepped forward and said loudly, "Everyone stay quiet and listen to me, let's keep it together,

On my command, I'll yell 1, 2, and 3, and all of us will start to slowly lower it down, okay?"

Everyone's spirits were lifted and they all said, "Okay! Hurry up."

(Teams begin to emerge leaders, the courage to take responsibility, strong leadership of the team to have high efficiency. There are

departments or teams in an organization where the ability and quality of the leader is low, leading to inefficiency in the operation of the whole team.)

But the untamable bar didn't come down, and although all the people were fully concentrated, it was always one head high and one

head low, and the people on this side had already put it down while the people on the other side were still in place, and the bar was tilting terribly. So some of them left

the bar with their index fingers.

"Stop! Someone's index finger has left the bar, start over!" The counselor was nonchalant, putting the bar back in place again and again.

(The team's method of operation is equally important, when the market can not be opened, the cost remains high, unfavorable returns, as a manager of the enterprise, do you seriously think about whether the solution is the right way to solve the problem?) Some people began to doubt, complained: "This game is impossible to play into, the bar is too light!" Some started blaming others, "It's all xxx's fault, I found he couldn't get down there every time, you should be more careful in the future!" The trainee had no problem returning the favor, and all of them focused on the others as if they were the ones at fault. So they tried again, this time the consultant is still nonchalantly to find the offending trainee, to everyone's surprise this time the first mistake was the one who just accused others of the loudest brother, everyone laughed, the consultant announced that the game restarted. (When the enterprise has a problem, the sales situation is not good, the staff turnover is big, the assessment is a formality, do you feel that all is someone else's fault? Are you at fault yourself?) Arguments raged, grievances arose, and the scene got a little out of control. The counselor stepped forward and said loudly, "Quiet! Quiet! First of all, let me tell you that this game can definitely be completed, but you have to find a way to do it, and there are 15 minutes left on the clock." The scene immediately quiets down quite a bit and everyone begins to calm down.

(When a company encounters difficulties, rumors are spreading and people are on edge, do business leaders come forward in time to clarify the truth and strengthen confidence?)

One group of people said, "The key to the problem is that we all should not look at how others are, pay attention to their own fingers, do not

always to blame others!" Some people agree, some people doubt, then someone came out and said: "Well, let's test it, we all first do not rush to put down, but first gently support this bar, find the feeling of each person, watch their fingers, as long as we can support it, we will be able to put it down

Three, the blind man back the lame

Blind man back the lame? Purpose: the ability to communicate with the active atmosphere of the game rules: the spot to choose six employees, three men and three women, boys back girls, boys as "blind", with a sarong blindfolded, girls play "crippled", for the "blind "The first one to arrive at the end of the roadblock is the winner. The first to reach the finish line will be the winner. The barricades can be set up with chairs, which have to go around; balloons, which have to be stepped on; and flowers, which have to be picked up and handed to the girls.

Four, the paper cup water

The paper cup water? Purpose: to enhance the sense of intimacy, test members of cooperation, collaboration. Requirements: personnel selected eight a group, men and women alternately with. *** selected sixteen employees, divided into two groups at the same time the game. Another two personnel to assist the group's first person to pour water to the title to the paper cups, and then one by one pass to the next person's paper cups, the last person's paper cups of water poured into a small tank, and finally in the limited five minutes to see who the most water in the tank, who will win.

V. Getting to know each other (a)

Purpose: to enable participants to get to know each other, creating a relaxed and friendly atmosphere.

Materials needed: blank stick-on name labels.

Steps: Give each person a blank name tag and ask them to write their name or nickname on it. Then ask them to briefly

list two words or phrases that relate to their situation and can be used as a topic of conversation, such as what state they are from, hobbies, children, etc., see the following example:Elizabeth 1.? Lives in Arizona 2.? Enjoys jogging3. Give the participants enough time (about 1 minute) to write down their two facts, and then ask them to form groups of two or at most three people at random. Every few minutes, ask them to "swap partners" to encourage everyone to meet as many new people as possible.

Discussion Questions:

1. Did this exercise help you meet other people?2.? What situations leave a lasting impression on you?

3.? How involved do you think you are with this group now?

If you have more time ask the participants to list words or phrases that relate to their situation and can be used as topics. Give attendees enough time (about 5 minutes) to write down two of their situations and then ask them to form groups of two or at most three people at random. Every few minutes, ask them to "swap partners" to encourage everyone to meet as many new people as possible.

Tip

To speed up the pace of this activity, give participants name tags as they sign in, and ask them to write their names, nicknames, and descriptive words or phrases on the tags on the spot.

I. "Hand in Hand" Game

1. Promotion Year: Grade 1-2

2. Material Preparation: 1 hula hoop for each team

3. Team Composition: 8 or more people

4. Game Play: Participants Hand in hand in a circle, in which two participants holding hands into a hula hoop, as a starting point. Requirements in the hand can not be disconnected and hula hoop can not fall under the premise of the game participants through the coordination of all parts of the body, drilling through the hula hoop, so that the hula hoop through all participants back to the starting point.

5, the rules of the game: hula hoops to pass a circle of the time required for the game results. In the process of passing the hula hoop, once the hula hoop falls to the ground or the hand breaks, you must return to the starting point to restart, and cumulative timing. 6, the game changes:

(1) in the process of passing to increase the number of hula hoops, in order to pass.

(2) Reduce or increase the diameter of the hula hoop, or increase the weight of the hula hoop.

(3) Increase the number of passes or word solitaires during the pass to affect attention.

Second, "wind and fire wheel" game introduction

1, the promotion of the year: 3-4 grades

2, the preparation of materials: uniform specifications of a number of newspapers, tape (sealing tape), scissors.

3, team composition: more than 8 people

4, the game play:

(1) with a specified number of materials in the specified time to make a "wind turbine" (a ring-shaped device similar to the tracks of a tank). The inside of the ring must be able to accommodate 15 people and be secure enough to travel 15 meters.

(2) Participants stand in the pinwheel, and on the whistle, all members of the group march 15 meters with their feet on the pinwheel and their hands transporting the pinwheel forward from the top of their heads.

5. Competition rules:

(1) The timing starts when the first person leaves the starting point and ends when the last person reaches the finish line.

(2) All the people's feet cannot step on the ground during the march. If the wind wheel breaks, the whole group must repair it in situ before proceeding. Timing is cumulative.

6. Game changes:

(1) Change the width of the wheel. (2) Make certain decorations on the wheel. (3) Increase the number of teams until the whole squadron to participate in the march of a fireworks wheel.

Three, "angry sea escape" game introduction

1, the promotion of the year: 5-6 grades. 2, the preparation of materials: 7 boards 24 × 12 × 6 (cm), the height of the obstacles 40-50 cm

3、Team composition: more than 8 people

4、Activity site: length greater than 6 meters, width greater than 3 meters, suitable for a single team; diameter of 15 meters of the site, suitable for the southeast, west, north and south at the same time.

5, the game play: in the starting point placed obstacles (stools or desks placed on their sides), assumed to be about to sink in a storm ship's "gangway". Participants from the starting point, in turn, across the "ship side", relying on seven life boards at a distance of 5 meters "sea" in order to escape, until they reach a distance of 5 meters away from the "safety island".

6, the rules of the game:

(1) the first member of the escape in the process of placing the lifeboat, the last member of the escape at the same time must be put away behind the lifeboat.

(2) Except for the moment of placing and stowing, every life board floating on the sea surface must have the escapee's foot on the board. If there is no foot on the board for a single moment, the board is deemed to have been "washed away" by the waves, and the whole team goes back to the starting point and starts again.

(3) During the escape, no part of the body of any person on the "surface" can touch the "surface", otherwise it is regarded as having fallen into the water, and the whole team must go back to the starting point and start again.

(4) No part of the body of a member who has reached the safety island may touch the surface, otherwise the team must go back to the starting point and start again.

(5) Timing starts when the first escapee puts down the first life board. (When the referee says "Ready", the first person must remain in an upright position, and can only start after the sound of the start.) The last member reaches the safety island and collects the last life board to return to the standing state to end the timing. Halfway back to the starting point to restart the time to accumulate.

7, the game changes:

(1) can set the scene, with a story narrative way to start the game, the process of the middle of the music as the atmosphere rendering.

(2) provide in the game three times failed to start over, increase the team morale way to encourage (such as super plus refueling, etc.)

(3) increase the difficulty. Such as increasing the number of escapees, increasing the height of the boat ramp, widening the escape distance to 6 meters, and so on.

Game 1: Balloon ride.

Each group of three people to come up to participate, two people blowing balloons, a chair in the sitting storm. Sitting storm 10 balloons, according to how much time to count the winner.

Game 2: Pass the paper cups.

Each group out of 5 people standing in a line, each person's mouth in a paper cup, and then from front to back to pass the water, can not use their hands, all depends on the mouth and the head of the action, in the specified time according to the number of water passed to the end of the winners and losers.

Game three: top orange

Two students from each group came up to participate in the prize orange on the head, can not use their hands to support, and then according to the host to arrange to do the action, such as across the stool, turn backward, sit down and stand up, in addition to each other in contact with each other is also allowed to use the means of scaring and other means of adhering to the length of the time to count the winners and losers.

This is a few of the more interesting, the other like the heart of the heart, grab the stool, drums and flowers on the need to say more about it.

Another key to the hustle and bustle is the penalties, with the winners of each game receiving prizes and the last two being punished. The penalties can be written as a bunch of slips of paper and the penalized can draw lots. Here are a couple of really hilarious punishments.

1. Learn from the commercials.

Everyone has seen the commercials for Brain Platinum, so let him learn the movements of the animated characters in them, haha. Of course there are many more funny commercials, find them yourself.

2. Performances

For example, let him choose to "pretend to be an idiot, pretend to be innocent, pretend to be gay", no matter which one he pretends to be, it's all very nice, huh?

3. Read aloud

Prepare a funny paragraph, such as the one that says "I'm a pig, 。。。。." Oh, have him read it out loud, and ask for actions in it.

4. Kiss the table (pillar)

The punished person should kiss a designated table 5 times, this time it is best to have a camera to wait for, oh, out of the picture must be very wonderful!

Quite good, recommend a small game to everyone! It's fun.

The name of the game: teamwork, tension and relaxation

▲Purpose of the game: through this game, let everyone realize the importance of teamwork. If a team wants to be successful, it must use appropriate methods, and this method not only includes the good use of effective resources, but also requires learning to listen to others' opinions, and communication to seek mutual understanding.

▲The rules of the game: when the game begins, the hemp rope around their waist position, all the players put on a blindfold, in 2 minutes the rope around the designated graphics (such as squares, rectangles, parallelograms, trapezoids, rhombuses, triangles), in the process, the players can not be dragged hand in hand, can only be through the hemp rope each other, and the last round out the graphics of the team will be the rope without deformation of the level of the place! Finally, the team will put the rope on the ground without deformation and let everyone see if the graphics are similar, the fastest team to surround the graphics and graphics similar to the team won. The game is played by groups of people who draw lots to determine the order of the game and the graphics to be placed.

By the completion of the game shape and time evaluation of one to six, the most similar and the shortest time for the first place, followed by the second place, and so on. Six points are awarded for first place, five points for second place, and so on, and one point for sixth place.

▲Game details:

Equipment needed: 10 blindfolds, a large rope, a stopwatch, a whistle.

Number of people in the game: each group sends 10 people, 6 groups **** there are 60 people to participate in the game, each group selected 10 people must first choose the group members who have not participated in the game.

Game time: 25 minutes (5 minutes to distribute materials and read the rules of the game, each group to play the game, *** need 15 minutes, 5 minutes to evaluate the results and make a summary of the game)

Traditional programs game program quite a lot of it, such as drumming, or a little bit of evolution, a few people sitting in a circle, high-five counting and so on (a circle of people in turn counting, 0 or 3) and their multiples to shut up and high-five! The first thing that you need to do is to shut up and give a high-five, which you can do freely).

Cecil, I have a lot of small games, the benefits of bringing, I am through the dedication.

Chinese idioms solitaire, can not catch up the penalty; or touch imitation of lucky 52 in a painting a guess, guessing the penalty :)

A group of people sitting in a circle, men and women sitting at intervals. Starting from A, to the right of the B said, I love you, or say shameless, no matter what A said to B, B said to A another sentence. When finished, say another random sentence to another person of the opposite sex. If A says I love you to B, then B has to say don't be cheeky to A. If A says don't be cheeky to B, then B has to say I love you to A. Then say a random I love you or don't be cheeky to the next one. And so on and so forth. If you call the wrong one, then you are penalized.

If you're watching from the sidelines, you'll often see the following:

A certain GG keeps saying "I love you" to a certain MM, to which he gets a steady stream of "shame on you".

A certain MM keeps saying "I love you" to a certain GG and "shame on you" to another GG.

A certain GG heard a certain MM say "I love you", coldly said "I love you" to this MM, was punished but happy to do so.

This game is good, true and false, false and true, no one knows whether it is true or false. It would have been even funnier if the circle had been originally paired up.

"Emperor's will"

Suitable for a large group of L to relieve boredom, the effect is good, and is now recommended:

The rules are that each person draws a poker to have a unique number (i.e., the number of points of the poker card), and draws to the king of the person that is the "emperor". The person who draws the king is the "Emperor", and the two people can be determined to do whatever the Emperor wants them to do (no harm, no foul) by assigning two numbers. For example: A draws the king, assigns number 6 to lie on his back, and number 10 to do a number of push-ups using number 6 as a mat. You can imagine a variety of GGMM combinations, think of all sorts of neat tricks, laugh until you break 。。。。。。。

007

Play and rules: the game began with the selection of a person to issue an order: mouth shouting "0" at the same time with the finger of another person; be pointed to the person to issue an order: "0" and at the same time with the finger of another person, be pointed to the person: "7" while pointing at another person, the person pointed at; "Pop!" Hand cupped in the shape of a gun, pointing at the other person, the person pointed at cannot move or scream, makes a show of being hit by the "gun", at the same time, the two people next to him raise their hands: "Aah!" (

The person who makes a mistake in giving the command or in the action should be given a small punishment (e.g., a drink), and then he or she will continue to give the command.

Features: practicing reaction, active atmosphere

Person chair

Format: collective participation

Type: icebreaker

Time: 5 minutes

Materials: no materials needed

Place: open space

Applicable to: all the activities of the people

Operating procedures:

1.

2. Place your hands on the shoulders of one of the players in front of you;

3. Follow the instructions and sit slowly on the lap of the player behind you.

4, after sitting down, then give instructions to the players to call out the appropriate slogan: "For example, "Work together, go forward.""

5, it is best to carry out in the form of a group competition to see which group can hold on for the longest time without letting go.

Related Discussions:

1, during the game, their own mental state has changed? Did the body and voice also change in succession?

2. Did you adjust yourself in time when you realized the above changes?

3. Was there any dependence on the team, and did you think that your slacking off would have little effect on the team? What happened in the end?

4. What is important to win in the competition?

No blinking

Free on stage four girls, the right and the whole room recommended four best single handsome partner (or draw), standing face to face on the stage, began to "kill you" gaze at each other, do not blink, one of the two blinking that is abortive, adhere to the longest pair of partners to win, the second, three girls were awarded a rose. Two or three girls were awarded a rose, the last partner male need to be depicted eyebrows, painted lips, painted red cheeks, and take a picture to commemorate, and will be remembered for the rest of eternity.

Dressed as a clock

Game rules:

1, in the whiteboard or wall painting a large clock model, respectively, the clock scale mark out;

2, looking for three people were playing the clock's second hand, minute hand and hour hand, holding three lengths of sticks or other props (on behalf of the clock's hands) in front of the clock to stand into a longitudinal column (note that the back to the whiteboard or wall). is back to the whiteboard or wall, the players can not see the clock model);

3, the host arbitrarily said a moment, for example, now is 3 hours, 45 minutes and 15 seconds, to be played by three separate people quickly on behalf of the hands of the props pointing to the correct position, the instructions of the wrong or the instructions of the slow people punished

4, can be repeated to play many times, can also be a person at the same time to play the clock's minute hand and hour hand

This game can be repeated many times, and one person can play the minute hand and hour hand at the same time.

Reviews:

1, the game is very suitable for the evening party or training course breaks, can be active atmosphere

2, can also be cited in the "time management" course on this game, and at the same time can be trained to react

Wine games know how much

Game 1, the cycle of phases of the order

Utensils: no

Number of people: two people

Method: the words of the order are "hunter, bear, gun", two people at the same time to say the words of the order, at the same time in the last word to make a movement - the hunter's action is to cross their arms; bear's action is to put their hands on the chest; gun action is to put their hands on the chest; the action of the gun is to put their hands on the chest; the action is to put their hands on the chest. The hunter's action is to cross his arms; the bear's action is to put his hands on his chest; the gun's action is to raise his hands in the shape of a pistol. The hunter wins the gun, the gun wins the bear, the bear wins the hunter, and if the moves are the same, we start over.

Excitement: The fun of this game is that both sides of the action of the big, very funny

Weaknesses: only two people's game

Game 2, Lucky Jaws

Appliances: Lucky Jaws

Number of people: two people

Methods: Lucky Jaws is a very simple construction, but it's a lot of fun to play. The way is to break the mouth of the great white shark and press its lower row of teeth, only one of these teeth will pull the shark's mouth to close, if you press this one, the shark's mouth will suddenly close and bite your finger. Of course, the shark's teeth are made of soft plastic and won't bite you.

You can use it as a drinking utensil for betting on your luck at a drinking table, where several people take turns pressing it, and are penalized if the shark bites them.

Excitement: suitable for boys and girls to play together, more thrilling for timid girls.

Drawbacks: first you have to go to buy a "Jaws", although the price is not expensive

Game 3, officers and soldiers to catch thieves

Tools: were written "officers, soldiers, to catch, thieves," the words of the four pieces of paper

Number of people: 4 people

The number of people: 4 people

What is a shark? >Number of people: 4 people

Methods: the four pieces of paper folded up, the four people who participated in the game were drawn out one, the person who drew the word "catch" should be based on the other three people's facial expressions or other details to guess who is taking the word "thief", guess the wrong The one who guesses wrong will be punished, and the one who guesses the word "officer" will decide how to punish him, and the one who draws the word "soldier" will carry out the punishment.

Excitement: simple and easy, not subject to the restrictions of time, place and occasion

Disadvantage: the number of people is not easy to too much.

Game 4, shoot seven orders

Tools: no

Number of people: unlimited

Methods: more than one person to participate in the number from 1-99, but the number of people to contain "7" numbers or "7" multiples, not allowed to report, to shoot down If someone reports the wrong number or slaps the wrong person, they will be penalized.

Excitement: no one is immune to mistakes, even though it's very simple arithmetic.

Drawbacks: none

Game 5, Heart Attack

Appliances: none

Number of people: the more the merrier

Method: A deck of playing cards is distributed equally to everyone at the table, but you cannot look at the cards in your own hand or in the hands of others. Then arrange the cards in order of the number of people at the table. For example, if there are 5 people at the table, they can be numbered 1-5. If that person plays a card with the same serial number as their own, then everyone's hand is slapped to that card, which can be stacked on top of each other, and the last person to slap it on is the loser.

Excitement: very exciting, often everyone's hands are a red hot mess.

Drawbacks, unfavorable to the table

Game 6, open train

Tools: no

Number of people: more than two people, more is better

Methods: before the start of the game, each person to say the name of a place, on behalf of their own. But the location cannot be repeated. When the game starts, suppose you are from Beijing and the other person is from Shanghai, you have to say, "Drive ah drive ah drive ah drive a train, Beijing's train is about to start." Everyone asks, "Which way?" You say, "Shanghai." The person representing Shanghai will immediately respond by saying, "The train from Shanghai is about to leave." Then everyone asks, "Which way?" This person then chooses another object of the game and says, "To so-and-so place." If the other person hesitates a little and doesn't respond they lose.

Blind man carrying a cripple

Purpose: communication and cooperation ability, active atmosphere

Game rules: the spot to choose six employees, three men and three women, the boys back the girls, the boys as a "blind man", with a gauze cloth blindfolded, the girls pretend to be "cripples "for" the blind "to guide the way around the barricades, to reach the end of the earliest arrival, for the win. The first to reach the finish line will be the winner. The barricades are set up with chairs, which have to be walked around; balloons, which have to be stepped on; and flowers, which have to be picked up and handed to the girls.

Balloon Stomping

Purpose: To promote coordination and cooperation.

Requirements: the number of ten, half men and half women, a man and a woman to form a group, **** five groups.

Steps: ten employees were selected on the spot, half men and half women, a man and a woman with the left and right feet tied three to four balloons, in the beginning of the activity, step on each other's balloons, and to keep their own balloons are not broken, or broken the least, then win.

Crossing the river with chairs

Outline: A relay race in which two chairs are transferred in turn to cross the river

Methods: 1. The whole team is divided into three teams. 2. A start and finish line is drawn on the floor, and the middle of it is used as a river.

3, each team sends two people to pass chairs to move forward, and drop one off when they reach the other side of the river.

4. The other returns to the starting point and transports the next member of the team in the same way.

5. If the feet