Traditional Culture Encyclopedia - Traditional stories - Command and Conquer 3: Tiberian Wars - KW Troop Tests for a number of items

Command and Conquer 3: Tiberian Wars - KW Troop Tests for a number of items

Titan vs Predator: attack power is exactly the same, after upgrading the railgun attack is still exactly the same, if the Titan uses the railgun to accelerate, it can beat the Predator but then overheat itself and explode = 004 = 5/6 in terms of speed, if the Predator's speed is 60, the Titan would be 50. this conclusion is drawn from the fact that the two of them raced on a highway with utility poles

[Note: Thanks for the reminder. Thanks to the netizen, I re-observed both, and after the initial state Titan and Predator blasted 8 shots (3200HP) against each other, I switched to machine gun attack, and found that the Titan was one step behind the Predator in destroying it. After upgrading the railgun to 6 shots (3480HP), the Predator destroys it, and the Titan is still alive, and its blood tanks are completely empty, so I'm assuming that the Titan has 3500 HP. EA's claim that the Titan is slower than the Predator and thicker than the Predator actually came true]

Wolverine vs APC: The Wolverine has 20% of its blood left when the APC is blown away. Armor comparison, wolverine's blood is about 25% less than APC's, firepower wolverine is 150% of APC's, speed wise they are the same

Wolverine vs Pitbulls: Wolverine with 60% blood left wins. Pitbull has 20% less blood than wolverine, Pitbull's blood seems to be less again, Predator 4 shots.

Wolverine vs old rival buggy: wolverine 45% or so. after buggy upgraded laser, wolverine 40% or so 。。。。。。 The laser Buggy is very helpless to beat the machine gun Buggy, left within 10%

MRT vs APC: With the drone repair, the MRT will take twice as long to be destroyed by a single Predator, and of course, the spike is not counted. The MRT's movement speed is 1/6 slower, which means that it is the same as the Predator's

Hammerhead Sharks: The firepower is about 150% that of the wolverine, 200% that of the machine gun tower

Hammerhead Sharks: The firepower is about 150% that of the wolverine, and 200% that of the machine gun tower. The Slingshot: slightly faster than the Fighting Dog, with roughly 150% of the firepower of the Anti-Aircraft Cannon. Like the Mantis it can Ctrl the ground when circled in a group with others, and does 150% of the initial wolverine's damage to the ground

In the HP test, the remaining HP from the medium Predator 5 shots (cannon 2000), the Sonic Tank 2 shots (cannon 2000), the Orca 4 shots (rocket 3000), and the Missile Trooper 12 shots (rocket 3000) was exactly equal. HP are exactly equal which surprised me a lot.

At the most, it takes Predator 6 shots (cannon 2400), Rocketeer 14 shots (3500 rocket), and Shotgun 275 shots (gun 13750), and when comparing it to the prevailing tank armor, the slingshot takes more rocket and gun damage and less grenade damage, so by the end I was confused as to what its The Wolverine vs Titan: The Titan wins with 80% blood, and as for their ability to demolish buildings, the Wolverine is 60% of the Titan, or 120% with the AP rounds up

The Adaptive Armor is an interesting thing, with about 30% damage reduction and a 25% drop in rate of fire. -Only 3 shots are now fired in the time it would have taken to fire 4 shots, movement speed drops within 10%. The Titan/Mammoth with and without armor on were each singled out, and the one with armor on won by a slight margin every time.

[Note: the original 20% was a bit of an algorithmic error, which has now been corrected]

P.S: In the railgun mammoth vs. P, make full use of the characteristics of the long attack intervals, and use the adaptive armor when you see an opportunity - stagger the loading time between the enemy and us, and try to keep the armor off a little bit longer when you're loading it yourself, and then turn it on at the last minute before the enemy opens fire. The last moment to open, the maximum gap can be pulled 20% HP to win!

From the following tests of the Mammoth Tank against the Holy Spirit, Three Foot, etc., I expect that the Mammoth Tank's adaptive armor will be useful against high-level units. And if you are facing the Moto Sea, Scorpion Sea, etc., you should try not to slow down your rate of fire as much as possible and make sure to kill them one by one as soon as possible.

The Railgun Accelerator's effect is to increase the rate of fire by 50%, and now you can fire 3 guns in the same time it took to fire 2, which is a larger range than the icon suggests. Deduction of blood individual units are very different, it is suspected that it is set up separately, for example, HP similar Titan and Predator, *** the same after receiving the acceleration of the Titan blood loss of 40%, but the Predator is more than 50%. As for the Mammoth Tank, it's only about 25%, but that's 2500 HP! It doesn't even hurt that much when you get hit with the railgun twice in a row!

[Note: the original 33% is a bit of an algorithmic error, has been corrected, the two at the same time to start, the theoretical rate of fire into the original 3/4 * 3/2 = 9/8, of course, this is just my projection, everything to the official figures shall prevail, if there is]

Additionally found that in the start of the accelerated period of time as soon as you accept the repair of the deducted blood effect will be stopped, it is really speechless 。。。。。。

Adaptive armor's damage reduction is also effective against this kind of "internal damage"

My final conclusion is: when you beat up a lot of people, turn on the acceleration; when people beat up a lot of people, turn on the armor

The Rig's two cannons, with or without upgrades, are now on par with the Mammoth, and can single-handedly take on two Titans, with or without upgrades. Speed has also been the same as a normal APC. Its anti-aircraft missiles can Ctrl the ground, which is probably the originator of a certain bug

The Guardian Heavy Cannon's power seems to have improved slightly, and it used to be able to take out a Predator with only a single shot, but now it can take out 20% of its blood in a single battle, and with half of it left after upgrading the railguns and having it repaired, it can still take out two orbital Predators/Titan

The Mega Statue's firing rate is a little bit faster than that of an ordinary statue. However, the range is a bit of a disadvantage, and the next time I was in a one-on-one situation, I lost because the regular idol fired first. Instead, the Titan solo idol will win, because the idol's first shot is bound to fall short, which shows that the accuracy of the giant idol is higher than that of the normal idol.

Infantry mounted on any vehicle/aircraft has no increase in range and only a small increase in range when entering a building.

The full capabilities of the Area Shocker and the normal Shocker are not different, the HP is the same as the Scorpion (2400), and the single shot kill is no more or less than exactly 1000, half that of the Sonic Tower. There are directional armor differences, and that twice-powerful sonic wave seems to be ineffective at attacking its own people