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Strength analysis of Protogod 2.4 raccoon: Protogod 2.4 raccoon collocation guide.

The strength analysis of the original God 2.4 The original God 2.4 matching team guide, I believe many small partners are not very clear about this piece. Next, Bian Xiao will give you an introduction to the original God 2.4 strength analysis, and the original God 2.4 collocation team guide. Interested friends can come and learn about it.

Analysis of Protogod 2.4

1. Simple output technology

As the main force C of the traditional "Belt and Three Stations", the output technology of tapirs is relatively simple. Other teammates charged it, and the shield helped it open the shield to resist interruption. The nurse keeps the blood volume for a period of time, and then switches the output. He makes two balls first and then receives the output of the big move immediately, which can save energy for the next big move.

Tapirs' jumping ability is greatly increased during the big move, so tapirs can use jump attack to cause higher damage.

2. The viability is average

Gou mainly relies on big moves, but his big moves will deduct blood, but he will deduct blood according to 2% of the current blood volume, so he will only deduct less and less, and will not deduct himself.

3. Weapon selection

A gun to protect a motorcycle with half blood loss and a gun to protect a motorcycle with half blood loss from a kite are other things.

PS: Rainbow Moon covered by buff and protected by shield is also a powerful weapon of tapirs, but it needs a powerful shield (Li Zhong) to exert its maximum ability, and this weapon has only been upgraded once in 1. 1 version, which is too scarce, so it is not in tapirs' weapon selection.

4. Teammates are relatively fixed

Empowering teammates, shield-assisted teammates and wet nurse teammates all need it.

Gou+sugar+Li Zhong+Bennett (sugar group double wind buff reduces skill CD and adds energy, the clock leaves the shield to escort, Bennett returns blood and adds damage)

Gui+Qin+Li Zhong+Abedo (Qin group's double wind buff reduces skill CD and energizes and nourishes, Zhong Lidun escorts, Abedo and group's double rock buff increases damage, assists in energizing and brings high background damage)

5. Deficiencies

Self-injury is quite high, but the main injury is concentrated in the big move. If it is interrupted during the opening period, it will lose a lot of output damage.

The charging gap is huge, and I rely heavily on my teammates (sugar and piano must be practiced) to ensure that I can keep up with the big moves.

Not as good as walnuts individually, but not as good as walnuts for two or more enemies.

Protogod 2.4 Team Guide

1. Li, the team needs a shield or wet nurse and a charging treasure.

2. In terms of shield assistance, Li Zhong is the best choice (Li Zhong will be re-carved in the second pool on February 4), and its shield thickness and the effect of reducing the resistance of small overlord can bring the best experience to raccoons. Players without a clock can consider Diona instead.

3. For the wet nurse, if the protective cover has been used and there is no corrosive environment, it is unnecessary to take the wet nurse. When there is an erosive environment, you can bring any wet nurse (Qin is the best choice, giving attention to both filling and milk, Bennett can improve the auxiliary ability and increase the attack)

4. In terms of charging treasure, sugar/piano/wind master/thunder master/thunder manager can all be used as choices, and wind characters can cut the ball and eat it after playing.

5. In terms of team formation, the best way for raccoons is two winds and two stones (raccoon+harp/sugar+bell+Abedo/condensate light). It is also a good choice to take Bennett back to attack blood, or you can take General Thunder to recharge or supplement the output.