Traditional Culture Encyclopedia - Traditional stories - How to evaluate Ubisoft's The Game of the Children of Light?
How to evaluate Ubisoft's The Game of the Children of Light?
Whether you like it or not, there are fewer and fewer traditional RPG games now; In the increasingly scarce game team, there are even fewer games that can make people shine, because now is not the era of traditional RPG. It is really a pleasure to be exposed to an excellent RPG work in such a game environment. From the game experience, although "Children of Light" follows the most traditional Japanese RPG game mode, it tells a fairy tale that is very common in European and American values. I believe everyone will recall many things after experiencing this game. For example, those RPG game experiences that run through their solo game career, such as fairy tales that fade in the corner of memory but always shine in their minds. Everything in my childhood faded in my mind like a fairy tale, but some expectations and longings are eternal. This game has a unique and meticulous picture, beautiful and lasting sound effects, the most traditional turn-based combat system, and the plot is a typical western fairy tale belonging to children. Although I knew from the beginning that this game was a traditional RPG, I couldn't help but regard this game as a horizontal version after I got started. Because the picture of this game is horizontal, there is no room for vertical movement in the game. In my impression, even in the most popular era of traditional RPG, a completely horizontal RPG game is very rare. In the actual experience, the operation feel and game experience of this game in the non-combat state are very horizontal, especially in the puzzle solving part. In fact, the picture of this game is quite good, no matter the color, background figure, skill and trigger effect, it is very nice. The style of this game on the screen is closer to oil painting, and it actually feels like reading a story with pictures in a fairy tale book when I was a child. After playing, it is not difficult to find that the music of this game is made with great care, and the background music, special effects and sound effects, and combat dubbing are all done very well, giving people a feeling that "this is the music at this time". It is also a good enjoyment to watch a fairy tale unfold slowly in front of your eyes under beautiful music. The only regret is that there is no sound in the dialogue between the characters, and all the dialogues between the characters are crowded in one box. For an RPG game, this is probably a place that will make players uncomfortable. In fact, watching a simple turn-based RPG will probably make people feel anxious. The son of light has added a special game to the game. In the game settings, the player's mouse is an elf, which has special power to trigger various recovery props and slow down the enemy's action ability. In the process of fighting, players can use elves (that is, mice) to slow down the enemy's action, so as to put themselves in a more favorable position. The addition of this kind of gameplay can greatly alleviate the boredom in the turn-based RPG battle. A little girl woke up from a deep sleep. When she woke up, she found that everything she had known before was different. The witch took away all the beautiful things around her and forced her to sleep. Helpless and helpless, the little girl met all kinds of people and gradually became strong. Then she took up the sword and challenged the witch to take back all the beautiful things. My English is not good and I can't understand the plot. The plots are all made up by looking at a picture, but the plot of a phone call can't jump out of these things. If there really is the kind of "God is unfolding" described by Lao Xu, it is not a fairy tale. In my opinion, a story that wants to take fairy tales as its theme doesn't mind being guessed at the ending. Snow White finally has to wait for the prince's kiss, and Cinderella finally has to put on her glass shoes. These things may be vulgar and artificial from the perspective of growth, but they used to be the most anticipated ending when we listened to fairy tales. Players play the role in their hands and save those beautiful things from the evil witch step by step. The process of this game can mostly remind people of their own growth experience.
Conclusion: This is a game worth trying. If you still love the traditional turn-based RPG, after reading this article, you will remember the fairy tales in your memory. Many things are far simpler than we think and far more complicated than us. Before the arrow was shot in the knee, each of us was a child of light.
Author: model worker Jasna.
Source: game.ali2 13.net Ranger Raiders Group
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