Traditional Culture Encyclopedia - Traditional stories - Who can tell me the rules of basketball
Who can tell me the rules of basketball
②Walking or running with the ball in the hands is not allowed;
③Players can go anywhere on the court as long as they don't affect or hinder the other player;
④No physical contact is allowed between players;
5The basketball hoop should be horizontal.
Based on these five basic principles, Mr. Naismith formulated the most primitive rules of basketball competition. There are 13 rules in the original rules of basketball competition I***. The basic contents of these 13 rules are:
1. A player may throw the ball in any direction with one or both hands.
2. A player may grab or hit the ball in any direction with one or both hands, but may never hit the ball with his fist.
3. A player may not walk with the ball.
4. The ball must be held in the hands, but not kicked with the head or feet.
5. Players are not allowed to shoulder-butt, hand-pull, hand-push, hand-hit, or foot-trip a player of the other team. Any player who violates this rule is considered to have committed a foul the first time, and the second time he/she commits a second foul, he/she is forcibly stopped from the game and may not return to the field to participate in the game until he/she hits a ball. Any player who intends to injure an opposing player is disqualified from the entire game and no substitutions are allowed.
6. Punching the ball is a violation of Rules 3 and 4.
7. If either team commits three consecutive fouls, the opposing team is to be counted as hitting a ball. Consecutive fouls means a period of time in which a player of the opposing team does not commit a foul and a player of the opposing team commits one foul after another.
8. If the defender does not touch the ball or interfere with the ball, the ball is counted as a basket when it is put into the basket and stays in the basket. If the ball rests on the basket and an opposing player touches the basket, it is also considered a hit.
9. When the ball goes out of bounds, the ball will be thrown into the court by the first person to touch it. If there is an argument, the referee will throw the ball into the court. Five seconds are allowed for the out-of-bounds throw; if more than five seconds elapse, the ball is awarded to the opposing team.
10. The referee is the player's referee and has the authority to blow fouls. When a team commits 3 consecutive fouls, he will notify the assistant referee. He has the right to declare a player disqualified from the game.
11. The Deputy Referee is the referee of the ball and decides when the ball is in play and keeps time, decides when the ball is hit, keeps track of the number of hits, and undertakes the responsibilities normally expected of a referee.
12. The game is played in two 15-minute periods with a five-minute break.
13. The team with the most hits wins the match, and in the event of a tie, the match may be postponed until another hit is scored, with the consent of both captains.
The original 13 rules of basketball competition, although not systematic, incomplete, some provisions are not clear enough, but the development of the initial basketball game plays a great role in promoting. In particular, the development of basketball to become a modern basketball today, technical and tactical level is higher and higher, the rules become more important, it requires strict, scientific and systematic management of basketball competition.
Evolution of the rules of basketball competition
The modification of the rules promotes the development of basketball, and the continuous improvement of the level of basketball techniques and tactics promotes the appropriate modification or supplementation of the imperfections of the rules, so that basketball can develop in the direction of health and advanced.
Rules and basketball skills and tactics are like productivity and relations of production, they are complementary, interdependent and mutually reinforcing. The rules ensure the normal conduct of basketball games and promote the healthy development of basketball by affirming, denying, allowing or disallowing. The action on the court in line with the rules is the right action, and vice versa is the wrong action.
The development of rules from the initial 13 to the current 58, basketball skills, tactics from the original simple, low-level development to the current advanced level, are they many years of mutual constraints, the result of mutual promotion. For example, the development of dribbling technique from the initial elbow joint to the current shoulder joint is the result of the rules' continuous affirmation of the developing technique. Now, the rules clearly state that the end of dribbling is signaled by the moment when both hands touch the ball or when the dribbling hand is palm up and the thumb exceeds the vertical plane. If the palms are always
down and the thumbs are not over the vertical plane, the ball cannot stay in the hands. Therefore, the shoulder joint as the axis of the big arm dribbling and one-handed back pull, turn back dribbling modern technology in the form of legal certainty. Another example: the development of the shooting technique, from the original two-handed chest shot in place, to the current master of the top-down dunk and one-handed or two-handed rebound and other advanced techniques, the rules clearly stipulate that the players are counted as shooting action. As a result, modern techniques such as dunking and rebounding have developed rapidly. And in recent years, the game appeared backward jump shot, step back jump shot, hook jump shot and other forms of technology, also because the rules of offensive and defensive technology emphasizes the principle of the vertical plane, the principle of vacating the player and several other basic principles of dealing with physical contact and fouls decided. In the handling of fouls, special emphasis on the guiding ideology of offensive and defensive balance, forcing and promoting the shooting players to get rid of the defense, to avoid bumping fouls and various forms of jump shot technique to achieve the purpose of scoring, promote the continuous development of defensive tactics and so on.
FIBA in general, every four years on the rules to be amended and supplemented, the purpose is to promote the further development of basketball skills and tactics, and limit the rough action, so that the game to the civilized, in the net and intense and reluctant to the direction of the development of the game.
The rule change is unknowable, and it is not a person's whim to change at will, but it is carried out in accordance with the purpose of certain modifications. The guiding principles for specific rule changes are:
1. Fairness. This is the basis for modifying the rules. The rules should be fair to both sides of the game. Because the basketball game is the two sides in the same time, space, ground, the number of people in the conditions of basketball awareness, technical and tactical and physical quality of the competition.
2. Equilibrium. Equilibrium (or balance) means that the two aspects of offense and defense must be balanced. If a game is very easy to score or very difficult to score, will make the game become dull and unexciting, then the basketball game to make people excited about the charm will be lost.
3. Definition. The definition of the rule should be clear and concise, and the words should be precise.
4. Codification. The rules should be codified, avoid repetition, be consistent and not contradictory.
5. Brevity. The rules should be short and succinct, and should not be so wordy as to make them difficult to comprehend.
6. Exception. Positive rules made many provisions, such as the absence of exceptions (i.e., notes), the rules are also difficult to implement, exceptions are to ensure the implementation of the positive rules.
7. Safety. The rules are designed to ensure personal safety and to ensure that the game runs smoothly in a favorable environment and atmosphere.
8. Authority. The referee must be given the power to do his job and enforce the rules with authority in the game.
9. Continuity. The rules must minimize the number of interruptions in the game, thus ensuring that the game is continuous and that it is tight and exciting.
10. No advantage. The rules should make it impossible for any party to benefit from the violation of the rules, so that the game can be played fairly and reasonably
Basic Rules
Basic Rule No.1
1.Methods of Play
A team of five players, one of whom is the captain, and the maximum number of alternates is seven, but may be increased according to the organizer. The game is divided into four quarters of 10 minutes each, 12 minutes in the NBA, with a five-minute break between quarters, 130 seconds in the NBA, a 10-minute halftime break, 15 minutes in the NBA, and a 100-second break in the NBA between the fourth quarter and overtime, and between any overtime periods. In the event of a tie at the end of a game, a five-minute extension will be played, and if the score is still tied after five minutes, another five-minute extension will be played until a winner is determined.
2. Types of Scoring
Scores are scored when the ball is thrown into the basket and approved by the referee. 2 points are scored when the ball is thrown in from the inside of the 3-point line. 3 points are scored when the ball is thrown in from the outside of the 3-point line, and 1 point is scored when the ball is thrown in from the free throw line.
3. How to play
The game starts with a jumper from each team to the central jump ball area, and the referee throws the ball to both teams to start the game.
4. Replacement of players
Each replacement of a player must be completed within 20 seconds, and there is no limit to the number of replacements. Player substitutions are made during fouls, scrimmages, time-outs, etc. The referee may temporarily suspend the game. The referee may temporarily suspend the game clock.
5. Free throws
Each player is allowed four fouls, with the fifth being the fifth foul (six in the NBA). The player may not play again in the same game. Free throws are made with no one blocking or defending, and are made as a penalty to the fouling team, giving the other team a chance. Free throws are to be taken by standing behind the free throw line and are to be shot within 10 seconds after receiving the ball from the referee. You cannot step over the free throw line until the ball touches the rim after the shot is made.
6. Violations
Can be roughly divided into (1) ordinary violations: such as walking with the ball, dribbling twice (double belt), kicking the ball (footballs), or hitting the ball with a fist. (2) Jump ball violation; (3) Violation during jump ball: No one other than the jump ball player may enter the center jump ball area before the jumper touches the ball.
Basic Rule No. 2
24-second rule: The offensive team must shoot a free throw within 24 seconds when it has possession of the ball on the court (24 seconds in NBA, CBA, CUBA, WNBA and other games, and 35 seconds in National Collegiate Athletic Association games).
The 8-second rule: A team controlling the ball in the backcourt must get the ball into the frontcourt (the opponent's half-court) within 8 seconds.
5-second rule: After possessing the ball, a player must throw an inbounds pass and make a shot within 5 seconds, and FIBA rules state that free throws must also be made within 5 seconds.
The 3-second rule: It is divided into 3 seconds for offense and 3 seconds for defense. Offensive 3 seconds: offensive players may not stay in the 3-second zone for more than 3 seconds; defensive 3 seconds: when a defensive player corresponding to an offensive player is not in the 3-second zone or the edge of the 3-second zone, and completely free from the defensive player, defensive players may not stay in the penalty area for more than 3 seconds.
Invasive Foul: A foul resulting from physical contact with an opponent.
Technical Foul: A foul awarded to a player or coach for poor behavior, such as an argument with the referee.
Disqualifying Fouls: Fouls committed by a player that do not reflect the spirit of the athlete, such as hitting a person. A player shall be immediately ejected from the game after such an occurrence.
Five fouls by a player: Whether it is an infringing foul or a technical foul, a player who commits five fouls*** (six by the NBA) must leave the court and may not play again.
Violation: a rule violation that is neither an invasive foul nor a technical foul. The major violations are: illegal dribbling, walking with the ball, 3-second violation, making the ball go out of bounds, and kicking the ball with the foot.
Player out of bounds: The ball is out of bounds when a player with the ball or the ball itself touches the line of scrimmage or the area beyond the line of scrimmage. A ball in the air before it touches the line or the area beyond the line is not considered out of bounds.
Interference: Neither player may touch the ball when it is falling toward the basket. A defending player may not touch the ball while it is in the basket.
After the ball touches the boards the other team may not touch the ball until it drops.
The closely guarded player: A player closely guarded by a defender must pass, dribble, or shoot the ball within five seconds or his team loses possession of the ball (not required by NBA rules).
Ball back to the backcourt: If a team has moved the ball from the backcourt to the frontcourt, a player on that team cannot move the ball across the center line and back to the backcourt.
Editing Basic Basketball Skills
1) Ball Handling Skills
1. Holding the Ball
2. Torso Disking
3. Neck Disking
4. One-Foot Disking
5. Throwing Back and Forward Across the Body
6. Knee Disking
7. 8-Foot Self Disking Across the Body
2)Into the stage skills
Fake
1.Swinging waist
2.Raise hands and open feet
3.Ball and feet in opposite direction
4.Fake shot
5.Swinging neck
6.Staying on the feet
Skills and fundamentals of the game:
(Due to too much content, the Can not submit, if you would like to see can visit the following URL:
/wuxueming36/blog/item/02a074311f1fcbac5fdf0e6e.html )
1.Shooting notes
2.How to improve the shooting rate
3.One-handed shooting from the same place<
4. How to make a jump shot
5. Several ways to pass the ball
6. How to dribble
7. How to control the ball
8. How to make a successful steal
9. Slide defense
Edit Basketball Terminology
(1) Dunking(sic el mate): Athletes hold the ball in one or both hands, jump up in the air, and shoot themselves. holding the ball, jumps up in the air from top to bottom and dunks the ball directly into the rim.
(2) Make-up: When a shot is missed, the athlete jumps up in the air and puts the ball in the basket.
(3) jamming: the attacker uses footwork to block the defender behind himself, this kind of footwork is called jamming (mostly used for rushing for rebounds).
(4) Leading the ball: moving in the direction of the flight of the pass and catching the ball in the right direction.
(5) Mismatch Defense: The defender stands on the side of the attacker he is defending and blocks him from catching the ball.
(6) To position: the attacker uses his body to block the defender behind him, occupying a favorable position to receive the ball.
(7) Break: dribbling beyond the defender.
(8) Air cut: the attacker runs toward the basket empty-handed.
(9) First pass: the 1st pass by the ball winner from defense to offense.
(10) Cap (ciel tapón): a move in which the defender manages to knock the ball out of the air when the attacker takes a shot.
(11) Replacement: When a defender loses his correct defensive position, another defender replaces him in time.
(12) Co-defense: assisting a fellow defender.
(13) Pressing defense: Staying close to the attacker and using aggressive defensive moves to threaten the opponent's safety with the ball or to prevent the opponent from receiving the ball.
(14) Slanting: A quick run from the sideline toward the basket or a slant toward the middle of the court.
(15) Time Difference: When shooting the ball, in order to avoid the cover of the opponent's defense, using the air to stay in the air to change the time of the shot.
(16) Receiving: an offensive player without the ball, taking the initiative to grab the ball.
(17) Drop: the offensive and defensive transition, the offensive and defensive sides of the layout.
(18) Curve: the offensive team in the front field or the whole field through the intermediate player organization of the receiving and transfer of the ball tactical cooperation, resulting in open cuts, around the cut and cover and other offensive opportunities.
(19) cover: offensive players with reasonable technical action, with the body blocking the way of the companion opponents, to the companion to create the opportunity to get rid of the defense of a kind of offensive cooperation.
(20) Breakout: the offensive player with the ball breaks through after the pass with.
(21) Passing and cutting: the ball carrier offensive players use the pass immediately after the cut, ready to receive the ball attack.
(22) Complementary defense: When a defender loses his position and an attacker breaks through with the ball with the possibility of scoring directly, another defender in the vicinity immediately gives up his opponent to defend against the attacker who breaks through with the ball.
(23) Switching of defenses: preventing players from exchanging defenses.
(24) Close the door: two neighboring players to prevent the ball carrier, the direction of the attacker breakthrough quickly selected, the formation of a "barrier", blocking the breakthrough route of the attacker with the ball.
(25)Clamping: two defenders **** with the same stuck in an offensive player, blocking its passing route.
(26) Squeeze through: When two offensive players are covering, the player defending the covered player approaches the back of his pair, and in the moment when the attackers are about to complete the cover, he grabs the position and squeezes through the side of the two offensive players, destroying their cover, and continues to defend his opponent.
(27) Through: When an offensive player is covering, the player defending the coverer moves slightly away from his opponent, allowing his partner to pass between his own coverers and continue to defend his opponent.
(28) Blocking: blocking a defender for a teammate with the ball.
(29) Air Catch: A technique in which a teammate passes the ball inward, another teammate catches the ball in the air, and then dunks or throws the ball into the basket while it is still in the air.
(30) Bo-leg: When an outside player is in possession of the ball and is being guarded by an opponent, the center or power forward will step out to the outside to receive the ball before passing it safely to another player.
Edited description of the main positions on the basketball court
Point Guard (PG) (Westbase)
The Point Guard is the person on the court who has the most opportunities with the ball. He has to bring the ball safely from the backcourt to the frontcourt, and then pass the ball to other teammates, which gives others a chance to score. A competent point guard has to be able to bring the ball across half the court with no problem with only one person defending him. Then, he also has to be a good passer and be able to get the ball where it's supposed to go most of the time: sometimes a gap where he can shoot, sometimes a better position to guide the ball. Simply put, he's got to keep the ball flowing smoothly, and he's got to be able to get the ball where it's most likely to score. To take it a step further, he also has to organize his team's offense and make it more fluid for his teammates.
There are some other requirements for a point guard. When it comes to scoring, the point guard is often the last scorer on the team, meaning he doesn't take easy shots unless the rest of his teammates don't have a good chance to make them. Or, to put it another way, he has a strong scoring ability and uses it to create opportunities for his teammates by disrupting the opposing team's defense. All in all, there is one constant principle for a point guard: when any teammate on the court has a better chance than he does, he must give the ball to the teammate with the better chance.
Scoring Guard (SG) (Cescolta)
The Shooting Guard is primarily tasked with scoring. He is the second leading scorer on the court after small forwards, but he doesn't need to develop the one-two punch of a small forward, as he is often helped by his teammates to find the openings and shoot the ball. But because of that, his accuracy and consistency from beyond the arc has to be very good.
Scoring guards often have to do two things, the first is to have a good gap to shoot the outside, so his accuracy and stability must be good, otherwise teammates have to work hard to block out a good opportunity, but can not shoot into the words of the team's morale and confidence in the big blow. The second is to find a gap in the small gap to shoot the outside, so his shot speed should be fast. A good point guard can not expect every time there is such a good gap, should be able to find an opportunity to shoot in a very short period of time, and the hit rate should also have a certain level, so then, in order to make the enemy's defense to be concerned about, must be pulled away from the circle of defense, and more conducive to the teammates in the penalty area of the offensive.
Small Forward (SF)(West alero)
Small Forward is the most important scorer in the team. The most fundamental requirement for a small forward is to be able to score, and from a longer distance. Once the small forward receives the ball, the first thing that comes to mind is how to stuff the ball into the rim. He may be able to grab rebounds, but it's not necessary; he may be a good passer, but it's not necessary; he may bounce well, but it's still not necessary; he may play excellent defense, but it's still not necessary. The basic job of a small forward is to score, score and score again.
Small forward is the position that requires the lowest shooting percentage, generally speaking, as long as 45% is qualified, and more than 40% is acceptable. Of course, there is a prerequisite, that is, he has to be able to score. If a small forward scores seven or eight points per game, and the hitting percentage is still only 40%, then it would be better to ask him to sit on the bench. That being said, why is it okay for a small forward to have a lower shooting percentage? Because he is the main scorer on the team, he often has to actively look for opportunities to shoot, to stabilize the military at certain moments, or even in a more difficult way to single-handedly beat the opponent to raise morale, or even to give the opponent the threat of giving the enemy a headache. So the small forward will have more chances to make shots, and probably not very good ones, so we can allow him to hit a little less, as long as he can score.
Power Forward (PF) (West ala-pivot)
Power Forward (Power Forward) in the team on the task is almost always to the hard work of the main, to grab a rebound, defense, jamming can not be avoided, but to shoot, scoring, he is often the last. So, the power forward can be considered the most inconspicuous role on the basketball court.
The first and foremost job of a power forward is to catch rebounds. Power forward is usually the team on the rebounds grabbed the most people, he is in the box jam, with the center, often to pick up the team's rebounds heavy responsibility. And on offense, he often helps his teammates block shots, then manages to squeeze in and grab the rebound for the second wave of offense after his teammates take a shot.
The power forward generally takes fewer shots, and his shooting position is often very close to the rim, which requires a higher shooting percentage. In terms of the five positions on the court, the power forward should be the one with the highest shooting percentage, and a good power forward should reach more than fifty-five percent. However, since scoring is not his strong suit, he can not score much, but he must grab a lot of rebounds. In addition, the ability to hot pot on defense is naturally necessary for a power forward, because he has to consolidate the penalty area, defense is certainly important. In fact, to put it bluntly, the big forward is to be good at two things: rebounding and defense.
Center (C) (West pivot)
The center is the center of a team. Most of the time he is to stay in the penalty area to sell labor, sell the body, he is in the attack in the defense, are the pivot of the team, so the name of the center.
What does a center forward do? First of all, since he is in the penalty area inside the food, then rebounding is absolutely indispensable. Again, the restricted area is the place where the teams are fighting, of course, can not let the opponent easily attack to this inside, so the ability to block the attack, cover the hot pot is also less. In the attack, the center often has the opportunity to stand near the penalty line in the penalty area (which is the center of the entire offensive field) to receive the ball, at this time he should also have a good ability to guide the ball, the ball will be sent to a more appropriate corner. These are the basic skills that a center should have. In the team, the center is also often responsible for scoring, he is the main scorer inside, with the small forward inside and outside counterparts. Because he has to be able to play alone, so in the hit rate requirements can be lower, but his shot position is often closer to the rim, so the hit rate should be higher, roughly speaking, fifty-two percent can be used as a standard. The center's hitting percentage requirement is second only to that of the power forward.
A good center must also be versatile. On offense, the center has to have the ability to play single-handedly in a position close to the rim, and he has to be able to make single-handed moves with his back to the rim, with turnaround shooting being the most common one, and jump hooks and hook shots being more difficult to defend against in terms of scoring. Defensively, to be called a good center, that in addition to guarding the players they should see, timely help teammates on defense is a must. Simply put, if an enemy player gets past his teammates' defense and heads to the basket, the center must have the courage to guard his own zone. Of course, it's not always possible, but it's always necessary to have the ability to "help", and if a center can only guard his own man, it's not enough (unless the opponent is a superb offensive center).
There is a variation of the center, the so-called outside center. He differs from the normal center in that his offense consists mostly of running outside to shoot outside shots and doing less box singles. Because the center's head is high, other short people simply can not guard, so go to the outside shooting can draw the opponent's center out, so it is also quite useful in the stronger forwards, while on defense, he will be no different from the normal center, as usual, defending the opponent's center, as usual, to catch the rebound.
Introduction of the tournament
International major basketball competitions in addition to the Olympic Games basketball and the World Basketball Championships, there are traditional Europe, Asia, Africa, South America, Central America, Europe and the United States Games and other regional basketball tournaments, as well as the World University, secondary school games basketball, the World Army and the World Club Basketball Championships and so on. Olympic Basketball Games Successive participation in the method of constant change, to the 22nd Olympic Games in 1980, the provisions of 12 countries to participate in the production of these 12 countries are: the previous Olympic Games, the top 3; European qualifiers and the Americas qualifiers of the top 3; Asia, Africa and Oceania, each 1. The rankings are determined by a two-stage competition in two groups. It is organized every four years, with men's and women's competitions. The World Basketball Championships began in 1950 for men and 1953 for women, with the men's and women's tournaments held separately. The interval between each session of the competition is not certain, generally 4 years a session, the successive World Men's Basketball Championship participation method is not exactly the same, to the 8th in 1978, the participation method is: the last Olympic Games in the top 3, the last tournament in the top 3, Europe, the United States, Asia, Africa, Oceania Championship Championship team and the host country, the invited country (according to the regulations, the host country can invite 1-2 countries to participate in the game team), ** 14 teams divided into 3 groups. **14 teams in 3 groups for the preliminaries, each taking the top two, plus the previous champion and the current host country team, ***8 teams using a single round-robin system finals.
World Basketball Championships***There are six world championships, all held every two years:
Men's tournament: 16 teams participate.
Women's tournament: 16 teams participate.
Junior tournament: 16 teams participate, age 18 and under.
22-and-under age group tournament: this is a newly created competition organized to provide a transition period of play for youth players before they compete in the adult division.
Men's Wheelchair Basketball Tournament: first organized in 1973.
Women's Wheelchair Basketball: first organized in 1990.
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