Traditional Culture Encyclopedia - Traditional stories - Does anyone know the basic skills of wrestling?
Does anyone know the basic skills of wrestling?
origin
According to written records and legends, wrestling began as early as primitive society. At that time, in order to survive, people used their own strength and skills to get food and self-defense in the struggle with nature and conflicts between tribes, which led to ancient wrestling. Wrestling is generally regarded as the oldest competitive sport in the world. Wrestling patterns have appeared on the walls of ancient Egyptians unearthed 5000 years ago. Two thousand years later, when the ancient Olympic Games were held in 776 BC, wrestling naturally became one of the events. Since then, wrestling has become one of the main events in the Olympic Games. According to Ren Fang, a Southern Dynasty man, in Tales of Different Things, he recorded: "In the Han Dynasty, Chiyou was said to have an ear like a halberd and a head with horns. He fought with Xuanyuan, and the angle reached out to people, but people could not turn to him. There is a famous Chiyou drama in Yizhou today, which is played in twos and threes. The horns are pierced to reach it, and the Chinese horns are made to reach it and cover its legacy. " This kind of "Chiyou drama" is the embryonic form of China's ancient wrestling.
develop
There were wrestling competitions in the ancient Olympic Games. With the progress and development of the club, people gradually formulated the rules of the game and wrestling became civilized. 1896 1 At the Olympic Games, Greco-Roman wrestling was listed as an official event. 1904 In the third Olympic Games, freestyle wrestling was listed as an official event. In the future, the World International Wrestling Championship will be held once a year, and the wrestling competition in the Olympic Games will be the World Championship of that year. In addition, individual and youth world championships are held. 19 12, the International Amateur Wrestling Federation was established. Now women's wrestling has also appeared in some countries and regions in the world. At the World Wrestling Championships held in Budapest, Hungary from 65438 to 0985, the female wrestlers gave a wonderful performance to the audience. China international wrestling started late. 1954 started the previous exploration and research.
Rules and knowledge
Chinese-style wrestling has four scoring standards according to the use of movements and the landing situation, namely 1, 2, 3 and no scoring for each other. 3 points: the opponent's feet land and leave the ground at the same time, and there is a process of flying. The body is thousand or the head is on the ground, while still standing. If the fallen athlete does not let go after falling to the ground and pulls his opponent down, the winner can still be awarded 3 points. 2 points: (1) throw your opponent to the ground, but there is no process of flying, and keep standing by yourself. (2) When the opponent's feet land and leave the ground at the same time, there is a flying process, which makes him fall to the ground with his body or head. Although he was standing, he supported his opponent's body with his hands. (3) Kneeling your opponent down, making his trunk touch the ground, and keeping his upper body in balance, that is, after the opponent falls to the ground, his hands don't support the ground, and his upper body doesn't lie on the other side. 1: (1) Throw the opponent to the ground with hands, elbows and knees. (2) When the other party falls, he falls to the ground. (3) Both sides fall to the ground at the same time, with their trunks at the top. (4) Warning one party and rewarding the other party 1 point. (5) Use kneeling legs to make them fall to the ground and lose their balance. Cannot be separated from each other: after the two sides fall to the ground, they can't tell the order and the up and down, so they can't be separated.
Rules of Chinese wrestling competition
The first chapter is general research
Article 1: Nature of competition
One: individual competition: according to the achievements of individuals in competitions within their respective levels, individual rankings are determined.
2. Team competition: The team ranking is determined by the sum of the scores of all the admitted athletes in each group.
Article 2: Competition system
One: Single defeat knockout
Two: lose-lose knockout
Three: the circulatory system
Article 3: Age groups and weight classes
1. Age group: Athletes are divided into youth group and adult group according to their age.
1, youth group: 15 ~ 18.
2. Adult group:1over 9 years old.
3. Generally, young athletes are not allowed to participate in adult competitions, but athletes with a certain training level can also participate in adult competitions upon the application of the coach and the consent of the organizer.
Second, the weight level.
1, Youth Group:
(1) does not exceed 46KG.
(2) 46 ~ 49 kg class
(3) 49 ~ 52kg class
(4)52 ~ 56 kg class
(5)56~6 1KG.
(6)6 1 ~ 66 kg class
(7) 66 ~ 72kg class
(8)72 ~ 80 kg class
(9) 80 ~ 90kg class
(10) over 90kg
2. Adult group:
(1) shall not exceed the level of 48KG.
(2) 48 ~ 52kg class
(3)52 ~ 57 kg class
(4) 57 ~ 62kg class
(5) 62 ~ 68kg class
(6)68 ~ 74 kg class
(7) 74 ~ 82kg class
(8) 82 ~ 90kg class
(9)90 ~ 100 kg class
(10) 100 kg or more
3. Women's groups:
(1) did not exceed the level of 44KG.
(2) 44 ~ 47 kg class
(3)47 ~ 50 kg class
(4) 50 ~ 54 kg class
(5) 54 ~ 58kg class
(6) 58 ~ 63 kg class
(7) 63 ~ 68kg class
(8) 68 ~ 74 kg class
(9) 74 ~ 82kg class
(10) 82kg or above
Article 4: Weighing and drawing lots
1. Athletes shall be weighed before the competition 1 day, and the weighing time shall be completed within 1 hour.
Two, by a referee, a number of referees, recorders and doctors to form a weighing team, and hire a coach representative to supervise.
3. When athletes weigh themselves, men should wear shorts or nude, and women should wear shorts and T-shirts. If the athlete's weight is lower than or higher than the original level, and he can't reach the original level within the specified time, he will be punished as complete abstention.
Four, athletes can weigh repeatedly within the specified time.
5. After the athletes weigh themselves, they draw lots by themselves and make arrangements according to the lottery results.
Article 5: Number of matches
In principle, the number of competitions for athletes in a day shall not exceed four. Under special circumstances, five games can be played, but there should be at least 15 minutes of rest between games.
Article 6: General competition rules
First, the game etiquette:
Before and after the start of the competition, athletes from both sides should stand at the starting line of the competition and greet each other with their fists, and salute the referee and the audience with their fists. If this rule is not implemented, they will be warned and punished.
Second, the number of games and time:
1. Three innings each, two minutes each, and 30 seconds at halftime.
2. During the competition, deduct all suspension time (such as referee stopping, announcing athletes' achievements, penalty, dealing with injuries, etc. ).
3. During the competition, when the referee gives an order to stop the competition due to special circumstances, the scores of both sides and the elapsed time will be kept so that the competition can continue.
Third, the signal in the game.
1, every game is started by the referee.
At the end of each game, the timekeeper will blow the whistle or gong.
3. During the competition, after the referee gives the stop password, the athletes of both sides should stop the competition immediately.
Fourth, competition clothes.
1. Athletes must wear competition clothes, sweatpants of the same color and high-waisted shoes with soft soles with specified colors and standards.
2. Athletes must put on wrestling clothes and fasten their belts (the belts are wound around the back from the front of the abdomen, and then tied back to the front of the abdomen to tie a flat knot, the tightness should be moderate, and the hand can be inserted as the standard) so as not to hinder the competition.
3. During the competition, the athletes must get the guidance of the referee before they can arrange their clothes.
Verb (abbreviation for verb) rules of the game
1. After each competition, athletes should rest at the designated place and are not allowed to leave without authorization. After the whole game, the athletes of both sides stand at the starting line of the game and can't leave until the referee announces the result of the game. The athletes of both sides greet each other with their fists and greet the referee and the audience with their fists.
2. Our coaches, assistants and doctors (no more than two) can guide or relax the athletes during the break time of each competition, but the above activities are not allowed during the competition.
3. During the match, the coach or assistant shall not interfere with the work of the referee. If there is any objection, it can be submitted to the arbitration commission in writing, and the referee will not accept any objection.
4. If the scores of athletes differ by 5 points in each game, the one with more scores wins.
Chapter II Judgment Methods
Article 7: Scoring Criteria
During the competition, the person who lands on the ground first in any part of the body except his feet loses points (except kneeling and falling). After one party falls, according to the situation of falling to the ground, the other party will be awarded 2 points, 1 point or no score.
1. 2 points.
1. Use your head and trunk (shoulders, back, chest and abdomen, sides) to throw your opponent to the ground and keep yourself standing.
2. When using kneeling legs to fall, the opponent will fall, so that his trunk will land and he will remain stable.
Note (1) If the use of kneeling leg falls (unlimited times) is unsuccessful, the person who can get up quickly although his knees are on the ground will not be deducted.
(2) If the opponent falls on the trunk and is pulled down because the opponent does not let go, 2 points will still be awarded.
Second, get 1 minute.
1, the opponent fell, and only his hands, elbows, knees and hips touched the ground.
2, the opponent fell, he fell to the ground.
3. Both sides land at the same time, and the trunk is on it.
4. Those who fall on their knees, but their center of gravity is unbalanced.
5. If the opponent receives a warning, he can get 1 point.
6. If the opponent is out of bounds, you can get 1 point.
Third, don't score each other.
Athletes of both sides fall to the ground at the same time, or both sides are out of bounds at the same time, or in no particular order, and no points are scored for each other.
Article 8: Validity and ineffectiveness of attacks
First, throw the opponent in the protected area of the competition area by action, and declare the attack effective.
Second, after the opponent fell in the competition area, he stepped into or fell into the protected area and judged that the attack was effective; When the opponent falls to the ground and the attacker steps into or falls into the protected area at the same time, it is judged that the attack is effective; If you step into or fall into the reserve before you fall, you will lose points.
Three, two athletes have one foot into the preparation area, the referee stopped in time, out of bounds players points. Athletes from both sides returned to the center of the field to start over. The attacker is in the competition area, and the opponent is in the reserve area, so it is judged that the attack is effective.
Fourth, attack immediately after stepping on the opponent's foot or releasing the opponent's foot, and the attack is invalid.
5. Grab the opponent's pants and use the action. The attack is invalid.
6. The referee still attacks after stopping, and the attack is invalid.
Seven, the opponent fell, and the timekeeper sounded the whistle or gong at the same time, judging that the attack was effective; If the watchman falls to the ground before landing (in the air), blows the whistle or gong and falls to the ground, the attack is invalid.
Article 9: Foul.
I. Personal foul
1, using anti-joint action to intentionally hurt opponents.
2. Those who hit or scratch the reproductive organs with their hands, elbows, knees and heads.
3. Kick your opponent with your toes or your feet.
4. Kick or bounce your opponent's calf.
5. Press your face or throat between each other's eyebrows or grab each other's hair.
6. Put your hands around your opponent's head and neck.
7. Those who have put down their opponents and deliberately crushed them.
8. Pick up the opponent to make him lose control, and still hang the opponent vertically, intentionally hurting the opponent.
Note: The referee on the court should remind those who slightly hit their opponents, or slightly lift their feet to lightly kick or bounce their opponents without malicious harm, they may not be convicted of a foul.
Second, technical foul.
1, the attacker is still on the court before or after the referee gives the start password.
2. Interfere with the competition or enter the venue as a coach or assistant during the competition.
3, the game is in progress, to stop the game.
4. People who deliberately grab their opponents' pants during the game.
5, small sleeve and straight door together (string Sugar-Coated Berry).
6. Those who wear ornaments or hard protective gear during the competition.
7. During the competition, untie the belt of clothes and boots.
Article 10: Negative.
It is negative for athletes not to take the initiative to attack and deliberately delay the game time. The following are the specific manifestations of negative competition:
First, during the competition, opponents were never allowed to grasp it. Moreover, they didn't grasp their opponents, and they deliberately retreated with no intention of attacking.
Second, during the game, I didn't take the initiative to catch it. After being caught by my opponent, I fled many times. After escaping, I didn't take the initiative to catch the attack and still planned to escape.
Third, in the course of the game, grab the opponent with both hands, but don't use actions to deliberately delay the game time.
Four, in the course of the game, seize the bottom hand to seal the opponent without taking the initiative to attack.
Five, the game is in progress, with his head against each other, deliberately delay the game time.
Six, the game is in progress, only using fake action to attack, there is no real intention to attack.
Article 1 1: Punishment.
One, three minutes before the game, three times the roll call did not arrive at the post, or absent without leave after the roll call, can not play on time, as a total waiver.
Two, anyone who commits one of the "personal fouls" in the first paragraph of Article 9 shall be given advice, warning or disqualification according to the seriousness of the case.
Three, who committed one of the second paragraph of article ninth "technical foul", the referee shall promptly give advice. If the advice and warning are ineffective, show the red card and expel it from the competition venue. And report the handling opinions.
Four, two players in the attack and defense, one foul, if it is good for the offending party, you should immediately stop the game and deal with it according to regulations. If it is unfavorable to the fouler, the game should not be stopped, and it will be stopped after the offensive action is over, and it will be handled according to the regulations. (If the fouler throws his opponent down, no points will be scored; If the fouler falls down by the opponent, the opponent will be deducted. )
Five, because one team member fouls the other team and can't continue to participate in the competition, the referee may, according to the seriousness of the case, cancel the foul player's qualification or all the qualifications, and award the injured player the victory.
Six, two units of athletes in order to crowd out other athletes or other teams, planned non-competitive competition, one or two athletes should be disqualified or all the qualifications.
Seven, during the game, the athletes take a negative attitude to avoid the game, the referee can stop the game, to educate and advise the negative athletes (one or both sides), after education and advice is invalid, give a warning.
Eight, athletes negative competition accumulated to 20 seconds, can be warned once, after a warning, the second and third warning, no longer give advice.
Nine, if a player is warned once in the competition, the opponent will be awarded 1 point; if a player is warned three times, the competition will be disqualified, the opponent will be awarded the victory, and the technical points of the penalized person will be cancelled.
Article 12: Handling of Injuries of Athletes
One: During the competition, if the doctor thinks that an athlete is unfit to continue to participate in the competition because of his physical condition, and the opponent wins, the athlete still needs the doctor's certificate, otherwise he is not allowed to participate in the competition.
2. In the course of the competition, if the opponent is injured due to a foul by one party and cannot continue to participate in the competition, the injured person will be awarded the victory.
3. During the competition, if a player is injured (not caused by the foul of the other side) and cannot continue to participate in the competition, the referee on the field may announce the suspension of the competition for no more than 2 minutes. If the injured player is still unable to continue the competition, the injured player will be disqualified.
Chapter III Evaluation and Scoring Methods of Winning and Losing
Article 13: evaluation results.
First of all, adopt the best of three games system. A game is divided into three games, and the winner of the two games wins. If three games are tied, the winner of the other game wins the game.
Second, each game lasts for 2 minutes, and the one who scores more wins.
If the scores of both sides in a game are equal, it is judged as a draw.
4. After the third game, if the two sides draw, compare the total scores of the three games, and the one with more points wins; If it's still the same, win twice and more times; If they are the same, compare the technical scores, and the one with more technical scores wins; If it is still the same, the first person to acquire technology wins; If it is still the same, the person who punishes first will bear (advice or warning); If they are the same, compare the personal weight (original weight), and the lighter one wins. If it's still the same, entering the circle will determine the outcome (assuming that the circle with a diameter of 3 meters is negative).
Five, the use of round robin system, after the end of each game, the winner scored 2 points, the loser scored 0 points. If the opponent abstained from voting, it will be counted as 2 points, and those who abstained will get 0 points, and the skill (small score) will be 0: 0 (not counting the dominant victory). If one party abstained during the competition and scored technical points, it will be recorded according to the technical points on the field.
Determine ranking (round robin system)
(a) to determine the individual ranking:
1. After all competitions, the individual ranking will be determined according to the number of points (that is, the sum of points), with the top ranking and the bottom ranking.
2. If the points of two people are equal, the ranking will be decided according to the outcome of the two people in the competition, with the winner ranking first.
If the scores of two or more people are equal, the ranking will be decided by the result of the competition between them.
4. If two or more people have equal points and win each other by circulation, the ranking shall be determined according to the following procedures:
(1) ranks first among those who score more;
(2) The person who is given a lighter punishment in the competition ranks first (advice or warning);
(3) Those who scored more in the preliminaries or finals ranked first;
(4) In the preliminaries or finals, those with light weight ranked first.
5. Those who participate in less than half of the preliminaries or finals will be disqualified, regardless of ranking, and the results of opponents who compete with him will be cancelled.
6. When the number of preliminaries or finals reaches or exceeds half (if six games should be played, three games have been played or more), the ranking will be determined according to the points, and the remaining games that have not been played will be treated as abstention.
(two) to determine the group ranking:
1. Determine the ranking according to the sum of the rankings of athletes at all levels, with those who score more ranking first and those who score less ranking last.
2, in case of two or more units group integral is equal, the unit ranked first; If they are equal again, they will be awarded the second place. And so on.
Note: The number of students admitted to each level and the scores of each level shall be stipulated by the organizer in the competition regulations.
Chapter IV Judges and Their Duties
Article 14: Number of judges
One referee and one or two deputy referees.
2. Each group has one referee, six to eight referees, a recorder, a timekeeper, a clothes hanger and a ticket inspector.
Iii. Arrange the record group: one group leader and three to four members.
4. An announcer.
Five, a number of medical personnel.
Note: the number of referees and staff can be increased or decreased according to the rules of the game.
Article 15: Responsibility of Referees
First, the chief referee:
(1) interpretation rules
(two) to lead the referee work and be responsible for the organization of the referee group.
(3) Conduct a comprehensive inspection of the venue equipment and equipment before the competition.
(four) when the judgment of the referee is inconsistent, the final ruling can be made.
(five) when the referee or athlete is incompetent or has made serious mistakes, it can be suggested that the general assembly make corresponding treatment, and if necessary, it can stop the referee's position and cancel the qualification of the referee and athlete.
(six) in case of special circumstances (strong wind, heavy rain, etc.). ) affect the game, you can decide whether to continue the game.
(seven) review, sign and announce the results of the competition.
(eight) make a written summary in time after the game.
Second, the deputy referee:
Assist the referee to lead the work of the referee group.
Third, the referee:
(a) to lead the work of the referee group.
(two) before the game, check the local competition equipment and venues. Responsible for collecting the record sheet, reviewing and signing the "Wrestling Score Sheet" after the game.
(three) in case of difficult problems in the work of the referee, you can put forward opinions and study with the referee, and make a decision in time.
Fourth, the referee:
(a) check the athletes' clothing.
(2) Instruct the athletes' behavior on the field in each competition, and indicate the start, termination or suspension of the competition.
(3) Referee athletes' scores, fouls, negativity and warning and punishment in the competition.
(4) Announce the victory or defeat of the competition and sign the Wrestling Scoring Table.
(5) Participate in weighing.
Verb (abbreviation for verb) referee:
(a) Comment on the results of each fall in the competition.
(2) Observe the athletes' behavior on the court, and if there is any negative foul, notify the referee on the court in time.
Six, the recorder:
(a) responsible for weighing records.
(2) Record the athletes' scores and fouls on the spot, and sort out the competition results.
(3) After each game, sort out the scoreboard and report the results to the referee.
Seven, timekeeper:
(1) According to the start and pause passwords issued by the referee on the court.
(two) report the end time of each game with a gong or whistle.
(3) Give the start signal five seconds before the start of each game.
(four) in case of injury, according to the instructions of the referee.
Eight, suspension point:
(a) according to the score announced by the referee on the court every time, hang up the score.
(two) after each game, each game, with the recorder to check the results.
Nine, sign in:
(1) Before the competition 10 minutes, the athletes are called to call the roll, and the athletes of both sides are designated to wear wrestling clothes of specified colors (the athletes in front or above wear red wrestling clothes, and the athletes in the back or below wear blue wrestling clothes), and the competition venues of the athletes are inspected.
(2) Notify the athletes to enter the stadium and check the athletes' nails and clothes.
(3) Report the names of athletes who have participated or abstained to the judges and announcers.
Ten, organize the record group:
(1) Examining the application forms of athletes.
(two) responsible for the pre-competition layout, the registration of the results in the competition and the post-competition finishing work.
(three) prepare the competition record, review the competition results, ranking.
(4) Register the names of athletes admitted at all levels and assist the Federation in preparing prizes.
Note: The leader of the arrangement record group is responsible for the arrangement record group under the leadership of the chief referee.
Xi。 broadcaster
(1) A summary of the competition rules and regulations.
(2) Introduce the units, names and grades of the participating athletes, and report the results of each competition.
(three) responsible for on-site publicity and education work, introduce the good deeds during the meeting.
Twelve. medical staff
(a) to review the athletes' Physical Examination Form.
(two) to participate in the weighing work.
(three) responsible for the first aid work in the competition, and decide whether the injured athletes can continue to participate in the competition.
Chapter V Division of Labor and Gestures of Judges
Article 16: Division of labor of referees
A, each game should have a referee on the court to perform the referee work, two judges sitting in the opposite corner, respectively, to assist the referee work on the court.
Second, every time a player falls down in the competition, the referee should shout "Stop", and the referees of both sides should express their opinions quickly according to the situation of the athlete falling to the ground. The referee on the court makes a final decision according to the opinions of the referees of both sides, and decides that one side will get 2 points, 1 point or no point with gestures in time.
Three, the two sides of the referee and the referee have differences or difficult problems, should consult the referee's opinion, make a decision after research.
Four. When one of the two referees thinks that the athlete has negative or foul behavior, he should raise the brand with the same color as the athlete's clothing in time to signal to the referee on the court. If the referee agrees with the opinion of the border referee; Judgment should be made.
5. When the referee thinks that the athlete has negative or foul behavior, he can make a judgment after seeking the consent of one referee.
Article 17: Referee's gesture
1. Referee's gesture:
(1) Before the start of the game, raise your arms to both sides, palms forward, and the athletes will be separated from each other on the field and shout "Ready", then swing your arms in front of you (forward) and give the "Start" command.
(2) Time-out: One arm (right arm or left arm) stretches forward and points to the athlete (thumb up, fingers together), and at the same time gives a "stop" password.
(3) Scoring: Point one arm horizontally (right hand or left hand) at the athlete scoring, then bend your elbow, lift your forearm, and signal the score with your hand, and you will get 1 point when you extend your index finger, and 2 points when you extend your index finger and middle finger.
(4) Flat fall: the arms are lifted forward obliquely, the palms are backward, and the left and right are crossed.
(5) Ask for negative opinions on the penalty: raise one arm sideways, bend the elbow repeatedly with five fingers together, palm up means the red player denies, palm down means the blue player denies.
(6) Suggestion: Bend your elbow with one arm, put your fingers together and get close to the passive athlete.
(7) Warning: Bend elbows with one arm, clench fists, and get close to the warned athlete.
(8) Out of bounds: one arm is straight forward (thumb up, fingers together) and swings back and forth two or three times on the side.
(9) At the end of the whole game, judge the winner: the referee is in the middle, the athletes are on both sides, and the hands of the referee winning athletes are raised upwards.
2. Border referee gesture:
(1) Scores: The scores of athletes in the competition are publicly scored with scoreboards.
(2) prone: cross your hands on your chest.
(3) Tail: Hold up a sign that matches the color of the athletes' clothes.
(4) When a time-out is found, a white card should be raised to signal the referee on the court. If the referee doesn't see it, he can stand up.
(5) When holding the placard, raise the placard horizontally in front with one arm, and the placard will stand upright.
Three. Recording symbol:
(1) score: "1" means1; "2" means 2 points.
(2) Suggestion: indicated by "√".
(3) Warning: indicated by "×" symbol.
(4) First technical score or first penalty: indicated by "○".
Chapter VI Venue and Clothing
Article 18: location
1. The wrestling mat is six to eight centimeters thick.
2. Cover with yellow artificial leather.
The playing field is a square of eight to ten meters. A red area with a surrounding width of more than one meter is a negative area (the negative area is contained in
In the competition area), the blue-blue area two meters wide outside the boundary is a protected area.
Four, the middle of the competition area is separated by three meters, and the red and blue starting lines are marked respectively. The starting line is thirty centimeters long and five centimeters wide.
V. The relative corners of the site are marked with red and blue areas.
Article 19: Clothing
First, wrestling clothes
(1) The wrestling suit is made of six layers of cloth, and the seams on the neckline, chest and small sleeve are slightly denser than those on the back.
(2) The schematic diagram is of medium size. The size of large and small wrestling clothes is increased or decreased by 4 cm compared with the medium size, and the cuffs are increased or decreased by 2 cm. Compared with the medium-sized wrestling suit, the extra-large wrestling suit has an increase of 8 cm in size and 6 cm in cuffs. Small fork 10 cm.
(3) Color: Wrestling clothes are divided into red and sky blue. There should be lace with a width of 3 cm at the front, lower mouth and cuffs. Beautiful color, generous and harmonious, should have national characteristics,
(4) The wrestling belt is made of six layers of cloth with the same color as the wrestling suit. The special number is 4.40 meters long; The tuba is 3.70 meters long; The medium size is 3.40 meters long; The trumpet is 3 meters long; The width of the belt is 2.5 cm.
(5) The performance wrestling suit has the same size as the competition wrestling suit, but the outer layer is satin.
(6) After the athlete puts on the wrestling suit, his arm bends 90 degrees, and there should be a fist gap in the cuff.
Second, wrestling pants
(1) bloomers
(1) The color is the same as the wrestling suit.
(2) The distance from the bottom of the trouser leg to the lower tibia is 14cm.
Third, wrestling boots
(1) Soft-soled high waist boots
Four, the referee's uniform (omitted)
Verb (abbreviation of verb) referee shoes (abbreviated)
- Previous article:How to choose an iron pot?
- Next article:Quality control measures for civil engineering construction?
- Related articles
- Culture and Art in Daan Town
- How powerful and important human genes are.
- Customary Characteristics of Ying Laoshen
- The main principles of organizational structure design include ().
- What is cerebral palsy in children?
- How can I become a Tencent staff member?
- Please introduce Latin music in detail.
- When will the financial crisis end?
- How to draw China ancient fairy tale comic books?
- What is the value orientation of Wang Dao?