Traditional Culture Encyclopedia - Traditional stories - Kindergarten kindergarten morning running activity lesson plan
Kindergarten kindergarten morning running activity lesson plan
Introduction: lesson plan, also known as the lesson plan, the teacher after the preparation of the class, to the class as a unit of the design of the specific teaching program, the lesson plan is an important basis for the class, usually including: class, subject, subject, time of the class, the type of class, teaching methods, teaching purposes, teaching content, the process of the class and the allocation of time and so on.
kindergarten kindergarten morning running activity lesson plan Part 1Design Ideas
Children in small classes are young and have poor motor development, and need a lot of practice. In order to make the children's hand-eye coordination and the ability to run, jump, throw and other abilities to get better development, I prepared some homemade sports equipment for the children, divided into activity areas, so that children can master the skills in the scenarios of each area. The children are inspired to use the sports equipment to play different ways to enhance their interest in sports activities.
As the children in this class have poor self-protection abilities, most of the physical activity equipment I use is made of cloth, which is safer and more secure.
Activity Objectives
1, in the activities of the development of children's large muscle movements, to develop children's walking, running, jumping, throwing ability.
2. Feel the joy brought by sports activities and be willing to participate in sports activities.
Activity Preparation
1, a number of homemade sports equipment (small turntable, cloth rope, sandbags, etc.)
2, the division of four areas: sandbags area, cloth rope area, the turntable area, the ball area
sandbags area put sandbags 30, 2 big mouth, "pests "15;
Ball area put 20 balls, 2 ball racks, 20 small paper sticks;
Cloth rope area put 20 cloth rope;
Turntable area put 20 turntables.
Activity process
1, warm-up movement
1), check the children's clothes, shoes, etc., to prepare for the activity
2), guide the activity, relax the joints
See the bird nodding - head Squatting movement
Seeing a rabbit jumping - jumping movement
2. Distributed movement
1), children choose their favorite area
Remind children to go to the area they have not played
2), the teacher guides the children in the various areas
The sandbag area is the best place for children to play. p>
Sandbags: Children will throw sandbags into the animal's mouth to eliminate the "pests", the requirement to throw accurate. Compare who throws far.
Ball area: children can shoot the ball, roll the ball, kick the ball, and use the paper stick to drive the ball.
Cloth rope area: children can clip the cloth rope in the back of the pants, as a "small tail", play the game of catching the tail. It can also be placed on the ground to form a variety of patterns, jumping checkerboard.
Carousel area: the carousel as a Frisbee to fly into the air, put on the ground as an obstacle to jump over.
3), inspire children to come up with new ways to play with equipment, encourage children to introduce and demonstrate how they use small equipment to activities.
For example, the rope can be connected by hand to drive a train, throw the rope. The carousel can be held over the head to go in a straight line or a curve.
3. Evaluation
Praise the children who play a lot in the activity, and tidy up and organize the equipment together.
3, morning exercise
1), find their own morning exercise team, line up in a straight line.
2), with the music to do action, action neat, strong.
Activity Reflection
In this activity, the atmosphere is active, the children are full of emotion, high motivation, and willing to practice. The children's running, jumping and throwing abilities were developed during the activity. In the first session, children easily complete the movement of each limb under the instructions of the teacher. In the second session, children's physical skills are practiced in the game.
During the activity, it was found that most of the children in the small class were not creative and followed what others did. Only a few children who were capable and older would come up with new ways to play.
Kindergarten Kindergarten Morning Running Activity Lesson Plan Part 2
Activity Objectives
1, Exercise children's ability to run and jump;
2, Develop children's ability to pay attention to the ability to memorize;
3, Cultivate a sense of competition and the habit of abiding by the rules.
Activity Preparation
1, rabbit, duckling, turtle, kitten, elephant headdresses
2, music tape, music player.
3, flat, open space
Activity process
I. Create a situation to stimulate interest.
Children now come to listen to a children's song: "The rabbit walks bouncing bouncing bouncing bouncing, the duck walks shaking ah shaking ah shaking, the little tortoise walks slowly, the little kitten walks quietly."
Children to learn the rabbit, duck, turtle, kitten, these small animals walking look good?
Teacher: These little animals feel that they run fast, so they decided to organize a race to see who runs fast. Here we go to watch their race.
The game begins:
The children are divided into four equal groups, each group is dressed as a rabbit, duck, turtle, kitten. The teacher will be the referee.
The referee yells: "Ready, run"
The first child in each group starts to run, the child runs back to the next child to run again, to see which group of children finish first. The first to finish is the winner.
After the round is completed, you can exchange colors and compare again.
Three, the end of the part
The children are great, now take a break, fling your arms and legs, we are ready to go back to the classroom.
Activity Objectives
1, the development of young children's ability to run, enhance leg strength.
2. Cultivate the spirit of unity and cooperation among children.
Preparation
A straight line is drawn on the field for the starting line and the finish line
Play
The teacher divides the children into two groups, standing behind the starting line, listening to the signal, and then the teacher says: "Run!
Requirements
You can't cross the starting line when you run, otherwise it's a foul.
Note
When running, pay attention to safety, do not collide with each other.
"Jumping rope shuttlecock" game activities
Activity objectives
The development of children's leg strength and movement sensitivity, coordination, accuracy, improve balance.
Activity content: Kick the shuttlecock
Activity method
1. Kick the shuttlecock (a rope is attached to the shuttlecock), hold the end of the rope, and kick the shuttlecock with the inside of the foot, the outside of the foot, or alternately with both feet.
2.Kicking and catching shuttlecock (chicken feather shuttlecock) Hold the shuttlecock in your hand, throw it up gently, kick the shuttlecock with the inner side of your foot, and then catch it with your hand. Repeatedly practicing the action of throwing, kicking and catching, you can also catch the shuttlecock with your hands, feet, face and thighs.
3, continuous kicking shuttlecock, with the left (right) called inside, or outside the shuttlecock continuously, so that the shuttlecock does not fall to the ground, you can also use the left and right foot alternately continuous shuttlecock.
4, collective shuttlecock, two, three or more people in a circle, alternating or taking turns to kick the shuttlecock, so that the shuttlecock does not fall to the ground.
Rules
1. Kick the shuttlecock according to the rules and requirements.
2. If the shuttlecock is not kicked or not caught, the shuttlecock will fail if it falls to the ground.
3. The team with the highest number of hits will win the game.
Teaching and Learning Tips
1, the youngest children to kick the rope shuttlecock.
2, first let the children personally master the simple, different rope shuttlecock method, and then change the pattern or match.
3. Make different kinds of shuttlecocks according to local conditions, and play rope shuttlecock games.
Kindergarten morning running activities lesson plan Part 4
Activity Objectives
To develop children's ability to listen to the signal to quickly change direction.
Activity process
1. The teacher first introduces the name of the game and how to play to the children.
Name: "The White Rabbit Drills a Cave"
How to play: 1 will participate in the game, divided into an equal number of three live two groups, the first group and the second group of children, each hand in hand up to form a cave. The third group of children can play the white rabbit.
2, the game began, the teacher will be a collection of white rabbits, hand in hand while jumping and singing. One or two groups of children pretending to be caves also sing along, a moment of the teacher suddenly shouted: "The wolf is coming! The wolf is coming!" The white rabbits will race together to drill a cave, a hole can only be drilled by one person, and the last person who has not drilled a hole will have to perform a program. In this way, the first group and the second group of children switched with each other, the game continues.
3, the teacher led the children to play, and pay attention to safety.
4. After the game, the teacher summarizes the activities.
Kindergarten class morning running activity lesson plan Part 5
Preparation
1, the children already have the experience, according to the teacher's instructions to do the corresponding action;
2, a number of cans (every 3 with a wide tape tied together), a balance beam, a certain height of the cardboard box, a number of frog dolls;
3, Upbeat and dynamic music;
4, the midfield layout of the two groups of the same site: the creek (height of the cardboard boxes) - the log bridge (balance beam) - the swamp (spaced cans), 3 meters from the swamp put a number of frog dolls.
Objectives
1, so that children have the courage to overcome the difficulties and challenge the various obstacles;
2, exercise the children's body balance, can maintain balance on the spaced objects walking, exercise the ability to jump, jump;
3, familiar with the rules of the game, to comply with the rules of the game.
Procedure
1, Preparatory activities:
Teacher: "Hello children, today's weather is really good, let's do sports together."
Listen to the teacher's orders with the music to imitate the movements of various small animals, such as elephants, birds and so on, the teacher does not do the norms, the children can imagine the free four scattered activities, warm-up, and finally to do the action of the frog.
2, (introduction) Teacher: "Children learn really like. Today there are a few baby frogs like children out to play, but unfortunately lost back home, we come to help them go home. Do you have confidence?"
"Let's learn some skills to help the little frogs first, try to see who can walk steadily."
The children practiced crossing the stream (heightened 'cardboard boxes), walking across the log bridge (balance beam), and walking across the swamp (cans placed at intervals)
The children voluntarily divided into groups and practiced freely, while the teacher made rounds to guide them and let the children who had standardized their movements to demonstrate them, and the other children to learn from them.
3. Teacher: "The skills have been learned, and we are going to race to see who will help the little frog go home first."
Lay out two groups of the same site: the starting point - the creek (height of the cardboard box) - the log bridge (balance beam) - the swamp (spaced cans), 3 meters from the swamp (the end of the end) put a number of frog dolls.
said the rules of the game: children divided into two groups were standing at the starting point, the game began, children learn frog jump to the creek, across the creek, jump to the balance beam, walk across the balance beam, jump to the swamp, walk across the swamp, jump to the end of the pick up a frog dolls, run back to the starting point, the next child to carry out the next, the first to complete the group won. During the game, be sure to educate the children to pay attention to safety and observe the state of the children. The game will be played.
4, the end of the game teachers play music, let the children with the music casually swing body relaxation.
5. Summarize, review, and organize things.
Extension of activities
The children can teach their parents what they practiced today, and play games with them.
Activity Objectives:
1. Use the principle of magnetism to make and operate the game materials, so that the "running man" can move.
2, experience the joy of scientific exploration and play.
3, willing to try boldly, and share their own experience with their peers.
4, in the activities, let the children experience the joy of success.
5. Stimulate children to explore the fun of science experiments.
Activity Preparation:
1, magnets, small pieces of iron, paper clips, plastic pieces, blocks, double-sided tape;
2, the children's activities materials manually a copy of;
3, hard cardboard production of "runway" 3;
3, "runway";
4, the "runway", the "runway", the "runway", the "runway", the "runway", the "runway" and the "runway".
4. An example of a "running man".
Activity process:
(a) "How to make your little man run?"
1, each child with a "running man" into the field. Teacher: Here is the "running villain" to participate in the race site. We want to let the hand of the little man in the runway running race, that how can he run it, please think of a way! Ask the children to try a variety of ways to make the little man in the "runway" run up.
2, ask the children to say, try, how do you make the "running villain" run up?
(2), "Guess how my little man ran?"
1, the teacher's "running villain" appearance. Teacher: Teacher also brought a "running villain", I also have a way to let him run, want to see how my villain is running? Teachers operate the "running villain" on the runway to move up.
2, the children guess, why the teacher's "running villain" can not use the hand push (or no mouth blowing, etc.) can run on the runway? Children according to what they see, to imagine.
3, reveal the magic.
(1), combined with the children's answers, reveal: the original teacher has a magical thing in his hands - iron absorption stone, the little man is to follow the movement of the iron absorption stone in the runway ran up. Raise a new question: so is not a sucker stone villain can definitely run up?
(2), the second "running villain" (not in the villain at the bottom of the fixed iron products) out. Ask a child on the runway operation "running villain" material, think about it, why this "running villain" with the help of iron absorption stone, but still did not run up? The second reveal: it turns out that there must be a thing and the magnet with in order to make the little man with the magnet to run up. Then, in the end, the villain still need the help of who?
(3), "your little man can also move like this?"
1, the children are invited to use the materials provided, the use of magnetic principle of production of game materials, so that the "running villain" to move. Teacher: There are a lot of materials on the table, you go to try these different materials, see what materials are able to make the little man with the suction stone in the runway run up. Children explore, teachers according to the ability of children, appropriate guidance; encourage children to try to explore all the materials.
2, move. Ask the children to lead their own "running villain" to the runway to let him try to run.
3. Discover the pattern.
(1), ask the children to say, you found what materials can make the "running villain" in the magnet attraction, run up? What materials can not help the little man?
(2), verify.
(3), to find the law, revealing the magnetic principle: the original suction stone is magnetic, it can suck up iron objects, such as iron, paper clips, when they are fixed to the bottom of the villain, the hand in the runway to move the suction stone, the villain will follow the suction stone with the run; and when the plastic sheet, blocks, such as the object is not made of iron is fixed to the bottom of the villain, it will not follow the suction stone with the go!
(d), "see whose little man runs fast!"
1, warm-up exercises. Grouped together to see which team's villain runs fast and steady.
2, turn around the relay race. Grouped; required to run the runway after the turnaround, halfway through the villain stopped, not go, to use the suction stone to suck him to continue to move forward, can not help with the hands to help; the first to run through the group of six people won.
Activity Reflection:
The magnet is a common object in the real life of young children, the magnet can absorb iron characteristics of the decision that it is favored by young children. In this science activity, the children know that magnets can absorb iron objects by playing, talking, thinking, finding and other forms. That's why it's also called an iron absorber. Children in the independent hands-on exploration, found an interesting natural science phenomenon, in the collective mutual communication, to meet the children actively express their own opportunities, thus well mobilized children to actively participate in the learning of enthusiasm, but also enhance the children's language skills and communication skills, which also reached our "support for the exploration of" the starting point and destination.
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