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How to improve the traditional technology of QQ dazzle dance

You have players who are passionate about the game. I not only met many dazzling friends in the process of playing the game, but also felt a completely different fashion experience!

Specific practice process reference: of course, there are also key points: First, press the first arrow. Of course this is nonsense, but many people don't pay attention when playing. Including some experts, frequently use MISS as soon as they arrive. The reason is that when playing, we are used to putting our eyes a little to the left in the middle and pressing the arrow when it appears. So because the first arrow is far away from our eyes' accustomed position, our eyes have to shift to the first arrow at once, which wastes a lot of time. So when you play, you should pay attention to adjusting the position of your eyes, not always putting them in the middle. The second point is the way to change the finger force. Sometimes, there will be some continuous arrows in the same direction, such as "Zuo Zuo is empty, Zuo Zuo is empty" and "Up and down in the air", which is really "powerless" for players. Sometimes, he knows that the arrow is simple, but his fingers are always pressed slowly, because the player has to press the same finger several times in a short time, but his fingers are not so flexible (this is a normal physiological phenomenon). To overcome this problem, we can only change the method of exerting strength: in general games, most players put their hands on the stage and simply do magic with their fingers, which is conducive to coping with the ever-changing arrows. However, this kind of mana will hinder mana. After all, the finger is driven by the joint, so it is either too late to press or cramp. Don't raise your hand, with the help of arm muscles, you can make up for the lack of finger strength. This method is only for my personal use and has shortcomings. If you have studied music theory, you can master point P according to the rhythm of songs. Generally, pop songs are in 4/2 or 4/4 beats. As long as you press the space at the beat point, you will definitely get a P. As for the proportion of the rhythm, I think it affects the balance of the whole game. If the players with poor rhythm mean that they can only play traditional and prop modes, it is not short of much. So I still suggest that they practice rhythm here, because every technology has its bright spots, and rhythm has really become the light source of almost most models now. Finally finished ~ ~ ~

The first step is to slow down the song and practice image memory. It usually takes three days to practice, not much. Of course, if you are savvy, you can play for an hour.

The second step is to play faster songs. Why not play faster? Personally, I think playing fast will be counterproductive. XW is a step-by-step game, although you often need to skip classes to improve yourself. This time is the longest, but don't play every day. It's best to stop playing for a while and play again every few days or a week. It's no use playing every day. This is the moment to decide whether you can practice. Start (a disease)

Step 3: When you are 70-80% proficient, start playing faster songs. Personally, I think those fast songs are rubbish, too short, too ugly and stressful. After all, it is a fast song. But at this time, you are already a "master", and I believe that not many people can beat you. But you can't pretend to be B at this level, because there are still many people who are better than you. Unless you keep below 5MISS and ensure the quality of P, you are qualified to impersonate B or participate in the competition.

The fourth step is to start playing the rhythm. The only rhythm that can be won is pppppppppppppppppppppp.

Computerized x-ray tomography

In order to get high marks on the stage of "QQ Hyun Dance", in addition to completing all the keys, the most direct and effective way is to obtain a continuous perfect judgment (hereinafter referred to as Lian P). So usually the most direct way to measure a master is to look at the number of P.

In fact, even P is not as difficult as most players think. It takes an average player about a month to reach 30 consecutive P's from novice. Of course, this period is constant practice and exploration. Don't fish for three days and dry the net for two days.

Next, Bian Xiao will sort out the experience summarized by several dazzling dance game masters and share it with everyone ~

The first is the position of point P. You can see that the place where three quarters of the scroll bar flashes is the point where we score the key. The brightest position is point P, which we should be familiar with when we start practicing. Then we will find that if we press the space bar, we will leave a mark on the scroll bar until the next scroll bar reaches the P position. And if we get a perfect judgment when we press the space, this mark will not appear. So we can adjust the key position of our next round of space bar through the position of this mark point. (As can be seen from the figure below, the position of pressing the space bar in the last round is a little earlier than point P.. )

The second is the sense of music. In fact, you don't have to press point P when the scroll bar reaches point P. You can also press the key according to the beat of the music. Almost all the music's P points will appear in about three-quarters of the stress of this piece. So if you want to get more P, you should choose a music that you are familiar with and has a strong sense of rhythm. Only in this way can you get more P-connected judgments through the stress of music.

Finally, of course, it is constant practice ~ no one is born a master, but it takes constant efforts to achieve today's success, but it takes different time. Here I share with you the secrets of these masters, even P, hoping to help you embark on the journey of dazzling dance masters as soon as possible and play "QQ dazzling dance" with many forest dancers. Well, after hearing so much, do you want to try it quickly? That's all for now.

Jin Liang, have a good game.