Traditional Culture Encyclopedia - Traditional stories - The difference between turn-based and real-time combat in Fairy Sword and Sorcery 6
The difference between turn-based and real-time combat in Fairy Sword and Sorcery 6
Sword of the Immortals 6 is the originator of the innovation of the instant system, and the turn-based system of the previous game is very different. The turn-based system as long as it cares, or the same will attack the output, instant system to test the player's level of operation. As long as the player's operation is sharp, the instant system will have a clear advantage over the turn-based system. The following is to bring you the immortal sword and wonderland 6 round and instant combat difference introduction.
The immortal six of the battle in each character (enemy and our two sides) have a action slot (the rightmost sky blue bar) when the character's action slot is full will carry out the current attack action.
The difference between real-time and turn-based systems is that
in real-time, all characters will continue to build up their action slots and attack no matter what.
In turn-based systems, when a player-controlled character's action slot is full, as long as you don't take an action to drain it, all the other characters' action slots will stop accumulating and they won't perform any attacks.
So hand-holders like me can cut to turn-based combat to make it less difficult.
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