Traditional Culture Encyclopedia - Traditional stories - World of tanks's 62-type precision game

World of tanks's 62-type precision game

Shallow tan, thin skin and little blood, destined not to use firepower output as the source of experience and silver coins, but to earn experience and silver coins through continuous lighting, so that teammates can do harm to the enemy.

62 itself has a high concealment coefficient, and its field of view is 4 10, so it is unnecessary to use a camera lens. Highlight, ventilation and vertical stability are recommended.

Skills: detection, artificial stabilization, situational awareness, smooth driving.

Two skills: repair

Three skills: concealment

When the three skills reach 40%, they will be reset once, with one skill unchanged, two skills as brothers and three skills repaired.

A part-time signalman can learn situational awareness to broaden his horizons.

Don't learn to turn quickly. First of all, the turning speed of 62 is enough. Secondly, if the high speed turns too much, the stall will be even greater because of the tail flick of the physical engine.

In the beginning, you need to grab the tactical eye position. Of course, these eye positions should also be safe, that is, they can retreat if they are found. For example, if you are found in the grass at the top of the midfield, you can reverse back to the back of the hillside. Of course, for some classic eye positions, you'd better park your car a little forward, because conscious people will blindly take some eye positions according to the battlefield situation.

Or cross nakano at a speed of 62, turn around and turn off the lights when the enemy lights himself, and repeat the lights after the hillside. Of course, the frequency is not fixed.

In short, meat inspection not only lost a lot, but also failed to give full play to the ability of 62.

62 endgame is very useful, no matter posting TD, stealing guns or circling chrysanthemums.

Switching to a 7-class car does not affect the style of play, just like AMX series.