Traditional Culture Encyclopedia - Traditional stories - How to play the rate of land of Bin Zhu_Martial Generals

How to play the rate of land of Bin Zhu_Martial Generals

The rate of the land of the Bin with the version update, the original conflict of war, now become compatible, the match of the generals is also more diversified. Today, I will tell you players about the game Zhu_WuGong review and lineup with cards!

Zhu_

Nishikigoi martial arts command battle method!

Our group (2)

1. 2 friendly troops from our side gain first strike status in the first 2 turns

2. Each of the 2 friendly troops in the first strike status from the beginning of the 2nd turn inflicts 2 x 191% strategy damage to the enemy (affected by stratagem) for a total of 764%

The damage of the self-contained stratagem has nothing to do with the self and is linked to the stratagem of the general who was inflicted with the first strike status. The idea:

White plate strategy (all strategy points) is 160 speed is 81

Our own attributes are poorer need to make up for the red degree

But is still a variety of black technology (uncommon team) and the magic sword system is more excellent carriers

With Zhang Qi compared to the magic sword team has a higher ceiling and lower limit

1. . with the Divine Warrior Heavenly Descent. The system of "The Great Reward of the Three Armies"

2. The team has a certain degree of endurance

3. With the hand of the hand of the momentum. Hanoi Shize to increase the team's output ability

Team:

1. Dahan Bow (Spirit Emperor Zhang Ji Zhu_) with burst and range still have a fighting chance

2. False Sword (Spirit Emperor Lv Meng Zhu_) very explosive power in the first 3 rounds to cause a large number of reduction

3. Variant of the False Sword (? The first three rounds of the game will be the first three rounds of the game to be played in the first three rounds.) The best way to get the most out of your life is to have the ability to get the most out of your life, and you'll be able to get the most out of your life by using the most out of your life. Impeccable Distance 5

Only works on your own commanding battle spells!

1. When you attempt to initiate. When pursuing a battle spell, 40% of the time it deals 194% strategy damage to a single unit (affected by strategy)

The standard battle spell output of a mage team is more stable and effective in preventing 3 initiatives.

If you have any questions, please refer to the 26th floor

Recommended Troops:

1 Crossbow Troopers to increase the output of their own battle tactics have a preemptive status with the Longbow Troopers are prone to conflict

This is the end of this introduction, I wish you all a happy game!