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Large Class Percussion Mary Polka Lesson Plan

As an educator who teaches others, it is often necessary to write an excellent lesson plan, which is the general organizational plan and course of action for teaching activities. How to write a lesson plan? Here is my collection of large class percussion Mary Polka lesson plans for you, welcome to read and collect.

Class percussion Mary Polka lesson plan 1

Design intention

The Guidelines pointed out that: "be able to use a variety of tools, materials, or different means of expression to express their own feelings and imaginations," percussion is a relatively easy for young children to master the instrument, and it is also one of the most natural and direct tools for young children to express their music. This activity is conducive to the development of children's listening, rhythm and cooperation skills. In the second semester of Kindergarten, children have a certain sense of rhythm and show great interest in percussion. This activity guides children to use percussion instruments to play through games, thus promoting the development of children's musical ability.

Activity Objectives

1. Observe the chart, match the instruments according to the music content and try to play cooperatively.

2. Experience the fun of playing with peers.

3. Children can actively answer questions and enhance their ability to express themselves verbally.

4. Teach children to develop a careful and conscientious attitude towards learning.

Preparation

1. Experience: Children have enjoyed the game "Super Mario" and can move with the music.

2. Material: charts, music, tambourine, round dance board, fork, snare drum

Activity process

1, according to the charts with the music of Super Mario rhythmic game, feel the fun of the game plot again. 1. Show the charts, introduce the content, and say a simple password. 2.

2. Discover the relationship between music, charts and body movement, and organize the route of Mary's breakthrough 3. Look at the charts, group performance of rhythm, and gradually complete the performance of music.

Second, explore the music to match the appropriate "instrument weapons", and can look at the command to boldly break through the game 1. According to the body movement of the hints, to explore the use of non-use of musical instruments to match the music and segmented performance 2. Look at the conductor to play along with the music in full, the initial feeling of the fun of "instrument weapons" to break through the game (the first level) 3. in the progress of the game plot clues prompted by the cumulative snare drum ensemble. Play. (Second level) (1) according to the storyline development to explore the (poisonous mushrooms) at the cumulative snare drum, success or failure according to the children to play the situation.

(2) If you hear the music of failure, teachers and children **** together to discuss the reasons for failure, and again to break through to play.

4. Exchange "instrument weapons", experience the fun of using different weapons to break through (the third level) three, looking for weapons to break through today, we used these four instruments to break through, now let's go back to the class to find out what other musical instruments can be used to break through it!

Extension of activities

In the area of the Mary Polka music, guide children to find different instruments and music match; for different music match accompaniment instruments.

◆ Orchestration: A section: walk walk walk, jump

B section: eat a mushroom, slowly grow up

◆ Orchestration suggestions: walk a small bell, jump a round dance board, drum

Eat mushrooms a shaking tambourine. Growing up a tambourine

Firecrackers a one to play

Second, teaching activities

Activity Objectives 1, familiar with the structure of the piece and will be able to follow the rhythmic movement of the game on the basis of the exploration of matching the piece with the appropriate instruments and can look at the conductor boldly to play.

2. Explore different ways to play the B section with the tambourine according to the hints of body movements; add up the drums and play in the ensemble under the prompting of the clues of the progress of the game.

3. Experience the challenge of multiple passes and upgrades in the context of the game. Strong> Activity process 1, with the music of Super Mario rhythm game, feel the fun of the game plot again

2, look at the charts and perform the game plot again in roles

(1) Summarize the correlation between the charts and the body rhythm, and organize Mario to break through the routes

(2) Look at the charts and perform the movements in roles

3、Explore the matching of suitable "instruments and weapons" for the music and be able to look at the conductor to boldly carry out the intergraded playing game

(1)According to the cues of the body movement, explore the different ways of using (tambourine) to match the B section; use (round dance board) and (clanging bells) to match the music of the A section and play it in segments

(2)Look at the conductor to play along with the music completely (the music of the B section and the music of the B section). (2) Watch the conductor play along with the music (ABA), and feel the fun of using "instrumental weapons" to break through the levels (Level 1)

(3) Add up the drums and play the ensemble with the clues of the game's plot progress. (second level)

① according to the development of the storyline to explore the (poisonous mushrooms) at the cumulative drums, success or failure depending on the children playing.

② If you hear the music of failure, teachers and children **** together to discuss the reasons for failure, and again to break into playing.

(4) exchange "instrument weapons", experience the fun of using different weapons to break through (the third level)

4, part of the children's rhythmic games, some children's musical instruments accompanied by a complete with the music to break through the performance (the ultimate challenge)

5, the end of the exit

< The children will try to keep themselves in harmony with the group and play a harmonious sound, which in turn develops good learning qualities such as analysis, judgment, expression and acceptance.

2, in part of the rhythmic part of the performance, the teacher can be based on children's self-selected instruments based on the reorganization of the children's playing queue, so that the performance of high-quality and balanced acoustics.

Source of the subject

The inspiration for the activity came from the "Super Mario" video game, which has a clear plot, and the characters of good and evil are clear, and the children like to play it very much. The original music is called "Husil? Hughie Polka" is an accordion piece with a cheerful, witty style and clear musical sections, which, with a little editing, is characterized by an ABA structure. I combined the game of "Super Mario" with the music and designed a percussion game called "Mary Polka" to attract children to participate actively in the game of "breaking through".

Activity Objectives

1. Familiarize yourself with the music "Mary Polka", feel the lively and joyful mood of the music, and be able to do the "walking, jumping and eating mushrooms to grow up" rhythmic movement with the music, and be able to look at the conductor of the percussion performance activities.

2. In the chart and the command movement suggests, boldly match the instrument, try to play according to the changes in the music of the B section "from weak to strong" sound effects. In the game plot progress clues in the prompt to accumulate drums and ensemble performance.

3. Experience the challenge of multiple levels and upgrades.

Preparation

The children have played the game "Super Mario"; the charts and the music; 6 pairs of tambourines, dance boards, and bells; and a set of drums.

Activity process

I. Familiarize yourself with the structure of the music, and learn to imitate the body movements of each character

1. Ask questions to introduce the topic of Super Mario.

Teacher: Have you played the game "Super Mario"? What's the fun in it?

2. Show the map, introduce the content, say a simple password.

Teacher: Here is a picture, the picture of Mary is breaking through. Look who he meets. (Special emphasis on the characteristics of the turtle and the way to cope)

3. Listen to the music, match the chart, feel the structure of the music ABA.

Teacher: Mary break through there is music, let's listen to the music and see what route Mary is breaking through.

4. Create Mary's movements, and gradually complete the performance of the music.

(1) Teachers and children to create the A paragraph "walk, jump, stop" action, and practice with the music.

Teacher: We know how Mary breaks through the barrier, who will try? Everyone sitting on the chair to learn. (Practice the A section with music)

(2) Teachers and children to create a B section of the "eat a mushroom, slowly grow up" movement, and practice with the music.

Teacher: How can Mary eat a mushroom and grow up? Who will try? Let's learn from him.

(3) Complete practice (pointing to the picture + action).

Teacher: Follow the music and do the whole exercise you just made up. Then the teacher showed the relevant diagrams and inspired the children to observe the things in them, and used catchy catchphrases to help the children familiarize themselves with the movement model and the rhythm model. Finally, emphasize the ABA structure of the music, laying the foundation for the activities that follow)

Second, with the music of the "Super Mario" rhythmic game, feel the fun of the game again

Teacher: We are going to break through the game, remember, the tortoise is here, can not be moved oh! The little Marys are ready?

Division: Listen! The game was a great success. (end note shows success)

(Evaluation: Teachers give children the role of "Super Mario" identity to break through the game, to help children appreciate the music again, and in the play of the music, the role of the plot to have a deeper memory and understanding.

3. Explore matching the appropriate "weapons" for the music, and watch the conductor boldly play the game

1. Explore different ways of playing the tambourine to match the music of the B section according to the hints of the body movements. Match the A section of the music with the round dance board and the bells and play them in sections.

2. Look at the conductor and play along with the music completely. Initially feel the fun of using a musical instrument as a weapon. (The first level)

3. In the game plot progress clues prompted by the cumulative drum for ensemble performance. (Second level)

4. Exchange "weapons", experience the fun of using different "weapons" to break through. (The third level)

(Comment: this session of the game is more obvious, young children are completely in the customs, the challenge of the situation)

Fourth, complete with the music to break through the performance (the ultimate challenge)

1. Some of the children to do rhythmic games, some of the young children with musical instruments accompaniment as a cover for the ultimate breakthrough.

Teacher: We are going to the final challenge, as long as you break through this level, you can become Super Mario! Please the first four little Mary of each team to come up first to break through the barrier, the other Super Mario in the seat with "weapons" for them to do cover. If they pass, they will cover you later.

2. Perform and play the children to exchange, continue to break through.

(Evaluation: some children in the middle of the field to perform rhythmic games, some children use instruments as weapons to play, both sides to help break through the barrier, enhance the children's ability to cooperate and artistic expression)