Traditional Culture Encyclopedia - Traditional stories - Swarm star stellaris pre development guide
Swarm star stellaris pre development guide
Tips to share:
1. The first thing to do when you enter the game is to use the research ship to explore all the galaxies around, starting from the birthplace, you can select the research ship in the large map of a galaxy on the right-click to select the exploration of the entire galaxy is automatically executed, support multiple galaxies and multi-step exploration, the end of the exploration of the available resources will be displayed on the map.
2. The second thing to do is to use engineering ships to start building new mining facilities on the explored resources, and it is recommended to prioritize minerals (red diamonds), then power, and finally research.
3. Once you have enough purple influence points and minerals, you can build new outposts in galaxies that are not part of the empire and have been fully explored, and after you have done so, that area and certain surrounding areas will be incorporated into the empire's territory, and only galaxies within the empire's territory can be used to build resource points with engineering ships.
4. Don't leave the dockyard unused, don't stop the frigates when you have enough resources, if you want to become a powerful empire, 20 frigates are a must at the beginning.
5. By default, non-combatant ships will automatically run back to the neighboring galaxy when they encounter enemies and interrupt the mission. The frigate can be used to quickly clean up the surrounding evil forces.
6. After the appearance of the pirate base, we must carefully explore the surrounding star area, to nip his base in the bud, or else there will be endless trouble.
7. At the beginning of the encounter with alien forces blocking your development route do not retreat, 20 frigates enough to destroy it. If you want to annex him, the diplomatic menu when the war on the left list remember to drag his territory (red) to the right menu, played the P society understand, that is the war goal (victory over the proceeds), the maximum war score can not exceed 100, more than can only be divided into a number of war annexation, if you do not choose anything, just a demonstration of the war, the opposite side of the main fleet as long as the assessment of the fight but you will surrender unconditionally, and you also do not get anything. And you will not get anything, if you want to conquer him, they will die fighting to the last man.
8. If you want to quickly make good relations with the territorial state, as soon as possible to send ambassadors, the initial can only send 3, the first time to pull him into your alliance, or to join his alliance, 20 or more forces, solo only shit.
9. The best attribute of a territory leader is a book + scientific research. The best research leader is the "Inspiration" which gives +10% rate to all technologies, and the best exploration leader is the "Wanderer" with several footprints which speeds up exploration by 15%. Don't miss out on such a leader.
10. After expanding the colonies, you must set up a colony in the upper right corner of the internal affairs chopper planetary management interface (new star zones) as the capital of the star zones, and add the neighboring galaxies to the AI trusteeship, or else the territorial jurisdiction exceeds the upper limit, which will lead to a huge amount of reduction, a lot of newcomers complained that the empire can't be played after the expansion of the empire is not to find this function.
11. In the process of colonization, when you encounter a primitive civilization that you don't conquer by force is not the only way, you can send an engineering ship to set up a listening station, and then send your people through genetic modification to integrate into his community to mix into the leader, and ultimately subvert his regime and peacefully incorporate it into your territory (Martian Manhunter playing with the Earth?). There are a lot of similar events, depending on your racial character, level of scientific research, etc. Those who say the game is monotonous I can only lol.
12. You have a myriad of ways to deal with the extraterrestrials that live on the same planet as you do, again depending on your political system, scientific research, racial character (warlike or peaceful, collective or individual, purified or pluralistic, etc.), and you can enslave them (or even sell them to other aliens as pets~~~), banish them (refer to the movie District 9), drive them into the wasteland and let them live in the wilderness, and then you'll have to make them live in the wilderness. starve to death in the wasteland, or you can intermarry with them and achieve pluralistic integration and peaceful ****ing around, it's entirely up to you.
13. You should focus on macro-strategic planning, and how to flirt with aliens and such, and how to achieve political reform. As for what buildings should be built in each colony is what you, the super leader, should worry about, hand them over to the head of the star district as soon as possible, or you're going to die of exhaustion like the principal.
14. The menu of internal affairs is very deep, from the resolution of the empire's political system, the management of the parliament, to the formulation of individual laws and regulations (allowing or not allowing alien immigration, slavery, alien cleansing program, etc., all in this setup), all of which should be mastered by you, in addition, you can spend the influence of points, through a number of short-term or long-term bills to regulate the macro-improvement and reduction of the benefits of your empire.
Stellaris v1.6.1
Stellaris is the first game in the world to be released with full DLC.
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