Traditional Culture Encyclopedia - Traditional stories - The same sports anime, is not the influence of "soccer small" far
The same sports anime, is not the influence of "soccer small" far
Japan has baseball as its national sport, and baseball manga is the basic of sports manga. The baseball manga "Giant Star" made by Kajiwara Ichimaru is the pioneering work of Japanese sports manga, and it is also the first sports cartoon in Japan that has gained national popularity, and it is known as the "origin". Because of its significance, many of its writing features have become standardized models and textbooks for Japanese sports manga.
The two most important patterns are the "magic ball". One of the most important patterns is "magic ball", which means that very exaggerated and anti-scientific drawings are added to the depictions of technical actions, and then crowned with an imposing name, such as "XXX Pitching 1, XXX Pitching 2", etc. (Refer to the article "Magic Ball"). (Refer to this article: Magic Ball)
The second is "rootedness". It means will and endurance, emphasizing that in order to achieve success in life, the protagonist must overcome all difficulties, endure all hardships unconditionally, regard sports as life, etc. (Ref: スポートリアルブタン)
The second is "root nature". (Refer to this article: スポ root)
Because Kazushi Kajiwara's Giant Star and its spiritual sequel, Magic Pitcher, depicted Japan's most popular professional baseball team, the Yomiuri Giants, in an extremely surreal way, it sparked the discontent of many baseball fanatics among manga artists. It is represented by Shinji Mizushima and Akio Chiba. As one of the most famous sports manga masters in the 1970s, Shinji Mizushima once shouted the passionate slogan "Down with the Giant Stars," but he is more commonly known as "the first person of baseball manga," "the father of college baseball manga," "Dr. Baseball," and so on. " "Dr. Baseball", etc. The reason is that given the huge influence and popularity of the "Magic Ball" manga, he didn't dare to completely overthrow the mandatory skills, and instead adopted a compromise in his masterpiece "Oiran". Instead, he adopted a compromise in his masterpiece "Oiran", in which the technical moves, though actually real, are still named after the must-have techniques. The first person to be known for completely ditching the sure-fire moves and drawing a down-to-earth baseball manga was Akio Chiba, the author of "Play Ball," but he was plagued by a lack of popularity and died in frustration.
The one thing that really killed the "Magic Ball" manga, and you might not even realize it, was "Baseball Hero" (see the Magic Ball entry on the wiki page above for the basis). Since Anda Chon likes to watch real Koshien games, and his human drawing skills are excellent, he used the real human scale and the technical movements of the ball player to draw baseball in Touch, which resulted in an unexpected success, and even made him the first generation of manga artists to sell over 100 million copies of a single book. Because manga is based on the market, people realized that it was possible to achieve national popularity without using the "must-have" technique, and the magic ball manga fell into disrepair until this century, when it showed a little trend of recovery. Natsume Fonosuke's "The Disappearing Magic Ball" is a monograph that evaluates this phenomenon.
Yuhiko Inoue has a background that you may not know, and that is that when he was a teenager, he was an avid fan of baseball manga, and particularly admired Shinji Mizushima (see Inoue Yuuhiko), and later had a face-to-face interview with his idol. Inoue only started publishing manga in 1989, making him a newcomer to the scene compared to the above. However, his debut coincided with the rise of the technically realistic manga genre represented by Baseball Ho and The Nine Heroes of Adversity and the decline of Shinji Mizushima's baseball manga genre. So Inoue responded to the times, and in 1990, also using NBA basketball as a template, highly realistic technical action, and brilliant body painting created "Dunker".
So there's no doubt that "Slam Dunk" is a masterpiece of Japanese sports manga.
The background of the creation of "Soccer" is just the opposite, it started writing in 1981, when the must-have manga was still in the absolute mainstream (and the stick ho was serialized in the same year), so it adopted the standard template of sports comics at the time "must-have stream", only the stage was moved to the The only thing was that the stage was moved to soccer. A variety of XX shots, XX kicks, in the various types of baseball comics at the time is also common (replaced by pitching and batting is), only that most of these baseball comics have not been introduced into the domestic cartoon, you have not seen it.
Similarly, some of the dregs of "Soccer" that are widely regarded as bad in China are actually related to "Giant Star", which typically emphasizes "rooting" and the "winning life" model. Both of these can be summarized in one sentence: "A young man, XX, is full of strength, through hardship, finally become a boxing elite. (Ah no, it's the king of the ball)".
Inside Giant Star, the protagonist, under the guidance of his strict father, trained hard since childhood, from middle school, high school, and then professional baseball, and finally became the number one pitcher of the number one powerhouse Giants, and the number one superstar in Japan. Soccer Junior can be described as the soccer version of Giant Stars, where the protagonist overcomes all the hardships and injuries of the soccer world and keeps winning from elementary school, then high school, World Youth Championships, clubs, and eventually becomes a world-class star and the leading player of the Japanese national team. Isn't it very similar? Some of the answers that say that the character personalities in Soccer Bombers seem monotonous and that the later episodes are boring are the dregs of this template. Because the time span is so long, the plot is inevitably much less rich and interesting than it was at the beginning of the serial.
Additionally, like the early baseball manga, it also overemphasizes stoicism, even for the sake of stoicism. This "kicking ass" approach is one of the things that Roots manga has been widely criticized for. The man known in the manga world as the "master of anti-native manga" is none other than Anda Chun, because his work goes against the grain (e.g., playing ball, falling in love, and being lazy).
Inoue, on the other hand, has also made a compromise between the two by emphasizing both rootedness and individuality. In other words, it only takes the blood and essence of "rooted" manga and avoids the inhuman aspects of it. Dunkenger" is also about desperation, but these desperations are supported by the five main players' different interests and dreams, and do not make people feel disgusted, so that it has become a synonym for "hot blooded youth", which is the most fundamental success of this work.
Additionally, the realistic baseball manga by the likes of Charlene Anda and Akio Chiba subverted the old sports manga template of "going from victory to victory" by emphasizing that there are setbacks and disappointments in youth (and that it often takes until one's third year of high school to succeed, or even to leave the game with a bad taste in one's mouth). Slam Dunk, though written to end at the end of senior year, undoubtedly inherits this.
"Footloose" was less influential than "Slam Dunk" because it was relatively unoriginal, adopting the standard template for sports comics, so it didn't sell as much as the latter, and it didn't win any awards. But its unexpected success lies in the cultural inclusiveness of soccer. The cartoon "Foot Little" was very popular after its introduction to Europe (again, Europeans probably hadn't seen "Giant Star" or other must-have cartoons), and stars such as Fernando Torres have admitted that their soccer careers were influenced by the cartoon (the Showa version), and so it even became a symbol of the rise of Japanese soccer and its rise to global prominence. Other sports cartoons are not as influential as "Soccer Shogun" because of the cultural differences, which are mostly concentrated in Japan or East Asia. Lastly, like basically all the top sports comics, Soccer Boy's understanding and interpretation of sportsmanship is unique; and compared to other "rooting" comics, it emphasizes teammates and communication between players, also reflecting the characteristics of the 80s.
- Related articles
- What are the traditional northeastern dishes?
- How much is a set of solar street lamps now?
- Main models of self-operated control valves
- How to make French cream cheese bread?
- The meaning of Guanyin stepping on a dragon tattoo
- What are bamboo jars and qi needles
- American food
- Liu Peiji's suggestion.
- Whether the car's boost is fast or not, which indicator is the main thing to look at?
- How to make salted chicken in the hotel?