Traditional Culture Encyclopedia - Traditional stories - Because I want to organize an activity, I want to collect interesting games! Please help a lot!
Because I want to organize an activity, I want to collect interesting games! Please help a lot!
Let's all jump over the rope Many things will happen when playing, and different people will have different reactions. Why? This is a typical team activity and needs everyone's cooperation. How to achieve the best cooperation effect? Have you thought about these questions? Let's play skipping again with these questions.
Objective: To help students form * * * knowledge and complete low-difficulty activities.
Rule: Please grab one end of the rope by two people, and the others will jump over the rope together. Everyone has to jump over and count how many times the whole team can jump.
Discussion:
(1) What's the first sound you make when someone trips?
(2) Does the speaker intentionally blame others?
(3) Think about whether you have inadvertently put pressure on others?
(4) What should I do next so that I won't feel just now?
note:
(1) Remind the injured knee or foot and decide whether to participate according to the situation.
(2) Outdoor grass should be selected for the site to avoid injury.
(3) Pay attention to the position and distance of the partner when skipping rope in combination, so as not to step on the partner or collide with each other.
Change:
(1) Different jump modes can be considered, for example, each student enters in turn.
(2) You can use two ropes or change the direction of the ropes.
Teaching aid: a thick cotton rope.
Game Name: Blindfold Triangle
Can a team play games blindfolded and cooperate happily? Because we are a family, because we have the same goal, so we can do it!
Objective: To help students form * * * knowledge and complete low-difficulty activities.
Rule: Cover all students with blindfolds and observe the surrounding environment before blindfolding. Then, put your hands on your chest and protect yourself and others like a bumper. The goal is for the whole team to find a long rope and draw it into a regular triangle, with the vertex facing north. The rope is ready, and everyone can hold it.
Discussion:
(1) Think back to what happened.
(2) How did you find the rope?
(3) How to draw a regular triangle?
(4) Is there a big difference between what you imagine and what you see? What did others think at that time?
(5) What do you think of the rope?
(6) Is this game similar to work?
(7) What is the most valuable part of the game?
(8) What would you do if you played it again?
Note: the venue should be selected on the outdoor grass to avoid falling and injury.
Change:
(1) can be arranged in different formations.
(2) The rope can be used up (difficult) or not (easy).
Teaching AIDS: a thick cotton rope and an eye mask (depending on the number of people).
Everyone thinks that painting with eyes open is better than painting with eyes closed, because you can see, right? In our daily work, we naturally keep our eyes open, but why are there always some things we can't see? When these problems happen, have we ever thought about using other people's eyes? Try to close your eyes. Maybe when we close our eyes, our hearts will open.
Goal:
1. Let students understand that one-way communication and two-way communication can achieve different effects.
2. Explain that when we focus all our attention on solving a problem, we can get better results.
Game flow:
All the students covered their eyes with blindfolds, and then distributed paper and pens, one for each. Let them draw their homes or other designated things on paper blindfolded. When finished, let the students take off their blindfolds and admire their masterpieces.
Discussion:
1. Why did they finish this painting blindfolded?
2. How to make this work easier?
3. How to solve this problem in the workplace?
Change:
1. Before putting on the blindfold, let everyone write their names on the other side of the paper. After they finish painting, hang all the pictures on the wall and let the students choose the one they drew.
2. The teacher describes something in language, and asks the students to draw what they hear blindfolded. Then compare the pictures drawn and think about why everyone hears the same description but draws different pictures. At work?
Time required: 10- 15 minutes.
Teaching AIDS: eye mask, paper, pen.
situation
Rules of the game:
1, everyone is divided into three groups, each with about 20 people, equipped with 1, 2, 3 balls respectively.
2. The game requires the ball to be sent from the sponsor in the order of 1, 2, 3, and finally returned to the sponsor in this order. In the process of passing the ball, everyone should touch the ball and win in the least time.
3. The landing time of the ball is prolonged by 10 second.
Trainers must read:
1. At the beginning of the game, three groups of people usually form three circles and pass through them one by one, and count the scores of the three groups, such as 17 seconds, 18 seconds and 50 seconds respectively.
2. "Is there a better way to shorten the time? The best score of this game is 8 seconds. " Trainers can challenge all groups. (Reference idea: it takes only 4 seconds to form a cylinder by hand and let three balls slide down from it! This is a brilliant idea! Of course, there may be faster methods, and trainers need to constantly inspire students to think about new methods. )
Trainer comments:
Some players can't believe it when they see the result-"I'm beginning to think 30 seconds is incredible!" ""Can you hurry up? "One idea after another pops out of the player's mind, and good news keeps coming during the game ..." 9 seconds ","5 seconds "and" 4 seconds ",and the fastest one actually takes only 0.58 seconds! Through this game, students can feel that when all seemingly impossible things are in front of them, this "impossible" psychological set will make everyone think of giving up. You can succeed only if you do it, but the ultimate success lies not in what you do, but in how you do it. Give play to the wisdom of the team and gather the creativity of the team. An impossible thing miraculously succeeded. This is the strength of the team! Thinking can guide people's actions, and it can also restrain people's actions. The only way to succeed is to dare to go beyond your own thinking.
For an enterprise, perhaps your rules and regulations have made great contributions to your development, but blindly following them can easily become old-fashioned. Establish environmental conditions for employees to stimulate creativity and "break through the framework": encourage innovative spirit, so as to formulate breakthrough solutions and strategies, which will create more unexpected opportunities for enterprises.
Props: plastic canvas for large, medium and small according to the number of people.
Description: Everyone who participates in the game must stand on the plastic canvas, and then the plastic canvas needs to be turned over.
Rules:
1, everyone must stand on the leaves (including discussion)
As long as any part of someone's body touches the ground, it is necessary to start over.
Discussion:
1, how did we do it? What did you hear in the process? How do you feel?
2. What do you think leaves look like? What is the whole process?
3. Do you have similar feelings in your life?
4. What did you learn from this process?
Change:
The smaller the canvas surface, the greater the difficulty, and the difficulty coefficient can be calculated.
Game method:
1. Divide the trainees into 5-6 groups, and each group represents an airline for market operation;
2. The rules of market operation are: the profit rate of all airlines is maintained at 9%; If there are less than three companies that adopt the price reduction strategy, the profit rate of the companies that reduce prices can reach 12% because of small profits but quick turnover, while the profit rate of the companies that do not adopt the price reduction strategy is 6%; If three or more companies cut prices at the same time, the profit of all companies is only 6%.
3. Each team sends representatives to the small room to explain the above rules of the game. And tell the group representatives that you need to reach a preliminary consultation. After the preliminary consultation, the group representative will return to the group and report to the group;
After five minutes of discussion, the group needs to make a final decision: healthy or not? Write down the decision on a note and give it to the lecturer.
5. The lecturer announces the results
Comments:
1, this game seems simple, but the result is often unexpected but expected, because most companies will choose to cut prices, and the result will lead to both losses;
2. Also tell us two truths: 1) Don't assume that your competitors are more stupid than you; 2) Don't fight the price war, because there is no winner in the price war;
atomic warhead
Form: 12 group is the best.
Type: problem solving, teamwork
Time: 30 minutes
Materials and venue: a 25m long rope, two 20m long ropes, a bucket, two short bamboos, 1 bricks, open space.
The purpose of the game is to let students experience their team's problem-solving ability, planning ability and teamwork spirit.
Operating procedures:
1. The trainer asked the students to draw a circle with a 25-meter-long rope, and put a bucket filled with 90% water in the middle of the circle, and put bricks on the bucket.
2. The trainer began to tell the students the following story: "There is an unexploded nuclear warhead in a mountain village in Iraq, which poses a threat to the region. As American agents, you will go to the area to take out the nuclear warhead and detonate it. The circle is a radiation area, and all personnel are not allowed to enter the circle. Two 20-meter-long ropes and two bamboos are radiation-proof items that can enter the radiation area but cannot touch the ground. "
3. All members of the group must lift the bucket within 30 minutes, and the water cannot be spilled.
Discussion:
1. How many * * * ideas have emerged in the whole team, and why do you use the ideas you are using now to perform tasks?
2. What do you think is the best performance in the whole process, and where is the spirit of teamwork now?
3. What steps did the team take to solve the problem, and where can these steps be improved?
Props: Prepare several ropes with different lengths (depending on the number of people).
Description:
1, the trainer will teach the instructor how to tie the flat knot (note that the flat knot is a slipknot of the rope, and the nodes can expand and contract at will).
2. Students tie the flat knot into a rope loop and put it on the ground. Then the students will put their feet in the rope loop.
3. The trainer reminds the trainees: "Are your feet in the rope loop? Are you sure it's safe? "
4. After the trainees confirm, the trainer says "start to change positions", and all the trainees leave their own ropes to find other ropes; After three times, gradually reduce the number of cycles, one at a time, and often remind students: "Are your feet in the cycle?" ? Are you sure it's safe? " ; But the requirement is that all students must not be outside the rope circle. (It may be that several people are crowded in the same rope ring at the same time)
5. At the end of the day, when there is only one loop left, everyone stands in a loop and does not shrink until everyone is tightly squeezed together; The first stage of the game is over.
6. The second stage of the game: when the trainer keeps narrowing the rope loop to the limit, he keeps asking everyone if they have the confidence to challenge the limit. Students are constantly challenging, and when they reach the limit, there will often be some unexpected results: for example, someone will suggest whether we can find new ways to challenge the limit. Remember, the trainer should pay attention to the atmosphere of the students and guide them in time. If the students can't solve the problem, the trainer will announce the solution as appropriate-all students can sit on the ground and put their feet in the rope circle, which meets the requirements of the game: "Feet in the rope circle" Game comments:
The game can be divided into two stages: the first stage can explore the connotation of the game from the perspective of the team; In the second stage, we can explore the connotation of the game from the perspective of innovation. Trainers should pay attention to proper limit, otherwise the effect of the competition will not be achieved.
Game method:
1) Prepare a lightweight plastic rod (preferably retractable) about 2-3 meters;
2) Let the players stand in two opposite rows/side by side, and let all the players raise their hands to the eyebrows;
3) Put a light plastic stick on everyone's hand (it can be that two index fingers extend out in parallel). Note: Make sure that each hand touches the light plastic rod, and the hand is under the light plastic rod;
4) Ask team members to keep the light plastic rod level. Team members' tasks are:
Under the condition that everyone's hands are under the light plastic rod, move the light plastic rod down completely horizontally. Once someone's hand leaves the light plastic stick or the light plastic stick doesn't move horizontally, the task will fail.
You can also use circles instead of playing this game.
Revelation of the game:
1, it seems that the game is very simple, but it is not easy to successfully complete it;
2. If it is quite simple for one person to complete this task, but the work done by one person is done by several people together, it will be even more difficult to complete than when one person is doing it, because several people will form many relationships and create many new jobs, so the strength of the team can not be ignored and can be extended to Parkinson's Law;
3. If anyone in the group has a different rhythm from the organization, the light plastic stick can't keep the level down.
be stuck in a traffic jam
Props: one more plastic mat than the number of participants.
Description:
1. Put the plastic mat on the floor in a straight line, so that all students can stand on the mat, leaving a mat in the middle.
2. Students stand on opposite sides and move in the middle space.
3. The way to move is that you can only move forward one grid or jump one grid, and you can't go backwards.
4, complete the exchange of people on both sides, everyone keeps the same direction.
Rules:
1, students can only move forward, not backward. As long as someone retreats, they will start again.
When someone knows the answer, we hope everyone knows the answer.
Form: first in the form of individuals, and then in the form of a group of 5 people.
Type: team building
Time: 30 minutes
Materials and venues: lost jungle worksheets and expert opinions, classrooms and conference rooms.
Applicable object: all students
Objective: Through specific activities, it shows that the wisdom of the team is higher than the average combination of individual wisdom. As long as you learn to use team work methods, you can achieve better results.
Operation sequence/sequence
1. The trainer sends the worksheet "Lost in the Jungle" to each student, and then tells the following story:
You are a pilot, but your plane suddenly crashed while flying over the African jungle, so you have to skydive. In the African jungle, you still have 65,438+04 items. At this time, in order to survive, you must make some decisions.
2. In the item 14, first arrange the item 14 in an important order in personal form, and write the answer in the first column.
When everyone has finished, the trainer divides the class into five groups and lets them start to discuss. In the form of a group, rearrange the items 14 in an important order and write the answers in the second column of the worksheet. The discussion time is 20 minutes.
4. When the group is over, the trainer will send the expert opinion form to each group, and the group members will transfer the expert opinion to the third column.
5. Subtract the first column from the third column and take the absolute value to get the fourth column. Subtract the second column from the third column to get the fifth column. Add the fourth column to get the individual score, and add the fifth column to get the group score.
6. The trainer records the scores of each group on the whiteboard for analysis:
Group, whole group, individual score, team score, average score
1
2
three
four
7. The trainer mainly grasps two key points in the analysis:
1) Find out the group whose team score is lower than the average score for analysis, and explain the effect of team work (1+ 1 greater than 2);
2) Find out the groups and individuals whose individual scores are closest to the team scores, and explain the influence of this individual's opinions on the groups.
Discussion:
1. Do you have a better understanding of team work methods?
2. Is there a monopoly of opinions in your group? Why?
How did your group meet?
Print the following to learners
Project list 1 personal order 2 group order 3 expert arrangement comparison between individuals and experts (3- 1) comparison between groups and experts (3-2)
1 medicine cabinet
Portable radio
3 lighter
Sige golf club
Seven big green garbage bags.
6 compass
7 candles
8 pistol
9 medicine boxes and a bottle of insect repellent.
10 machete
1 1 snake bite medicine box
12 A box of light food
13 waterproof blanket
14 a thermos bottle
Step 6: Calculate individual score (step 4 sum)
Step 7: Calculate the team score (step 5 sum)
Step 8: Count the lowest individual scores in the group.
Step 9: Calculate that the individual score is less than the sum of the team scores.
Step 10: Calculate the average of individual scores.
Expert selection
Medicine cabinet 6 portable radio 13 lighter 2 3 golf club 1 1 7 green garbage bag 7 compass 14 candle 3 pistol 12 a bottle of insect repellent 5 machete 10 snake bite medicine cabinet 10 a box.
Solution bracelet
Form: 10 group is the best.
Time: 20 minutes
Material: None
Applicable object: all personnel
Purpose: Let students know what steps to take to solve team problems, and listen to the importance of communication and the spirit of teamwork.
Operation sequence/sequence
1. The coach asked each group to stand in a centripetal circle.
2, the trainer said: first raise your right hand and hold the hand of the opposite person; Raise your left hand again and hold another person's hand; Now you face a complicated problem. Try to untie this messy net, don't loosen it.
3, tell everyone that you can solve it, but there will be two answers. One is a big circle, and the other is two nested rings.
If there is no solution in this process, the trainer can allow the trainees to decide to disconnect their adjacent hands once, but when they do it again, they must close it immediately.
Related discussion
What was it like at first? Are you confused?
Did you change your mind after a little understanding?
Are you happy that the problem has finally been solved?
What did you learn in the process?
Game method:
Divide students into two groups. A group of students stood on a row of stools. Give each student on the stool a toothpick in his mouth, put a rubber band on the first student's toothpick, and let the second student catch it with the toothpick and pass it on. Catch it in the third place and pass it on ... until the end. A group of students standing on the ground can interfere in any way except those who can't push the stool. If the rubber band falls off, they have to start over.
After one group passes the customs, the two groups of players exchange roles.
Analysis: Reflect the importance and methods of teamwork.
Game method:
Work in pairs (such as A and B).
A first closes his eyes and gives his hand to B. B can fabricate any terrain or route and dictate the precautions to guide A, such as "Go ahead, … take a few steps … cross a small ditch … turn left …"
Then switch roles, B closes his eyes and A guides B to walk.
Analysis:
Let students experience the feeling of trust and being trusted through personal experience.
As the dragged party, you should trust the other party wholeheartedly and act boldly according to the other party's guidance.
As tractor drivers, we should take full responsibility for the safety of our partners and ensure the accuracy and clarity of every movement.
In addition, in case of wrong instructions, it is difficult to rebuild trust after being suspected.
Props: colored building blocks
Number of participants: 20-30 people
Time: about 1 hour.
Pre-competition preparation: the trainer first makes a model with building blocks himself.
Process:
1. Divide the participants into several groups with 4-6 people in each group.
2. Each group is divided into two groups according to their usual characteristics, namely "mentor" and "operator".
Please wait outside the teacher's door for a while.
4. At this time, the trainer takes out his own model and lets the remaining "instructors" in each group watch it (not allowed to open it) and record the style of the model.
5./kloc-After 0/5 minutes, put away the model and invite the "operator" to enter the classroom. The "instructor" in each group describes the model just seen to the "operator" and the operator builds an identical model.
6. The trainer shows the standard model, and the winner with less time and low error rate.
7. Let the "instructor" and "operator" write down their feelings on white paper with colored pens.
Game review:
1. What have you learned as a tutor?
2. As an operator, what do you realize?
How do you feel when the operator doesn't follow your instructions completely?
4. How do you feel about the operator when you feel that you haven't fully understood the instructor's intention?
5. How do you feel when your competitors have finished and cheered?
6. How do you feel when you see that the final work is different from the standard model?
7. Is there greater pressure on efficiency or safety?
8. What is the difference between the pressure felt by instructors and operators?
Applicable courses: occupational stress and team building.
Go in pairs with an eye patch.
The first stage: one person walks with an eye mask, and the other person holds hands and can prompt;
The second stage: one person walks with an eye mask and the other person is around, but he can't touch physically or use language prompts;
The third stage: one person walks with an eye mask, and the other person keeps a certain distance from you, so you can't use words to prompt.
Game description:
1. The continuity and consistency of leadership behaviors and opinions, and maintaining communication are the fundamental guarantee for trust establishment.
2. Practical guidance-guidance-building trust, authorization and continuous guidance.
Time required: 30-60 minutes, depending on the number of team members and how long the trainer intends to spend doing this exercise.
Group size: The more, the better.
Necessary items: stopwatch
Game Overview: A game about improving team efficiency.
Purpose:
1, let the team improve efficiency through competition.
2. Let the team members see the sense of responsibility of the team.
Steps:
1, the first step of the game is to divide all participants into two groups within two minutes.
2. Select a male and a female captain and form a team to participate in the competition (the captain does not participate in the competition. )
3. The coach made the team leader take the oath and asked three questions: "Are you confident to beat your opponent", "If you fail, do you dare to face the accusations of the players" and "If you fail, are you willing to bear all the responsibilities brought about by it?"
4, the coach announced the rules of the game:
1) Report the number of the whole team, the sooner the better;
2) Conduct 8 rounds of competitions respectively, with an interval of 3 minutes, 2 minutes (twice), 1 minute and a half, 1 minute (twice).
3) Each round of rewards and punishments. The losing party, led by the captain, expressed sincerity to the other party and said to the other party, "I am willing to gamble, and I lost, congratulations!" " "There are men and women captains who do push-ups 10 times. If they lose again in the future, the number of push-ups will multiply. The winner will make the whole team laugh as a sign of victory.
4) Record the results of each round on the whiteboard.
5. At the end of the game, play lyric music (lights out) and read a short article (narrative, so that students can deeply feel that responsibility is very important in life when doing push-ups).
6. After reading, the coach leads everyone to discuss:
Discussion topic:
1. Does everyone agree with all views? If not, why?
2. Talk about the experience of responsibility in our life?
During the break, Mr. Lin put six boxes of iced black tea on each table, red and green, which looked good. But he said, "Don't drink yet. We'll play a game with it later. "
Thirty students are divided into four groups, and every two groups form two competition teams. One team in a competition team first arranges six boxes of iced black tea on its table in any shape behind another team, and then describes it to another team in the same group through language. The other group began to organize after hearing the description. So is the other team. 10 minutes later, which group of graphics is the most similar and which group wins.
6 boxes of iced black tea puzzles? Too "naive". The seven people in our group are all "Sais". 14 put them together into a three-dimensional "field", with three floors up and down and three floors before and after. Is it horizontal enough? Look at the other team. They erected the simplest regular hexagon, which had no hierarchy and lacked "art". It's really stupid It's simply beautiful. A Hong from another group of our team is anxious: Say it quickly. The next step is for us to listen to your remote control!
Our art puzzle is really difficult to imitate! Cried noisily: "It's three floors", "It's standing", "The front is not in front" and "The two are in a horizontal line" ... When Ah Hong listened to our command and hurriedly put six boxes of iced black tea just right, the time was up.
Let's judge the other team together first. The two puzzles of their team are exactly the same, both of which are standing regular hexagons, with Chinese characters marked outward, pinyin letters inward, red and green, and prefixes and suffixes arranged regularly clockwise. Be clear at a glance.
Look at our team again. We are all very happy. The word "Tian" between the two groups is nothing like it: a red box, a green box, a group of Chinese characters facing outward, a group of Chinese characters facing inward, a group of boxes facing forward and a group of boxes facing backward.
Finally, of course, we lost. A Hong glared at us with anger: "You are the only ones who can be smart!" At this time, Teacher Lin began to explain "communication skills". He said: "The tasks assigned by superiors to subordinates should be simple and clear, and the internal processes should not be deliberately complicated and artificially set obstacles. The explanation must be clear and the description must be in place ... "
Game method:
The number of participants in the game exceeds 10, and all of them stand on the newspaper opened by 1 within the specified time (depending on the number of lecturers) (especially, all feet are not allowed to stand outside the newspaper boundary).
Analysis:
The solution to the problem should be to break through the limitations, dare to try, boldly imagine, be good at testing the suggestions of students and eliminate infeasible schemes.
This is a little game with some personality tests, which can be used to train group cooperation and find solutions to problems. The competition can be held at any time in the training class, or it can be arranged between waiting for the latecomers.
Goal:
1. shows that most people are competitive.
2. Train teamwork.
3. Find a solution to the problem.
Game flow:
Tell all the students that what they want to do is a small game, let each student choose a partner to form a group, and give each group a picture with many black spots (as shown in figure 1) and a pen. Tell the task: the first member of each group connects two horizontal or vertical black dots first, and the second member of the group connects these dots in the same way, but must continue any paragraph connected by the previous member. Then the first player continues to complete the same action.
During the game, the whole line can't be connected at the beginning and the end. If necessary, you can show a sample diagram (as shown in Figure 2). The game time is limited to about 2 minutes. When everyone finishes the game, let's see their grades, and which group has the most points. Some people will mention winning or losing in the description, which was not mentioned at the beginning of the game. Then discuss why they regard a simple game as a competition. You can also further explore assumptions, teamwork and other issues.
Discussion:
1. Why do people think this is a competition?
2. Can we get a win-win result?
3. Is there a similar situation at work?
Change:
You can divide everyone into two groups and play point-by-point games on the tablet.
Time required: 5- 10 minutes
Teaching AIDS: sample drawing (Figure 2), one drawing (Figure 1), one pen for each group.
Figure 1
?
?
?
?
?
?
?
?
?
Creative game
Form: all students
Type: course of study
Time: 10 minute
Material: whiteboard
Location: classroom
Activity purpose:
Learn how to judge things or people by excluding irrelevant things and focusing only on relevant evidence.
Operating procedures:
Send the chart shown on the next page to students, or show it to all students with a projector. Please judge the location of this point:
1. Closer to the top of the triangle.
2. Closer to the bottom of the triangle
3. In the middle of the bottom and top of the triangle (correct answer)
Other optional operation methods:
Give the students a piece of paper with a blank triangle. Please draw a point between the top and bottom of the triangle. Then show a correct sample. Please use a ruler to check whether your drawing is correct.
Discussion:
1. Why are the points drawn by some people misplaced? (Possible reason: influenced by the two hypotenuses of a triangle) Why do some people draw correctly? (don't look at the hypotenuse but only at the bottom and top)
2. Does this game show that in real life, what we imagine is often biased?
How can we overcome or prevent this from happening? Guiding direction: analyze and judge things with objective and concrete standards and basis instead of just feeling. )
Time: 20 minutes
Number of people: unlimited
Scope of application: creativity
Case: A man went to a lake house, talked with strangers, and jumped into the lake and died.
Process:
1, the case is explained by the trainer, and the students judge the cause of the case by asking closed questions.
2. The trainer is only responsible for students' questions and can only say "yes" or "no"
3. Calculate the time.
The origin of the story:
One summer night, by the lake, a lovestruck man and woman fell in love. Because of the hot summer night, the man went to buy drinks to quench his thirst, leaving the lady waiting by the lake. As a result, fifteen minutes later, the man came back and found that the young lady was no longer in the original place, so the man shouted his lover's name around the lake, and no one echoed. Over time, the more a man thinks about it, the more worried he is, and an ominous premonition has enveloped his mind. With a splash, the man jumped into the lake and looked for his lover's footprints in the lake. He groped for a long time at the bottom of the lake. What?
- Previous article:Furniture metal materials are what
- Next article:There are data on Chaoshan folk customs.
- Related articles
- What kind of music do you have?
- Do you know how to cook braised carp at Jianguo 1 banquet?
- Wedding worship formula
- What progress did China medicine make in Yuan Dynasty?
- What festival is June 6th?
- The four books and five sutras refer to which four books and which five sutras
- Do you want a big carpenter hug or a small one?
- The practice of home-cooked mutton stew
- When will the new skin of the glory of the king Yunzhong Army end?
- Is there any prospect of learning film editing now?