Traditional Culture Encyclopedia - Traditional stories - Indoor active atmosphere of the game

Indoor active atmosphere of the game

Indoor active atmosphere of the small game 1

1, indoor active atmosphere of the small game - trees and squirrels

Description: Warm-up activities, so that the participants are excited, nervous, with a certain degree of entertainment.

Activity Methods:

(1), grouped in advance, a group of three. Two people pretend to be a tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel, and stand in the middle of the circle; counselors or other participants who are not in pairs to serve as temporary personnel.

(2), the counselor shouted "squirrel", the tree does not move, play "squirrel" people must leave the original tree, re-select the other tree; counselor or temporary personnel on the temporary role of the squirrel and inserted into the tree, the single person should be The person who is left behind should perform the program.

(3), the counselor shouted "tree", squirrels do not move, play "tree" people must leave the original companions to regroup into a pair of trees, and circled the squirrels, the counselor or temporary personnel should be temporarily play the big tree, the single person should be The counselor or temporary person should temporarily play the tree, and the person who is left alone should perform the program.

(4), the counselor shouted "earthquake", play the tree and squirrels all break up and regroup, play the tree can also play the squirrels, squirrels can also play the tree, the counselor or insert the other did not become a pair of people also inserted into the team, the single person to perform the program.

2, indoor active atmosphere game - SevenUp

Activity Procedures:

(1) will be the students according to the last unit of the grouping of the competition active atmosphere of the team

(2) using the horizontal rows of rotation, each student's turn to sit and say their turn number, but in the turn of the number of words have 7 (7.17.27...) or the number of words for a multiple of 7 (7.14.21.28....), the student must stand up and clap. If the number is 7 (7.14.21.28) or a multiple of 7 (7.14.21.28 ), the student must stand up and clap, and must not say the number.

(3) Play the game until the time is up and reward the winners.

Description of the activity: Warming up activity to improve students' concentration and memory and to help the main activity.

3, indoor active atmosphere of the game - guess who I am

Description: so that the initial players to recognize each other again.

Props: an opaque curtain

Rules:

(1), the participants are divided into two sides

(2), in order to say each person's name or how they want to be called

(3), the trainer and the assistant trainer with a cloth curtain separating the two sides of the members of the group. Squatting

(4), the first stage of the members on both sides of a representative to the front of the curtain, squatting face to face through the curtain, the trainer shouted one, two, three, and then put down the curtain, the two members of the two members of the first to say the opposite member's name or nickname for the winner, the winner can be captured to the opposite member of the group.

(5), the second stage of the members of the two sides of each representative to the front of the curtain back to back squatting, the trainer shouted one, two, three, and then put down the curtain, the two members of the group by the members of the prompt (can not say the name, nicknames), the first to speak out the opposite member of the name or nickname of the person who won the winner can be the opposite member of the group captured to the winner.

(6), the activity is carried out until the number of people in one group is less than three can stop.

Note:

(1), the choice of the curtain must be opaque, so as not to see the partners in advance and the loss of fairness and fun

(2), members of the squatting in front of the curtain, to avoid stepping on the curtain, so as to avoid the operation of the curtain fell to the active atmosphere of the team games Encyclopedia.

(3), the trainer should stop standing or to the side peeping.

(4), the group should not be too close to the trainer, so as to avoid impact when operating the curtain.

(5), the group called out the name of the time gap is short, the trainer must pay attention to fairness.

(6) This activity is not applicable to unfamiliar teams.

Variations:

1, you can increase the number of representatives in front of the curtain;

2, you can let the back of the members of the group close to the curtain, the other subgroup guessed their names or nicknames based on the silhouette.

3, can be carried out in the volleyball court, to the beach ball to throw each other, you need to call out the other teammate's name or nickname, can not be repeated before all called out.

4, indoor active atmosphere of the small game - wind blowing, small wind blowing, typhoon blowing

Activity Procedures:

All the people in a circle, the first by a person to stand in the group said: "The wind blows." If that person says, "What's blowing?" If that person says, "Blow the person wearing red active atmosphere team games great active atmosphere team games great .", then all the people wearing red clothes. If the person says, "Blow the person in red," then all the people in red have to leave their seats and find new ones. Those who don't have a seat will have to stand in the center to continue the activity

If you say: "Little wind blows." Do the opposite.

If you say "Typhoon blowing." Then everyone needs to get out of their seats and find a new team game to liven things up.

5, indoor active atmosphere of the game - red and yellow cards

props: red cards, yellow cards

activity procedures:

two people stand side by side, listen to the meaning of the cards. For example:

Lao Cai said: raise the red card -------- -- then raise the red card

Lao Cai says: put down the yellow card ------ ---- put down the yellow card

Lao Cai said: don't put down the yellow card ---- ---- raise the yellow card

Put down the red card ---- ---------- Put down the red card

Lao Cai said: don't not put down the red card ------ put down the red card

Lao Cai said: don't not raise the yellow card ------ raise the yellow card

I raise the red card after I yell- ------ don't not raise the card

Lao Cai said: raise the yellow card - ------- raise the yellow card

Lao Cai said: never fail to raise the yellow card- ---- raises yellow card

Lao Cai says: Don't ever fail to put down the red card ---- ---- raise the red card

Lao Cai said: don't fail to put down the yellow card ---- --- Put down the yellow card

Don't ever fail to raise the red card ----- --- Raise the red card

Lao Cai says: Raise your hands, jump in place, put down the yellow card --- Put down the yellow card, raise the red card

Lao Cai says: Put down the red card - --------- put down the red card

Sr. Cai said: don't put down the yellow card --------- -raise the yellow card

Never fail to raise the yellow card ------- --- Raise the yellow card

Lao Cai said: don't fail to raise the yellow card ----- ----- raise the yellow card

Activity Description: Improves concentration and promotes activity.

6, indoor active atmosphere of the small game - you clap, I clap

Activity Procedures:

Require all the participants to form a circle, and then turn sideways in the same direction. Tap the participants in front of you in an 8-beat rhythm from the shoulders, to the back, and finally to the waist. Afterwards, all participants turn backward and slap the last participant who slapped you again with the same beat.

Note: If someone deliberately teases you during the activity, you can "give it back" to them during the next tap. This activity teaches participants that in relationships, you get what you give.

7, indoor active atmosphere of the game - face-to-face introduction

Activity rules: all the people lined up into two concentric circles, with the song concentric circles rotating, the song stops, face-to-face two people to each other to introduce themselves.

Notes:

(1) Formed into two concentric circles opposite each other, singing while turning, inside and outside the circle of rotation in the opposite direction of the active atmosphere of the team games Daquan active atmosphere of the team games Daquan.

(2) When the song came to an end, stop rotating, face to face people shook hands with each other and introduced themselves to each other. When the song starts again, the activity continues.

8, indoor active atmosphere of the game - run, can not run

Activity procedures: all participants in a circle, the left hand spread out, the right hand extends the forefinger on the right hand of the participants in the left hand of the tiger's mouth. After the circle began to rotate, the counselor shouted: "1, 2, 3, 1, 2, 3, ......" randomly shouted "4", all students must left hand to grab the left student's index finger, and their own right index finger! When "4" is called out randomly, all participants must grasp the index finger of the participant on their left with their left hand, and their right index finger must not be grasped. If you don't have a "4", you can let go of your hand, or if you fail in your task, you will have to introduce yourself and perform a show.

9, indoor active atmosphere of the game - good neighbors

Activity procedures

(1), all people around a circle, a person standing in the center of the circle.

(2), the counselor announced the rules: a person standing in the center of the circle randomly asked people in the circle (say a), do you like me? If a answer like, then a around the neighboring two people have to exchange positions, in the exchange of positions, standing in the center of the circle has a rapid insertion to a around the neighboring two positions between, so that a around the neighboring two people there is no position, then he performs a program or self-introduction, and then he stood in the center of the circle, the game began the next round.

(3), if a answered no, then the person standing in the center of the circle will continue to ask a: "then what do you like". If a answered I like people wearing glasses, then all the people wearing glasses on the field must leave their seats to look for empty seats, and the person standing in the center of the circle needs to quickly find a position, so that the person who did not find a position will need to perform a show or self-introduction, and then he stood in the center of the circle, the game began the next round

(4), a if you answered do not like, you can also answer The first thing that you need to do is to get your hands on some of the most popular and popular games in the world, and then you can get your hands on some of the most popular games in the world. In order to increase the difficulty and fun, you can also answer, I like to wear white socks and other details that are not immediately noticed.

10, indoor active atmosphere of the game - self-portrait

Props: a4 white paper, colored pencils

activity program:

(1) students in the white paper drawing (2) The counselor collects them and puts them on the blackboard, and then we discuss them together and link them to each person;

(3) The participants who have been found make an introduction of themselves.

Change;

(1) the portrait can be that for writing their own self-introduction or characteristics, hobbies, etc., so that trainees can discuss together, to the right;

(2) can be collected and sent to the trainees other people's portraits, asked to look for the owner of the portrait through the characteristics of the portrait.

Indoor active atmosphere of the game 2

1, treasure hunting mobilization

This annual game site's recommended index of five stars, because this is a particularly suitable for the annual game as a collective game, the degree of participation is extremely high.

First of all, the recruitment of three groups of people, each group of at least three people, and then send a plate to each group, and then the host gives a list of items in order to participate in the game of each group need to follow the requirements of the set of all items, the game of fun is the host to give the name of the items, such as a lipstick, a box of soft China, red socks, buttons a ... ... the general manager of a white hair, oh, the last this most absolute, absolutely can be lifted to the highest atmosphere of the annual meeting.

2, Poetry Sage worship

Two teams to participate, each team of 4 people, in advance should be prepared for a team to prepare the game props for a team to prepare four poems, and then each poem printed on a piece of A4 paper, and then each piece of paper torn into a word as a unit of the block, and then the first team for each other to draw a word, the other team needs to be based on the word to find out what it is the same as the other words in a poem and the combination of a complete poem, and then the other team to find out what it is the same as a poem in the other words and the combination of a complete poem, and then a poem. The other team needs to find out the other words in a poem according to this word, and combine them into a complete poem, and then disorganize all the words and draw words for the other team, and finally see which team takes the least time to finish the poem.

3, children heroes

5 martial arts stories spoof skewer, and then in 15 minutes to guide the participants to perform the main line (dance and martial arts action), more improvisation of the participants. The participants, all dressed in ancient costumes, are in order according to the storyline: Supreme Treasure and Zixia Fairy, Guo Jing and Huang Rong, Yang Guo and Xiaolongnu, Zhang Wuji and Zhao Min, and Chang'e and Hou Yi. The storyline is hilarious and climactic, and usually this annual game is the finale of a normal annual meeting.

4, than the length

The number of participants is not limited, but at least two groups. Each group of five or more people. Before the host announces the rules (which change every time), each group sends out a person they think will win this rule. When all the people sent out have come out, the host then says what the competition is about and calculates the winners and losers at the end of each competition. Topics must be thought of before you see the person being sent out e.g.: longer than: arms; blouse; hair... shorter than: fingertips; pants or skirt... taller than: tone of voice; height of hand raised... bigger than: eyes; palms... more than: body ornaments; clothes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes... more than: eyes. Ornaments; than the clothes worn; than the body buttons ... Note: the title of this game is to think the more will not be guessed by everyone the more interesting!

5, against the word

The host needs to prepare a large number of two words, three words, four words, five words of words or phrases, and then let all the participants in the annual game ` people stand in a row, in turn, give each person a word, and then the person needs to quickly say the word against the word, first of all, give each person a two-word word, answering incorrectly was eliminated, correctly through the first round of people continue to the second round. The first round of people continue to the second round of the game, both 3 words of the word backwards.

6, centipede step

Before the game began, all the participants in the annual game will be divided into 6 to 8 people in a group, each group of people standing in a row, and then all the people crouched down, the back of the people will put their hands on the shoulders of the people in front of them, looks like a centipede, after the game began, the people in each group shouted "one two, one two" step, while the people in the group shouted "one two, one two! After the game started, each group of people while shouting "one two, one two," the pace, while stretching feet forward, both shouting one when stretching the left foot, shouting two when stretching the right foot, the group first to reach the end of the group, then the group won.

7, grab the stool

props: stool (a number of)

participants: 8 or more people to participate in (one of them for the shouting man does not participate in the game)

rules of the game: the game began to stools into a circle (according to the number of people participating in the calculation of the number of people minus one, that is, 8 people set up 7), and then, the participants in the outside of the stools in a circle, the host beat the drums or put music Participants will run along the circle clockwise or counterclockwise when the drums or music stops when the participants to quickly find a stool seat, because the stool is less a stool, so there will be a person without a stool seat, this person is even eliminated, this time to reduce the stool a stool, the rest of the people to continue to play until the last person left until the end of the person, this person is considered to be the winner. The winner is rewarded.

8, the challenge of counting numbers

Rules:

1) All people in a circle, need to *** with the completion of a task - counting. The rule of counting is that each person counts one by one in order, from 1 to 50, and when they meet 7 or multiples of 7, they indicate it by slapping. Then change from the original counterclockwise order to clockwise to start counting;

2) For example, after counting to 6 in clockwise direction, the person who counts to 7 slaps, then counts to 8 in counterclockwise direction, and when the number reaches 14, slaps, and the direction is changed to clockwise, and so on until the number reaches 50.

The game lasts for about 30-40 minutes.

The game lasts about 30-40 minutes.

I. Emotional Virus: A Game to Improve Emotional Intelligence

Emotions are one of the most important factors in human interaction, and strong feelings, especially negative emotions, can be spread like a virus between people, which can be conveniently illustrated by this little game.

Game Rules and Procedures

1. First Round:

(1) Before the game starts, everyone forms a circle and closes their eyes, the host walks a few times outside the circle made up of the participants, and then pats a participant on the back to determine The "emotional source", pay attention to try not to let a third party know who this "emotional source".

(2) Have the participants open their eyes, spread out, and tell them that this is a cocktail party and that they can talk as much as they want in the room and interact with as many people as possible.

(3) The task of the source of the emotion is to transmit the uneasiness to the other three people in the room by the action of blinking their eyes, and anyone who gets the blinking message has to think of himself as someone who has already been infected by the uneasiness, and once infected his task is to blink his eyes at the other three people and transmit the uneasiness to them again.

(4) 5 minutes later, let the participants are sitting down, so that the source of the emotion to stand up, followed by the three infected by him, and then by the three infected, until all the infected people have stood up, you will be amazed at the horror of the emotional contagion of the indoor funny team games Great Indoor Funny Team Games Great Indoor Funny Team Games .

2. Round 2:

(1) Tell the participants that you have found an effective measure to manage the contagion of uneasiness, that is, to create a source of happiness, that is, to use a sincere and soft smile to dilute the shadows that are brought about by the uneasiness of everyone.

(2) Have everyone sit down again in a circle and close their eyes, and tell them that you will choose one of their classmates to be the source of happiness and pass it on through a smile, and that anyone who gets a smile will also pass it on to the other three.

(3) Spin around behind the participants, pretending to have designated the source of joy, when in fact you are not pointing to anyone's back, and then ask them to unclench their eyes and claim that the game starts indoors.

(4) Free time for three minutes. After three minutes, sit them back down and ask those who have received a happy message to raise their hands, and then ask everyone to point to what they think is the "source of the happy emotion", and you will find that everyone's fingers point to a lot of different people.

(5) Smile and tell the group that there is no designated source of happiness, but that they are infecting themselves with happiness.

Second, the promotion: eliminate fatigue, improve the enthusiasm of the game

In the work of colleagues to do some small games, not only help colleagues to communicate with each other emotionally, but also help to enliven the atmosphere of the office, to enhance everyone's enthusiasm for the work

Game rules and procedures

1. Let everyone squat down and play eggs.

2. Find each other a companion guessing, or all other games that can determine the winner, decided by the members themselves, the winner evolves into a chicken, can stand up indoor funny team games Great Encyclopedia.

3. Then chick and chick guessing, the winner evolves into a phoenix, the loser degenerates into an egg, egg and egg guessing, the winner can only evolve into a chicken again.

4. Continue the game to see who is the last phoenix to evolve.

Related Discussion

What is the main idea of this game?

Summary

This is actually a big game set of small games, in the process of guessing, it can make everyone play, so this game is a typical game that can regulate the atmosphere, so that everyone can familiarize themselves with each other and communicate better with each other while having fun.